Soccer drills
- By pawns
- Tapping pole + standing ready
- Grabbing ball low + standing up
- 2nd ball low grab
- 3rd ball free
- Passing
- Keeper runs zigzag between slats
- Goalkeeper 2 passes low ball (5x left, 5x right)
- Goalkeeper dives forward to the ball
- Goalkeeper joins in behind
- Goalkeeper 2 goes to starting point
- Players stand in a circle
- A player stands in the middle
- Players in the circle play the ball around with good passes and checks
- If the player in the middle intercepts the ball, we switch monsters
Keeper:
- jumps over cones (with intermediate jump)
- jumps over cones with knees high
- goes sideways between cones
- on 1 leg over cones
Trainer gives ball:
- low
- foot
- chest
- high
Objective:
- Center (cover dangerous zone) during opponent buildup
Exercise:
- 1 attacking team (red)
- 1 defending team (blue)
- 1 neutral player (white)
- Red is in overtime and play the ball around.
- They try to get the ball to the white player standing in a defined zone.
- Red and blue are not allowed in.
- Blue tries to prevent the stabbing ball through the center from being played.
- When blue conquers the ball they try to score in the goals as quickly as possible.
- Red gets a point if they give ball to the white player, blue gets a point if they can intercept the stabbing ball and also a point if they score.
Coaching:
- Cover the center
- Stay close to each other
- Switch sides
Individual
- throwing the tennis ball up and catching it
- throwing the tennis ball up, clapping it in your hands and catching it again
- leading tennis ball with the foot - inside -and outside
In pairs:
- throwing the tennis ball at each other and catching it
- tennis ball simultaneously at each other
- throw the tennis ball and catch it with the cone
- shoot the tennis ball at each other and stop with the foot
https://www.youtube.com/watch?v=uMBnuJjo02Y
- All players run with ball on foot in a defined field. (Size depends on number of players)
- The players, with their own ball at foot, must get the other players' ball out of the square.
- When your ball is out of the square you leave the square and wait.
- Whoever remains last wins
All players stand on the sideline with ball on foot.
Players walk across with ball while carrying out commands:
Players walk across with ball while carrying out commands:
- Quietly run across with ball on foot
- Ball on foot and mill with arms
- Leave ball down and walk across 'raise knees, back heels seat'
- Ball alternately tapping left and right in front of you
- Ball tapping between the legs
- Take ball under sole good foot
- Ball under the sole lesser foot
- Backwards and pulling the ball
- Who can stop the ball fastest on the line (must not be outside and must touch line)
Note: assignments can be alternated with a quiet walk over with ball on foot
- Players play a match of say here 8 against 8.
- When a goal is scored, the goal scorer must take a jar from behind the goal and put it by their own jar.
- If a team has taken all the pots away from a goal, that team has won.
- The goalkeeper kicks out to the red team.
- The red team is on the attack as long as they have the ball.
- If blue gains possession of the ball outside the penalty box, blue becomes the attacking team and red defends.
- Whoever scores first has won
2 teams. One blue and one red
The exercise goes as follows
The exercise goes as follows
- 1 player per team always dribbles around the caps
- After the last pot he returns through the middle and tries to score
- Variant 1: empty goal, next player may leave if shot was fired
- Variant 2: goalkeeper in goal: whoever is first to last goal may go on goal, the other not.
- When a player succeeds, his team gets a point: push over 1 of the 5 cones standing by the team. The team that can knock over its 5 cones first wins.
Time estimate: 20 - 25 min
Optimal number of players: 6 field players + 1 goalkeeper
Maximum number of players: 8 field players + 2 goalkeepers
Rules:
Optimal number of players: 6 field players + 1 goalkeeper
Maximum number of players: 8 field players + 2 goalkeepers
Rules:
- No skipping pots.
- Only knock over cones when you have scored.
- 5 cones per team.
Variations:
- Everyone 1 time to practice. (5 min)
- Empty (possibly reduced) goal, both players may always attack (5 min)
- Goal with goalkeeper, only player who is first past last pot may go on goal. (5 min)
- Goal with goalkeeper, all players may go on goal but player may only move past last pot if player in front of him has already shot (5 min)
- Impose restriction not to get closer than
- Tag: the tagger tries to take off the vests from the shorts.
- All other players have a vest tucked into their pants from behind