Soccerexercises for u15

  • All balls are next to the goal with the trainer.
  • The trainer plays the balls to the players.
  • The goal is to score. The player who scores stays in the game, while the player who misses or the goalie who stops the ball is out of the game.
  • The team with 1 or more players remaining last wins.
  • The player who has been goalkeeping makes sure the balls are returned to the coach until players are finished. After that, those players take over.
In groups A through D, players must shoot the ball in front of the 16-yard line. Beyond is off. For groups E through J, the line is halfway between the 5-meter area and the 16-meter line.

  • One group starts with goalkeeping, in this case red.
  • The trainer plays the ball in and the player from blue runs in and shoots directly at the goal. Don't assume first, then you're off.
  • If he hits, he goes goalie and rejoins his group. If he misses, he goes to goal and then collects balls.
  • When a player has shot at goal, hit or miss, the next ball from the opponent goes to goalkeeper.
drawing Shooting game
Goal:
Players recognize midfield situation

Exercise:
  • 1 attacking team blue
  • 1 defending team red
  • 6 attackers play against 5 defenders
  • Attackers play the ball around
  • If defenders conquer the ball, they play the ball around
  • If the defending team gets the ball to the middle player, the attacking team pressures them

Coaching:
  • Letting ball go to the sides
  • Ball line shield middle player
  • When the middle player does get the ball, pressure immediately
drawing Putting pressure axis of the field
Goal of the exercise is to:
  • Pass the ball into the boxes
  • Score as many points as possible

  • The opposing team's ball may be moved to another box by passing against it with the ball.
  • In the youngest groups the distance from the green pawn to the scoring boxes is 5 meters, in the oldest groups it is 8 meters.
  • The scoring boxes are 1 meter long and 3 meters wide.
drawing Shuffle board soccer
  • 2 players face each other
  • One is the sender the other the receiver
  • The receiver receives and rebounds
  • The receiver dribbles sideways several meters without the ball
  • The receiver receives the ball again
  • The receiver dribbles back without the ball
drawing Pass - handball
  • Player 1 passes a long ball to player 2
  • Player 2 plays in player 3
  • Player 3 plays in player 4
  • Player 1 lays ready for player 3
drawing Finishing on goal with a long ball
  • The exercise starts with player A playing the ball in to the inquiring player B.
  • Player B takes the ball and deposits it for the incoming player A, then offers himself to player C.
  • Player A passes the ball to the inquiring player C, who in turn plays the ball in to the incoming player B.
  • Once he passes the ball, he starts a run outside and goes to offer himself to player D.
  • Player B takes the ball and passes it to the inquiring player D.
  • Once player B has passed the ball, he starts a running action and offers himself in front of goal.
  • Player D receives the ball and passes it back to the incoming player C.
  • As soon as the ball is passed back, player D starts a run outside.
  • There he receives the deep ball from player C and plays it into the run of the incoming player B.
  • Player B finishes on goal.
drawing Fitting & finishing
Duration: 15 min

Distance:
  • Red square 16 meters wide 15 meters long.
  • Blue pawn back line in middle then 5 meters inside other 5 meters again.
  • White pawn in middle and 5 meters outside the square.
Explanation:
  • B asks for ball by Active defender off balance and sprint to blue hat.
  • A plays B in, B plays C in with active defender in back, C plays D in. D lays wide and C rounds.
  • Has the active defender taken the ball away he may score.
  • The player who lost the ball must try to win it back from the defender.
  • The exercise is over when either player has scored.
  • Passing A becomes defender- defender becomes B- B becomes C- C becomes D and D closes in behind.
  • Start by assuming and playing first so B has to deal with player in back.
  • Then put on the active defenders places the regular defenders and but your game of.
  • Whoever scores most goals in 5 minutes wins. Note then the defenders remain standing A-B-C-D.
Coach moments: correct speed play the ball so your fellow player can deal with it immediately. Position B is important to shield the ball immediately during takeovers.

drawing Pass form active defender
  • The players stand to the side of their own goal
  • The trainer gives everyone a number from 1-4
  • The trainer calls out a number and whoever hears his number runs to the ball and plays against the other team where someone also has the same number
  • After a few minutes more numbers will come into play
drawing Number game
Duration: +-15 min
Distance: Red square 16 meters wide 15 meters long.
Blue pawn back line, center then 5 meters inward and 5 meters further the white pawn.

Explanation:
  • B asks for ball by Active defender off balance and sprint to blue hat.
  • A plays B in, B plays C in with active defender in back, C plays D in. D lays wide and C rounds.
  • Has the active defender taken the ball away he may score.
  • The player who lost the ball must try to win it back from the defender.
  • So the exercise is over when either player has scored.
  • Passing A becomes defender- defender becomes B- B becomes C- C becomes D and D closes in behind.
  1. Start by assuming and playing first so B has to deal with player in back.
  2. Then put on the active defenders places the regular defenders and make it a game.
  3. Whoever scores the most goals in 5 minutes wins.
  4. Note then the defenders remain standing A-B-C-D.

Coach moments:
Correct speed play the ball so your teammate can act on it immediately.
Position B is important to shield the ball immediately during takeovers.

drawing Pass form active defender
  • Pass over the little goal
  • Finish in the little goal
drawing Heads
Match with at one end:
  • Two small goals
So the team with the 2 goals will have to defend well.
After a while the teams switch sides so that everyone has done both defending and attacking.
drawing Match 2 goals
  • The players walk to the right jar
  • They then walk to the left jar
  • Finally they walk to the middle potty
  • Then they join the right group
drawing Warming