Soccerexercises for u15
Organization
- Four players red + goalkeeper at a goal
- Four players blue + goalkeeper at a goal
- Trainer stands at the side of the field (with the balls)
Situation 1
- Trainer plays the ball to player 1 of team red
- Player 1 of team red and player 1 of team blue fight a 1 vs. 1 duel
Situation 2
- In this situation red has scored, that means that a blue player comes in.
- If blue steals the ball and scores, then a red player is added.
- In this case you create a 2 on 1 situation
Situation 3
- Blue managed to score in the previous situation, which means that a red player joins...
- You thereby create a 2 vs. 2 situation
Points of attention and rules
- Watch the numbers, 4 against 1 is no fun. Keep it challenging and keep the numbers at +1 at the most
- When the ball goes out, it starts with the trainer. The ball then goes to the person who is entitled to it.
- Next to it a player comes in (for a quick run through)
- Decide, as trainer, of which color a player must be added: logically this would be the team with the ball (but let it depend on the numbers).
- Continue to play until a 4 vs 4 situation has arisen.
Coach accents
- Passing to the front
- Depth in the game (think deep, run deep and play deep)
- Speed up your attack
- Make the field big (width and depth)
- Play a man off more by letting the defender choose
- Put down as on picture
- Groups with at least 3 people
- Put pawns as shown
- 7 players minimum
- 1x turn out
- 1 x handball
- 2 x long pass
- Make a good pass with receival
- Turn your body along with the pass
Explanation:
- Square is the playing field, marked out with pawns
- Horizontal dotted lines represent mini-gallies
- 2 teams of 3 to 4 players: set out several squares next to each other (also possible with 2 per team, but it is more fun with 2 or 4)
- Set out 4 gates of pawns
- Keep the playing field small so that you can act quickly.
Aim of the game:
- Blue plays a tight ball to red
- Red has to dribble through at least 2 gates and can score in 1 of the 2 goals.
- The ball can be taken away so that blue can also score
- When the ball is out both players join the back of the other row and the next 1v1 starts
Variations:
- When blue takes the ball he must dribble through at least 1 gate to be allowed to score
- same if ball is taken away again
- Red must dribble through 3 or even all 4 gates
- In 2 teams, the team that scores the most, wins.
- Make sure teammates do not bump into each other
- Everyone for himself
- The one with the most points after a certain time or with a certain number of points wins
Focus points:
- Good and tight 1st pass
- Good take off from red:
- forwards or sideways
- But do not deadlock it because you need to act quickly
- The man who passes the ball must apply pressure immediately so that this happens
- The ball must always be in motion and may not lie still
- Place pawns as shown on the picture.
- Two next to each other for speed
In this training form there are two variants
- The team on the left plays against the team on the right.
- Always swap sides so that players practice on both sides and with both legs.
- The deepest player is played in and drops the ball to the 3rd man who finishes
- The deepest player then gets directly into the ball and rebounds, after which the ball is played to the flank
- The winger can take the ball inside once to enter half space and must hit the low cross
Addition in the form is a defender of the opposing team may also defend the low cross (2vs1).
- Player A makes a running action to the pawn
- Player B plays the ball in and runs to the next pawn
- Player C makes a running action into the depth
- Player B gives the ball deep into the corner
- Player C (now on the backline) passes the ball to the pawn
- Player A runs to the first post & Player D runs to the second post and tries to finish.
The situation can be set up at both ends.
- Two small goals against each other.
- Two players stand at center spot and under goal.
- Players on side dribble to square and pass to opposite player.
- Players do this simultaneously.
- Passed player (under goal and at centre spot) takes over and immediately tries to score on small goal.
- Passed player immediately engages in a duel to defend.
- Passed player goes to receiver. (Underneath the goal and on the centre spot)
- Player who tried to score gets back in line.
- Left and right 2 rows are made
- Between the rows is a gate
- The player gets into the ball and must turn left or right around the gate.
- The turn must be 180 degrees and at high speed because the player who plays in will be tagged
- Good shooting and not being tagged earns you a point
- If you tag, the tagger gets a point.
Attention.
- Player must move towards the ball for the take, so not stand still between the gates.
- If he doesn't make it because of the tagging, move back and again towards the gate.
- In the first part, a goalie, two central defenders play against a striker (3vs1)
- The central defenders try to play the deepest man (striker)
- The striker is positioned deep and is defended by two central defenders (build up the degree of defence)
- When the striker is reached, the two outfield players are allowed to join in and these players will join in under the striker, creating a 3vs2 situation (5vs3 in total)
- After a shot from the attacking side, the trainer will play a 2nd ball to the striker or outfield players of the other side.
- This also creates a 3vs2 situation there (5vs3 in total)
- This way this form continues and the goalkeeper takes turns with the 'build-up'.
- 2 Goals on a 10 x 10 pitch
- 2 rows of players opposite the goals
- 1 player in the middle
- The player of row 1 starts and tries to score in the opposite goal
- The other player tries to prevent this and when he has conquered the ball he can score in the other goal.
- If the ball is out or if a goal is scored, the player in line 1 starts to try to score in the goal opposite him
- The player who was in the middle goes out
- The player from row 1 becomes defender
High intensity
- The player waiting in the line must start immediately when the ball is out of play.
2 rows of cones. Pawns about 5 meters apart. 6 to 8 cones
- Walk straight ahead
- Dribble and extend hip outwards
- Dribble and extend hip inwards
- Straight ahead and, at each pawn, shuffle sideways to the player on the other side and around each other
- Straight ahead and at each pawn shuffle sideways to player on the other side and shoulder shuffle
- Accelerate 2 pawns, and 1 pawn backwards. Then speed up 2 pawns again.
Block of Force
- Walk firmly from one side to the other (75 to 80%)
- Running jumps
- Walk and change direction