Soccerexercises for u17
Introduction
- This activity involves speed, agility, coordination, passing, and duels.
- Suitable for all age groups with possible variations.
- The FUN aspect is enjoyable for both young and old.
Execution
- Players A start shoulder to shoulder and sprint to the cones.
- Accelerate around the marker and move backwards to the pole.
- Move sideways over the hurdles and then back behind the pole.
- Accelerate forward to the furthest pole and then backwards to the other pole.
- Player B plays a ball to A who finishes on goal.
- The player who finishes first wins.
Variations
- For older age groups, the loser may receive an extra task.
- For younger age groups, points are accumulated.
- Players switch positions after each round.
- Player B can throw the ball so A must head it towards the goal.
Execution
- Player 1 engages in a one-two with player 2.
- Player 2 moves towards the ball.
- Player 1 provides a through pass to player 3.
- Player 3 plays into player 4, who moves towards the ball.
- Player 4 creates space for the incoming player.
- Player 3 passes to player 5 across the width.
- Player 6 moves towards the ball, and player 5 decides through the pass whether he wants the ball on the left or right.
- Player 6 controls the ball and scores.
- Start with a ball at player 1.
- Have three players at player 3 and player 5.
- Shift from player 1 to player 6.
- If there is no goalkeeper, player 6 goes for the goal.
- Distances can be increased or decreased.
- Pass to the outer foot.
- Maintain eye contact, create space, and move towards the ball.
- Add a defender at the position of player 2, player 4, and player 6.
- Ball can be played on the ground and/or through the air.
- For player 2, player 4, and player 6, first move away from the ball and then towards it.
- Only move towards the ball when player 1 has control.
- Ensure players do not play too close to each other, as it is easier to defend.
- Player 5 decides himself whether he wants the ball on the left or right through the manner of passing.
Execution
- Place 7 cones at a distance of approximately 15-20 meters from each other.
- With a small group: one player per series of cones; with a larger group: players one behind the other.
- Slalom at pace through the cones back and forth.
- Stop the ball next to the cone.
- The fastest player wins.
- Slalom at pace through the cones, but without slalom back.
- Stop the ball next to the cone.
- The fastest player wins.
Formation
- Arrange your team in 2 lines with 4-5 players per line.
- Use only 1 ball.
- Players receive the ball and pass it to the first person in the line opposite them.
- Immediately after the pass, they sprint and join the end of the line they just played into.
- This process repeats continuously.
- Players stand on their toes ready for the pass.
- Passes are clear and accurate.
- Players call out when they want to receive the ball and name the player to whom they are passing.
- With the first touch, they bring the ball under control, and the second touch is the pass.
- Apply the one-touch pass.
- Have one line pick up the ball and throw it back underhand to the other line, which returns it with a volley pass.
- Players receive the ball with their thigh and bring it under control before passing it back along the ground.
- Place a cone 5 meters on either side of the central point between the 2 lines.
- After the pass, players must run around the cone before joining the line.
Execution
- All players jog in a square across the field.
- Half of the players have a ball.
- Players with the ball pass to players without the ball, maintaining eye contact.
- The ball must not be held for more than 5 seconds.
- At a whistle signal from the coach, players without the ball sprint to a nearby player with a ball and try to take the ball away.
- Players with the ball try to shield the ball (1:1 duel).
- At the next whistle signal, resume jogging and passing.
- With an odd number of players, the player without a direct opponent receives a task, such as sprinting across the width of the field.
Content
- Player 1 or the goalkeeper takes a goal kick.
- Player 2 receives the ball.
- Player 2 gives a through pass to player 3.
- Player 3 plays into player 4 who comes to the ball.
- Player 4 creates space for the incoming player.
- Player 3 plays to player 5.
- Player 5 controls the ball and scores.
- At player 1, there are two players with a ball.
- At players 2, 3, and 5, there are three players.
- Rotate from player 1 to player 5.
- If the goalkeeper is absent, player 5 shoots on goal.
- Distances can be increased or decreased.
- Play to the outer foot.
- Make eye contact and come to the ball.
- Add a defender at position 4.
- Play the ball on the ground and/or through the air.
- In case of delay, player 1 takes the goal kick.
- When player 1 has control of the ball, only then come to the ball.
- At player 4, first move away from the ball and then come to the ball.
- Ensure players do not play too close to each other, as it is easy to defend against.
Warm-up
- Two rows with players.
- Two captains call out the exercises.
- At the second marker, initiate a sprint directly.
- Jog calmly to the other side.
- Focus on speed and correct execution.
- Squat on one leg.
- Step-jump twice to the right, then twice to the left.
- Dribble quickly with short steps forward, sideways to the right, forward, sideways to the left.
- After the exercises, stretch well.
Field Setup
- 4 to 6 cones to dribble along.
- 2 cones in the goal.
- Player dribbles along or through the cones.
- Player attempts to knock over one of the cones with a powerful shot (using the top of the foot) in one motion.
- The player must retrieve their ball from the net themselves.
- The player must set the cone upright themselves.
- The player must collect the ball they missed themselves.
- Another player may only start once the first player has cleared their ball.
Setup
- Have the players form a circle approximately 15 meters away from you. You stand in the middle of the circle.
- Players start in their position in the circle and keep "jogging" on the spot. Call out "inward" and all players sprint towards you until they are about two meters away. Then they turn around and quickly sprint back to their position, where they remain in motion.
- Call out "outward" and all players sprint away from you. When you call "back," all players return to their starting position in the circle.
- Ensure that players are not standing flat-footed, but always on their toes. Players should be sweating profusely after this activity.
- Add variations such as sit-ups, push-ups, jumping, high knees, or sprinting to the right or left while maintaining the circular formation.
Goal:
Improve switching moment by putting direct pressure on the ball
content:
Improve switching moment by putting direct pressure on the ball
content:
- we start 1 vs 1
- 1 defender against 1 attacker
- the attacker tries to score in the small goalmouth, and immediately switches to the other side and becomes a defender
Coaching:
- Direct switching
- direct pressure on the ball
- no corners in your run
- apply full pressure for 3 seconds
Game principle.
- Switching gears as quickly as possible is the focus of this exercise.
- As a coach you can of course always choose where you put the emphasis in this exercise: switching to ball possession or switching after ball loss.
The exercise form
- The red side plays in the red square a positional game 7 vs 5.
- When yellow captures the ball, the player of the yellow side plays a fellow player in the yellow square.
- The 5 yellow players from the red square plus 5 random red players move to the yellow square.
- Switching, in other words. In the yellow square the positional play then continues 7 against 5, until red captures the ball and plays it back to the red square.
- Then the players switch back to the red square.
Coaching
Apart from whether the positional play goes well, the main issue is of course the switching. Therefore:
- Switchover to ball possession: is the game actually moved to the other square as soon as possible?
- Switchover after ball loss: can the pass to the other square still be prevented? By putting immediate pressure on the ball
- Switching after ball loss: if the game cannot be prevented, do 2 players switch to the other square a.s.a.p.?
Dribbling exercises: circuit
- 1.1 Dribbling around the pawns:
- Inside foot right take two passes and inside foot left take two passes back and forth start with left and proceed to exercise 1.2.
- 1.2 Dribbling around the pawns:
- Outside foot on right take two passes and outside foot on left take two passes, etc.
- 1.3 Dribble around the pawns with oblique movement:
- Bring outside right side with you 1 touch of the ball per step.