Soccerexercises for u6

  • Standing on one leg with a final goal of 10 seconds sustained with both legs.
  • Attention: do not sink into the hip on the standing leg, keep knee slightly bent.
  • If not successful, have knee extended or have children find light support from each other.
  • Duration: +- 3 minutes.
Distances:
  • A-B 5 meters.
  • A to goal 5 meters.
  • Hat to line B 1 meter.
  • Distance goal differs in age younger goal is bigger.
Player dribbles to line A, cuts the ball off, dribbles to line B, cuts off and shoots the ball at the goal, picks up the ball and runs around the outside back.

Variations: 
Inside/outside foot cut off, cut off behind stand leg, dribble with left and right.

Coach moments: 
Dribbling, touching the ball at each step, short turn off, cutting off line B and having the ball in such a way that you step through and shoot and not having the player first walk backwards for a run.



drawing Dribbling cutting off scoring
Check distances with the number of players.

  • Have players dribble into the box.
  • Trainer says 1: put players ball on foot. 
  • At 2: knee on foot.
  • At 3: sit on ball.
  • This one minute and then outside dribble through the goals in succession for about 2 minutes.
Game version 1: start in the box with dribbling at the sign of yes as fast as possible through a goal and dribble back into the box and finish with 1,2,3.

Game version 2: who will go through as many goals as possible within 1 minute.
drawing Goal game
Distances pawns 10 L by 6 B Goals countdowns watch by age.
Hats not needed because 1 on 1.

  • Red dribbles into the box and plays the ball to blue.
  • Blue tries to score on Red's goal, red takes the ball away and scores on blue's goal.
  • On scoring or ball over the line out of box and join at the back on the other side where you were standing.
Coach moments:
Defence: make sure you stay between man and goal. be patient, bend your knees slightly, stand on your front feet.
Attack: keep speed in your game as soon as you are stationary, you are easy to defend, by body movements unbalance your opponent. 
Tap the ball next to your opponent and then also accelerate. Then try to have your body between opponent and ball.


drawing Pinging and snatching
Distances: the orange pawns are the goal and are 2.5 meters apart, 
use the red posts running training. The players stand 5 meters in front of the goal.
 
  • The blue team starts with goalkeeping, the trainers stand next to the goal and throw the ball.
  • Red must try to score by heading, if he succeeds then it is 1 point.
  • The player from red who has headed then goes to keep.
  • The player of blue gets the ball, puts it back to the trainer and joins his group.
Notes: youngest groups can also try to shoot from the air. older not qua shoot too hard.

Coach moments:
Goalkeeper: stand on the front feet to react quickly.
Attacker: time, look where the ball is coming. Heading with the upper body not just your head, nodding to the ball. Hit the ball before the head not on the head.



drawing Cup game
Distances 8 by 8 meters. Differences per number and age. Make sure that players are not too close to each other but also not that they can stand on an island.

  • Each player has a ball in one hand. He may not change hands during the game then he is out.
  • Players run at pace through the box with the ball in their hand and try to tap the ball away from the opponent.
  • Last one left standing has won.
The goal is to make players look around them; where are my opponents. And of course avoid them in time so that my ball remains.
Advanced group can also do this with ball at foot.
drawing The viewing game
  • 4 Goals made in a 12 by 12m square
  • In the 4 corners there is a player with the ball, In the middle a player without the ball
  • Each player passes to the centre and says the colour of a goal, then the centre player takes the ball and dribbles through the goal as quickly as possible.
  • We can time how many goals he has made
drawing Dribble with head up
  1. Passing the ball "badly" to players 1, 1'
  2. Players 1, 1' must come to the ball and duel
  3. Winner of the duel plays the ball to a teammate
  4. Continue playing until ball outside, goal or 1 min
  5. Players shift through ( 1 --> row, 2 --> 1, 3 --> 2, row --> 3)
Points of attention:
  • Call when ball leaves
  • Place the body between the ball and the opponent
  • Switching between offense <-> defense
  • Players 1,3 stay in the right zone
  • Player 2 stays between ball and goal

drawing 3 v 3 with interception first ball
Per player 2 pawns at about 15 meters distance you can adjust yourself.

  • Back and forth with ball around hat.
  • After returning ball stop next to hat.
  • Tempo / sprint without ball back and forth around hat.
Fastest wins
Variant: repeat number of times as desired & also the other way around: first without ball & then with ball.
drawing Condition WDR - 1
7 hats at approximately 15-20 meters.
With small group 1 per hat sequence, with larger group one after the other.

  • At pace slalom through pawns. Back and forth.
  • Stop ball next to hat. The fastest wins.

    Variant:
  • At pace slalom through pawns now without slalom back.
  • Stop ball next to hat. The fastest wins.
drawing Condition WDR - 2
  • At all outer pawns a player stands with ball
  • At the signal of the coach they dribble to the pawn in the middle where they make a cutting move and dribble back again.
Variations
  • 1. Dribble to the centre with the right and cut with the right
    • dribble back with the left hand side and chop with the left hand side
  • 2. Dribble to the centre with right hand and cut with right hand.
    • Dribble back slowly
    • 2nd time with left to the middle and right to cut,
    • dribble back slowly,
    • so alternate every time.
Trainer can indicate how many times he wants the players to do a certain cut (in both variations) or he can make the players dribble at the same time (in the 2nd variation)

Types of cutting movements:
  1. Inside foot tap
  2. Outside foot tap
  3. Stop turn
  4. Cruijff turn
  5. Pivot turn
  6. Step, following outside
  7. Step, follow on the inside
  8. Scissors, follow outside
  9. Double scissors, behind standing leg
  10. Elijah
  11. Reverse Elijah
  12. Roll-over
  13. Okocha cap
drawing Hooded Dribble
Explanation:
  • The 2 slanting continuous lines are 2 mini goals
  • The dotted line is the 'middle line' to get the right of attack.
  • 4 to 8 players, in 2 teams or each player for himself
  • Team/player with most points after a certain time/ number of points wins
Aim of the game:
  • Blue plays the ball in to red
  • Red has to dribble over the centre line to score in 1 of the 2 goals
    • If he scores, he gets a point
    • If blue takes the ball away, he can also score and thus gets a point
  • When a point is scored or the ball is out both players join the other row and the next 1v1 starts.
Important:
  • This exercise is about making an action.
  • Therefore choose a certain move that the attackers can use to get past the defender
    • If the attacker does this and scores from it: 2 points.
  • The defender can never get more than 1 point when he scores.
  • The attacker only gets 2 points if he passes the defender with this move
    • if he already passed and then makes the move, he gets only 1 point
Variations:
Movements which can be trained are:
  • Single scissors
  • Double scissors
  • Step over
  • Zidane-turn
  • Elastico/akka
  • Reverse elastico/akka
  • Iniesta/La croqueta
  • Ball roll + Ronaldo chop
  • Drag 'n roll
Focus points:
  • Attacker's take: at least forward for speed in the attack
    • Preferably sideways so that he is already running towards one goal and also creates space near the other goal
  • Make sure that the defender applies pressure immediately after passing, so that the attacker has to react quickly
drawing 1v1, focus on action