Soccerexercises for u8

Organisation
  • Start with dribbling.
  • Then shoot through small gates.
  • Via a one-two pass, a cross is delivered which is then shot on goal.
  • Depending on the number of players, you can start with 2 balls at positions A and C, or with 3 balls simultaneously.
  • Everyone shifts one position each time.
Points of Attention
  • If necessary, control the ball first.
  • Dribble with both feet.
  • Do not pass too hard or too softly.
Slalom Between Cones
  • Run to the next cone.
  • Execution: 2 rounds without the ball as a warm-up.
  • 2 rounds with the ball, use both feet.
  • 2 rounds with the ball, use only the right foot.
  • 2 rounds with the ball, use only the left foot.
  • At speed to the free-standing cones.
  • Make a circle around the 2 free-standing cones.
drawing Warm-up: ball agility
Rules of the Game
  • The players play 4 versus 4.
  • In the attack, the players must first pass the ball to each other 2 times before they are allowed to score.
  • After a period of time, this can be expanded to 3 passes.
  • When the ball is intercepted by the opponent, the counting of the passes must start again.
  • Scoring is not allowed if there have not been enough passes.
Formation
  • The players position themselves in a circle. Ideally, there are 6 to 8 players per circle. Each circle has only one ball.
Execution
  • A player passes the ball to another player and follows the ball towards the player they passed to.
  • The second player receives the ball and passes it to another player in the circle. They also follow the ball towards the player they have just passed to.
  • This repeats continuously.
Quality
  • Passes must be clear and accurate. The passes are played along the ground, keep the ball low!
  • Just after the pass, players accelerate (short sprint).
  • Players call out the name of the player they intend to pass to.
  • All players stand constantly on their toes, not flat-footed, to improve reaction speed.
Progression
  • You can make the game more challenging by applying one-touch play.
  • You can play with two balls.
  • Player 1, who has made the pass, must try to tag the receiving player (player 2) before they pass the ball to player 3.
Formation
  • Form groups of two players. Each group has one ball.
  • Players with the ball stand on the sideline.
  • The other players stand opposite them, approximately 6 metres away.
Execution
  • Player A dribbles forward while Player B jogs backwards.
  • Player A passes the ball to B, who passes it back to A.
  • Repeat this until the other sideline is reached.
  • Switch roles when the other side of the field is reached.
  • Player A walks backwards to the starting line.
Quality
  • Alternate passes between the right foot and the left foot.
  • Try to use one-touch passing; only if necessary, the ball may be touched twice.
  • Focus on quality over speed; it is not a race.
  • Encourage successes!
Progression
  • Play the ball to the thigh, bring under control, and volley back.
  • Play the ball to the chest, bring under control, and volley back.
  • Play the ball to the head, head the ball back.
Execution
  • For each player, place two cones approximately 15 metres apart. This distance can be adjusted as desired.
  • The player runs back and forth with the ball around the cone.
  • Upon return, the player stops the ball next to the cone.
  • Then, the player runs back and forth at a high pace around the cone without the ball.
  • The fastest player wins.
Variation
  • Repeat the desired number of times.
  • Try reversing the order: first without the ball and then with the ball.
drawing Conditioning training with cones
Execution
  • A variation of the standard match play is executed.
  • Behind each goal, there are 4 to 5 cones.
  • As soon as team A scores, the scorer takes a cone from behind the goal where the goal was scored.
  • The player runs as quickly as possible around the field to their own goal and places the cone there.
  • Only after this may the player rejoin the game.
  • A natural underload/overload moment arises.
  • Players who "cut corners" must turn back, return the won cone, and then return to their own goal from outside the field.
drawing Cone stealing game
Game Principle
  • Upon losing possession, the team must immediately apply pressure on the ball.
  • The objective is to regain the ball as quickly as possible.
Execution
  • The red team plays in possession of the ball.
  • The yellow team attempts to take the ball away.
  • If the yellow team gains possession, they try to score immediately in one of the four goals.
  • The red team must prevent this by applying immediate pressure.
  • The field is small to encourage quick attempts on goal.
Coaching
  • Observe whether pressure is applied upon losing the ball.
  • Analyse who applies pressure and who does not.
  • Assess the intensity of the pressure applied.
Variations
  • Use small goals if there are no goalkeepers.
  • Allow the team with fewer players to score by dribbling out of the field.
  • Award points to the team with more players for a number of successful passes.
  • Award points to the team with more players if they regain possession without a goal attempt from the team with fewer players.
  • Adjust the number of goals.
  • Count goals from the team with fewer players as more valuable.
drawing Positional play: immediate pressure after losing possession
Description
  • Players dribble in a rectangle with various cones.
  • They must not dribble over the cones and should avoid collisions with other players.
  • The coach gives different tasks.
Tasks
  • Dribble with the inside of the right foot.
  • Dribble with the inside of the left foot.
  • Dribble with the outside of the right foot.
  • Dribble with the outside of the left foot.
  • Dribble with the ball between both feet.
  • On signal, stop the ball with the sole and change direction.
  • On signal, dribble to a cone and turn around the cone with the ball.
Formation
  • Distances: 8 by 8 metres.
  • Variations depending on the number of players and age.
  • Ensure players are not too close to each other, but also not too far apart.
Game Rules
  • Each player holds a ball in one hand.
  • The ball may not be switched from hand to hand; otherwise, the player is out.
  • Players move at pace through the area with the ball in hand.
  • Try to knock the ball away from the opponent.
  • The last player remaining wins.
Objective
  • Players learn to be aware of their surroundings and opponents.
  • Avoiding opponents to retain the ball.
Execution
  • For advanced groups, this can also be done with the ball at the foot.
drawing The observation game
Execution
  • Distance from point A to point B is 5 metres.
  • Distance from point A to the goal is 5 metres.
  • Distance from the cone to line B is 1 metre.
  • The size of the goal varies depending on the age; younger players have a larger goal.
  • The player dribbles to line A, cuts the ball, dribbles to line B, cuts again, and shoots the ball at the goal.
  • The player retrieves the ball and runs around the outside back to the start.
Variations
  • Cutting with the inside or outside of the foot.
  • Cutting behind the standing leg.
  • Dribbling with both the left and right foot.
Coaching Moments
  • Dribbling: Touch the ball with each step.
  • Make a short turn when cutting.
  • At line B, cut so the ball is well positioned to step directly and shoot, without needing to go backwards for a run-up.
drawing Dribbling, cutting, and scoring
Content
  • Defender number 1 delivers a long pass to attacker number 2.
  • The attacker controls the ball and goes directly towards the goal to score.
  • Defender number 1 engages in the one-on-one duel.
  • If intercepted, the defender finishes on the small goals.
  • If the goalkeeper stops the ball, the same applies.
  • Defender number 1 may play with his goalkeeper.
Structure
  • Defenders start with a ball.
  • Attackers start without a ball.
  • Switch roles and join after each turn.
  • Distances can be increased or decreased.
  • The attacker must accelerate towards the goal.
  • The defender must control the pace.
  • Switch immediately upon losing the ball.
Coaching
  • Encourage players to engage in duels.
  • Upon ball recovery, immediately coach whether to play with the goalkeeper or go directly to one of the goals.