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Volleyball drills

service-pass-with-three-meter-attack

  • Server hits the ball and serves.
  • From the side and back three defenders quickly enter the field, one passes to the SV at the 2 position.
  • He gives a three-metre pass to one of the defenders who did not pass.
  • Passers swap with the reserves.
  • After x times swap roles.
  • Option:L the server defends the three-meter ball.

This is always fun to do, especially the smaller kids like it.

  • You have a monkey= This person is appointed by the trainer. This person must try to steal the coconut without getting caught.
  • You have a coconut= This is basically just the volleyball, or another ball.
  • You have a monkey hunter= This person is also assigned by the trainer, but the monkey hunter is ''undercover'', so he is just a palm tree but if the monkey has the ball in his hand, he may tap the monkey.
  • And finally you have the Palm Trees= These are all the other players who are not the monkey or the monkey hunter.

You put all the players in a circle on one side of the field, in the middle of this circle you put the ''coconut''.

The trainer chooses the monkey in the presence of the whole team. The monkey then moves towards a wall or stands somewhere with its eyes and ears closed, facing the other way so it cannot see the team. You then say "The monkey hunter is....." (you point out the child, do not say the name of the child). If everyone knows who the monkey hunter is you say that the monkey can come back. The space between the palm trees where the monkey goes in the beginning, he must go back again.

For example, if the monkey goes between John and Peter in the direction of the coconut, it cannot go back between Hans and John.

If the monkey takes the coconut outside the circle without being tapped, the monkey wins.

If the monkey is tapped before it leaves the circle with the coconut, the monkey hunter has won.

  • The blue balls are the "palm trees" players.
  • The red dot is the ''monkey hunter''. The monkey does not know who the monkey hunter is. The monkey hunter is trying to tap the monkey.
  • The white ball is the ''monkey''. He is trying to get the coconut without being tapped.
  • The yellow ball is the coconut.


drawing Monkey and the coconut
  • 2 against 2 with fixed passeur on smaller field (not half)
  • Winner of the rally goes under the net and stays there until lost.
  • Passeur goes under the net every time it is passed.


  • A throws/serves at B
  • B plays at C
  • C sets up and B plays over the net
  • Run after own ball


half-butterfly


Servicepass training for 4 to 12 persons4
persons:
2 servers at the servicepoint.
1 passer1
receiver
(dynamic) same as static but dancer plays ball on receiver. Passer plays to off-setter. (server becomes reserve, reserve becomes passer, passer becomes receiver etc.)




6 persons.
2 servers3
passers1
receiver
(static) see four persons
(dynamic) server serves the ball and runs after his/her ball.
Passer passes the ball to the receiver. The player on the right becomes the server and the server
moves in on the left. Catcher becomes server. If this does not work out 1 passer becomes reserve.






Extend with fixed sv and extra player on pos 4, who will attack. Passer becomes attacker, when pass is wrong the passer goes away.

Extend with blocking.

service-pass-exercise-1

Hole 1

  • Start on back line (2 players, rest of the field is empty)
  • Play over 3x with pass, set-up, attack.
  • Pass under the net (keep playing).
  • Hit the antenna with the swing.
  • Failed to start again at the back line, succeeded to go to hole 2.


Hole 2

  • Hit the ball from the backline into the net.
  • Person 2 "fishes" and gives set-up (2 plays).
  • Person 1 comes forward and plays overhands against the antenna.

pairs

  • players stand opposite each other about 2-6 meter apart (players determine the distance)
  • player 2 hits the ball to player 1
  • player 1 passes the ball back
  • player 2 gives a set up to player 1
  • player 1 hits the ball
  • player 2 passes the ball back
  • player 1 gives set up
  • etc
player 1player 2
pass
setup
smash
pass
setup
smash
etc

Aim: Players Setup from 1st time + targeted attack. 

  • T plays ball high over the net in the attack zone. 
  • Sv enters from pos.1 and sets up for -or backwards. 
  • A attacks on the mat/goal. 


Expand : Block, middle attack, ... 

drawing playmaker setup from 1st time attack

Stand opposite each other in pairs:

  • 1 person has 2 tennis balls, the other 2 volleyballs.
  • The person with the volleyballs throws one ball high to the other person, to 1 of his 2 hands.
  •  That person has to throw the tennis ball in that hand low back to the other person
  • Always the same person who performs the first action


Stand opposite to each other in pairs:

  • 1 person has a tennis ball, the other a volleyball
  • Volleyball is replayed in 2 contact, high or low
  • The tennis ball is then replayed in 1 contact, low if the volleyball comes high, high if the volleyball comes low


Per 2 opposite each other:

  • Variation on previous exercise
  • If the volleyball is played high, it must be replayed directly in 1 contact (tennis ball is played low at the same time).
  •  If the volleyball is played low, it will be replayed in 2 contacts


Per 2 opposite each other:

  • Play ball as long as possible towards each other with only the arms.




Practice on defense, technical attack and drop balls.

  • Practice defensive techniques.
  • Improve technical attack techniques.
  • Practice with drop balls.
  • 1 side with block.
drawing Attacking exercise with 1-man block
  • The attacker puts a block.
  • The thrower hits over this.
  • The libero or passer passes the ball to the server.
  • The server passes the ball to the attacker who just blocked.
  • The thrower puts a block and the attacker hits straight through to the defender, who defends for himself.
  • Passing: passer becomes attacker -> attacker becomes backup defender -> defender becomes backup thrower -> thrower becomes backup passer.
drawing Attack variation
  • 2 servers
  • 1 passer
  • 1 catcher

  • Thick mat obstructs passer's view, requiring passer to focus on ball trajectory.
  • Passer passes to catcher who rolls on to serveers.
  • Roll through after 10 balls
drawing Fitting without sight