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Volleyball drills for technique attack / smash / spike / hitting

10x-scoring-from-attack

  • 10 x attack and score
    • this may be done in any way, hard/smart
  • Point for the attacker if
    • direct scoring
    • if defensive team does not score itself
  • 3 to 4 players (team with 2 players), 1 ball, half field
  • Net down and then game of catch the ball over the net
  • Other tries to catch it
  • The ball may bounce 1 time and then the other tries to catch it (may also catch it directly)
  • After catching the ball throw it to the other player and smash it again.
  • If the ball is not caught and is 'in' you have a point.

mover:

  • Builders:
    • The novice builder begins to pass to the fellow builder.
    • You run on and receive the ball back from the team-mate.
    • You then break through to the outside and pull your defender along.
    • You then pass back to the team player so that he/she can score.
  • Defender:
    • The defender defends actively
    • You do stay defensively at the goal area line.

Place the thick mat against the net (for large groups, 2 mats).

  1. The attackers must hit their attack against the thick mat. The defenders should be behind the attacker to defend the ball.
  2. The attacker "pokes" the ball over the block. The defence passes the ball to themselves



  • Teams of 3 or 4 players.
  • One team on each side of the net.
  • One court is the winners court (Kings Court).
  • From the other court is served.
  • The team that wins the point goes to, or stays on, the winners court.
  • The losing team leaves the court and is replaced by a new team who will also serve.
  • (be ready with a ball !).
  • Only self made points from Kings Court count.

serving-pawns-from-the-bench

  • Try to serve the pawns from the bank. Team that empties the bank first wins
  • 2 rows, back left and back right, 1 without ball (front), rest with ball.
  • 2 players at the net, front left and front right
    • Player 1 row left throws the ball in the middle,
    • Player 1 row right passes BH to left front, then from left to right.
    • After that, BH passes, tap player before the ball is there
    • Afterwards BH, player may attack



save-pass-attack-defense-


  • 2 players at the 7 meter line and a SV at the net.
  • 1 server on RA, someone on LA and a blocker at the net.
  • Server serves to the 2 people across the court.
  • They pass to the SV who gives a 3-meter ball or a ball at the net (discuss what you want).
  • The blocker tries to block the ball.
  • The server passes after the serve and plays out the attack (if possible).
  • this is an exercise in a kind of game form. In the opposite field a bench (or cupboard) has to be placed with a number of pylons standing on it.
  • Children stand divided:
    • in a line with the trainer with a ball in their hands (1);
    • at the mv position (2);
    • at the left front (side) position (3);
    • 2 children behind the bench/cabinet to catch the balls (4);
    • after play passing from 1 to 2 to 3 to 1
  • child 1 gives the ball to the trainer who passes the ball to child 2
  • child 2 gives a setup on the outside to child 3
  • child 3 plays the ball brace over the net and tries to get as many pylons off the bench as possible
  • after child 3 has played the ball, the ball is turned over.

(extension > hitting the ball)

Which team has hit/played the most pylons off the bench after X number of minutes?


  • Everyone on one position, we don't play center.
  • Basically you play a small game, with only rallies.
  • At each round you walk the lines as an outside attacker, walk from the front of the net to the three meter line to defend the balls within the three meter.
  • At every rally that goes well over the net, you rotate one spot.

When playing pass mid:

  • Row of attackers on outside (left and right), and row in the middle
  • Row middle throws ball to SV
  • SV alternating set up to left and right
  • Attack, fetch ball and connect in the middle
  • If pass right, same but pass from right, attacking from mid and outside
  • Player saves
  • Reception is made --> pass given
  • Attack --> block/ defense
  • Turn through --> block stays for a moment (service - 1 - 6 - 5 - (reserve) - 4 - service)




defensive-butterfly