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Volleyball drills for technique condition

Setup:
Which team brings in most gold pieces/ pits?
  • 1 bank & one-against-all
  • 2-4 gangs of thieves
  • 1-2 guards.
Game consists of 4 rounds of play:

Game Round 1:
  • Thief - attacker: per post only 1 active & 1 gold piece at a time try to steal from bank.
  • Collect in own vault -hoop-.
  • Guard - defender- may only defend outside the bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
  • Which team was able to steal most gold pieces?
Game Round 2:
  • Divide gold pieces equally among the thieves.
  • Thieves: safely move your gold pieces 1-for-1 to other safe -from one hoop to another.
  • Thief -attacker: walk around your cone without the guard catching you.
  • Agent -defender: in this case may only defend inside the bank.
  • If the thief is caught -attacked, he must leave the gold piece in the police station -under a cone.
  • Which team was able to transfer most gold pieces safely?

Game Round 3:
  • Thieves: for x time, steal as many gold pieces as possible from other safe.
  • Thief -attacker: mandatory back & forth through bank = watch for guard inside bank.
  • Guard may only defend inside bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.

Game round 4:
Same as game round 3, but with double guard 1 guard outside & 1 guard inside the bank.

Which team will have the most gold pieces in their possession after 4 rounds of play?

Course
  • First slalom around cones
  • Then 2 x blocks at the net
  • Take ball in cart and walk to 2 cones
  • Throw the ball in the trampoline and catch it
  • Ball back in the cart
  • Jump over the fences
  • Throw the die and the number x6 number of jumping ropes
  • To the net and then throw the ball overhand over the block system
  • Person in front catches it
drawing Trail
  • Divide the team into groups on the back line
  • Put obstacles throughout the field such as fences, ladders, hoops, cones
  • Have the players walk to the back line and back
  • The group whose last player is back and the rest are sitting has won
Divide the group into two.
  • 1 SV on the side for attack
  • 1st player blue has no ball the rest do
  • 1st player blue sprints around the pawn, then gets one of va the 2nd players thrown on --> pass to the other side - red defender
  • Red defender passes to SV
  • SV gives setup an attack on 52
ROTATION
  • Blue passer --> guard red
  • Attacker gets the ball himself and joins behind line of blue
drawing Warm up with pass
Divide the group into two, start from the back line:
- Dribble front feet -1st player starts running on TR's signal-.
- Sprint to the net.
- Sprint to 7 meters - now the 2nd player dribbles!!!-.
- Sprint to net.
- Sprint to 3 meters.
- Pass under the net and dive toward the bench - now the 2nd player starts --> etc. etc.
- Around the pawn and sprint back to starting position.

Extension:
Which team is the fastest?
drawing Warming up with various obstacles
Divide the group into two
  • 1 catcher at 2/3 + 1 guard.
  • 1st player has no ball the rest do
  • 1st player sprints around the pawn, then gets a ball thrown to him by the 2nd player --> pass to the SV. Who must stay on the mat to catch the ball.
  • Each good ball is 1 point --> who has the first e.g. 20 points!!!
drawing Warm up with pass at speed and scoring
Divide the group into two, start from the back line:
Trainer precedes first.
  • Dribble on the front feet.
  • Sprint to the net.
  • Sprint to 7 meters.
  • Sprint to net.
  • Sprint to 3 meters.
  • Pass under net and dive toward bench.
  • Over the bench.
  • Around the pawn and sprint back to starting position.
Divide the group in half, start from the back line.

  • Sprint to the net.
  • Sprint to 7 meters.
  • Sprint to net.
  • Sprint to 3 meters.
  • Under the net and dive toward the bench.
  • Over the bench.
  • Around the pawn and sprint back to starting position.
  • As soon as 1st player is back, tap the next one.
Which team is the fastest?
drawing Warming up with obstacles
  • At trainer's signal, both players start sprinting.
  • Blue must run around first pawn and Red runs straight through to tap Blue.
  • Red becomes Blue and flips over.
  • Divide the group into pairs
  • Each side lie 2 mats on the ground
  1. Make roll on the mat and sprint to the net. Block jump.
  2. TR plays the ball in.
  3. Ball must be played in threes with attack.
  4. Who has the most points
  5. For extra point: 2 mats on other field, if hit get 2 points.
drawing Warm up with 2 mats, block, defense and offense.
  • Starts with 1 ticker.
  • When someone is tapped, they shake hands and tap together.
  • Form a long pendulum until everyone is tagged.
  • Purpose of the exercise:
    • To focus, communicate, master the task and persevere.
    • At "A" and above, with fewer people on the field for more intensity.
  • Explanation of the exercise:
    • 'Chaos Easy' starts as a warm-up, but ends as a true battle.
    • The players are placed in the field (it doesn't matter where).
    • The ball is caught and immediately thrown over the net (one play).
    • As the player catches, he throws the ball. .
    • The players on the team are turned over one spot.
    • It is striking how difficult it is to score.
    • When someone throws wrong (in net or out), they have to sprint around the opponent's field.
  • Duration of the exercise:
    • 5-10 minutes.
drawing Throwing-catching-turning