Volleyballexercises for technique condition
Execution
- Divide the group into pairs. One person from each pair starts at the net, the other on the baseline.
- The players on the baseline have a ball, possibly with a reserve ball.
- The players at the net perform a block jump.
- After the block jump, they immediately turn around and defend a ball from the baseline player.
- The ball can be tapped, hit, or played in a fast manner.
- Note: turn around immediately after the block and assess the situation. Do not step in too quickly due to a potentially hit ball.
- Let the players at the net defend 10 balls, then switch roles.
Execution
- Teams stand on either side of the court behind the baseline.
- Pairs enter the court.
- The trainer introduces the ball into play.
- The pairs attempt to score underhand against the other pair.
- The winning pair remains on the court, while the losing pair joins the back of the line.
- The team with the fewest balls on the ground wins.
Execution
- Divide the team into two groups.
- Have the players form two lines facing each other at the 3-meter line.
- Players pass the ball over the net and then run around the net post to join the other group.
- Place a speed ladder parallel to the sideline.
- Have the players perform a drill through the ladder before joining the line.
- Optionally extend with block jumps, attack passes, or strength exercises.
- The ball must not fall to the ground.
- Communication is essential.
- Optionally add a penalty if the ball falls to the ground.
- Alternate between underhand and overhand passing.
Part 1
- 30 step-ups (step up and down from a bench)
- 15 push-ups (feet on the bench)
- 30 step-ups
- 15 Spiderman push-ups (pull one leg up like a frog while doing push-ups)
- 30 east-west step-ups (right foot on the bench, left foot next to it, then left foot on the bench, right foot next to it)
- 10 squat jumps (bend knees and jump as high as possible when extending)
- 30 east-west step-ups
- 10 squat jumps
- 20 lateral shuffles over 4 meters
- 10 split-squat jumps (jump and bend one knee, alternating knees each time)
- 20 forward and backward sprints over 4 meters
- 10 squat jumps
- After each part, take a short rest and then continue.
Setup
- 2 teams of 6, 8, 10, or 12 players.
- 1 player on the court, the rest stand behind the end line in the waiting area.
- The trainer introduces the ball into play to court A or B.
- Players may only play the ball underhand.
- After playing the ball, the player steps out and someone from the waiting area takes their place.
- In case of an error, the player ensures ball safety and encourages the team.
- If all players from one team are played out, the other team earns a point.
Execution
- Alternately throw the ball to the partner.
- After throwing, touch the backline and return to the same place.
- When the throwing goes well, switch to underhand passing.
- Later switch to overhead passing.
Execution
- Form groups of three and give each group one ball.
- The player in the middle continuously runs a figure eight.
- Each time the player in the middle arrives back, a ball is thrown.
- Player A throws or plays the ball overhead to Player B in the middle.
- Player B plays the ball back underhand to Player A and then runs a loop around Player A until they are back in the middle.
- Meanwhile, Player A plays the ball overhead to Player C.
- Player C plays the ball overhead back to Player B.
- Player B plays the ball back underhand to Player C and then runs a loop around Player C until they are back in the middle.
- Repeat this cycle.
- After 2-3 minutes, switch the player in the middle.
- To make it easier, Players A and C can also throw the ball instead of playing it overhead.
- Both underhand and overhead throwing and catching are allowed.
- To practice standing still while playing or throwing, Player B can throw and catch underhand.
Conditional pass:
- player1 moves in front of the other players.
- players throw ball in different variation
- player 1 plays the balls back for at least 1 minute, with a side step, and staying low
variation:
- throwing in underhand
- overhand throwing
- 1 player is striker
- 1 player is setter
- rest is passer
- 1 vs. 1 with mat in between. Throwing the ball over via the mat. Do not run with the ball.
- Variation: try to throw in such a way that the ball cannot be caught
- Variation: hit the ball through the mat.
- Variation: 2 against 2: 1 person hitting, other ball passing.
- Variation: 2 balls. 1 ball throw over, other play through the mat
At the back line, place a bin of balls.
- The players start with a ball in their hand and run to the two hats closest to the net.
- They stand still between the hats and try to throw the ball into the bucket from there.
- Successful. Then they run back to the ball pit. Grab a new ball and run to the two hats in the middle to throw the ball into the bucket again from there.
- Failed. Then they run back to the ball pit. New ball and try again on that level.
- The one who completes the three levels first wins.
1 player works, 4 pass balls.
- Worker starts at the net in block position.
- Block over net as start signal of exercise.
- Worker makes 1st 3rd time move & ball is passed in from position 4.
- Worker goes to retrieve short ball from position 1.
- Worker taps player in position 2 and brings ball back that is thrown into the court.
- Worker retrieves short ball from the ground from position 5.
Positions:
- Trainer at mid forward, to throw to, but do keep space to net so player can pass behind.
- 1 Player without ball on Setter spot = 1st catcher.
- Player is the passer who will pass 10 good balls
- Other players with ball next to trainer for passing and catching
- The exercise runs best with about 5-6 players.
Organization:
- Passer is given balls successively thrown at:
- P1, P6, P5, P4, P2 regardless of whether the ball is good => through to next position.
- Then balls at random position, trainer determines difficulty, until there have been 5 good passes.
- After 5th good pass => Player quickly to P6, ready on front feet.
- Last pass comes from P6 , on a 'beaten' ball.
- Continue until there is a 6th good pass.
Other player:
- Always give ball to trainer and straight to setter spot to catch off.
- Ball not good, quickly retrieve and join the line.