Volleyballexercises for u7

Execution
  • Give each player a ball and have them stand by the wall, at a distance of 30-40 cm.
  • Hold the ball above the head in a setting position.
  • Push the ball against the wall using only the fingers and catch it back in the hands.
  • Keep the elbows steady and the hands still to prevent the ball from hitting the face.
  • Have players stand slightly further from the wall, about 1 metre.
  • Toss the ball up and set it against the wall.
  • Now extend the elbows and knees, make yourself tall!
  • Catch the ball back.
  • Now try to set onto the concrete beam, so push the ball high.
  • Try to continue setting.
  • Those who master this technique well may play over the net.
  • Let the ball bounce on the ground in front of you and then set it over the net.
  • Return via the other side of the ribbon.
drawing Overhead technique against the wall
Execution
  • Divide the players into two teams. Each team receives its own mat.
  • The objective is to get the mat to the other side as quickly as possible.
  • The players take turns diving onto the mat.
  • The team whose mat reaches the other side first wins the match!
Execution
  • Player starts at the backline for Club level and higher, or behind the middle for Cool Moves Volleyball.
  • Trainer serves the ball high over the net.
  • Player runs as fast as possible and tries to catch the ball.
  • Player returns around the outside to the starting position.
Execution
  • Form pairs that stand opposite each other with a net in between.
  • Place a cone under the net.
  • Players pass the ball overhead to each other.
  • After passing, the player taps the cone under the net and returns to the ready position.
Execution
  • Each player has a ball and continuously dribbles from right to left across the court.
  • On the coach's signal: Throw the ball up, hit with the knee, and catch.
  • Throw the ball up, head the ball, and catch.
  • Throw the ball up, bump the ball, and catch.
  • Throw the ball up, bump, head, and catch.
  • Throw the ball up, bump, set, bump, and catch.
Variations
  • Throw the ball up, hit with the right shoulder, and catch.
  • Throw the ball up, hit with the left shoulder, and catch.
  • Throw the ball up, hit with the right shoulder, left shoulder, and catch.
Execution
  • The entire team sits against the wall.
  • The first player runs from the wall to the net and back, then sits against the wall again.
  • Only then can the next player start running.
  • They may only stop once the entire team has run back and forth once.
  • Repeat the exercise, but replace sitting against the wall with planking.
Objective
  • Improve fitness and strength
  • Warm-up
Organisation
  • Crack a code by completing different tasks
Execution
  • Divide the group into two teams.
  • The trainer creates a code consisting of ten digits, for example, (24 32 14 21 33).
  • The players perform the devised exercises in a specific order. For instance, if they think the first digit is 3, they do exercise 3.
  • After completing the exercise, they go to the trainer, who indicates whether the digit is correct or incorrect.
  • If the digit is correct, they attempt to guess the next digit. If the digit is incorrect, they must perform another exercise, for example, exercise 4, to guess the correct digit.
Example Exercises
  • Exercise 1: 5 push-ups
  • Exercise 2: Run the distance between the backline and the centreline three times
  • Exercise 3: Block in different places/positions 5 times
  • Exercise 4: 1 sliding dive towards the centreline, another sliding dive towards the backline
Winning
  • The team that cracks the code first wins.
Execution
  • Players stand in the correct zone.
  • The trainer serves or throws the ball.
  • After each service, players rotate.
  • Only serve when players feel they are positioned correctly.
  • Also serve when they are not positioned correctly, especially to the uncovered position.
  • Players must correct each other on where they should stand.
  • Occasionally throw a ball into a difficult zone.
Objective
  • Recognise their own zone.
  • Decide who takes which ball.
  • Shout loudly in case of doubt.
  • Make clear agreements in advance!
Execution
  • Divide the players into pairs, facing each other at a marker.
  • On command, players move sideways to the sideline, each in a different direction.
  • Return to the opposite sideline and then back to the marker.
  • The player who touches the marker first wins.
  • The next pair starts immediately after the first round.
  • Ensure rotation within the pairs after each round.
  • If there are more than 9 players, set up the game in duplicate.
Note
  • This activity is also suitable for independent execution while preparing the next activity.
Execution
  • Three servers stand on one side of the net.
  • On the other side, there are two lines with the remaining players.
  • One player from each line enters the court, so there are a total of two players on the court.
  • The servers take turns serving.
  • The two players on the court pass the ball to the other player.
  • That player sets the ball, after which the third ball goes over the net.
drawing Playing the third ball
Approach for Attack
  • Right-handed players: left, right, left
  • Left-handed players: right, left, right
Execution
  • Divide players by height on one side of the net.
  • Lower the net for the exercise.
  • A player throws the ball to the coach.
  • The coach holds the ball up.
  • Players hit the ball from the coach's hand.
Focus Points
  • Stay on your own side of the net.
  • Focus on the approach, not on a perfect ball.
  • Jump with your arms!
  • Hit with your core!
Execution
  • Three players stand at the net with a ball.
  • They alternate playing the ball short and long.
  • Defenders move from right to left.
drawing Defence short and long