Volleyballexercises for u9

Execution
  • Give each player a ball and have them stand by the wall, at a distance of 30-40 cm.
  • Hold the ball above the head in a setting position.
  • Push the ball against the wall using only the fingers and catch it back in the hands.
  • Keep the elbows steady and the hands still to prevent the ball from hitting the face.
  • Have players stand slightly further from the wall, about 1 metre.
  • Toss the ball up and set it against the wall.
  • Now extend the elbows and knees, make yourself tall!
  • Catch the ball back.
  • Now try to set onto the concrete beam, so push the ball high.
  • Try to continue setting.
  • Those who master this technique well may play over the net.
  • Let the ball bounce on the ground in front of you and then set it over the net.
  • Return via the other side of the ribbon.
drawing Overhead technique against the wall
Execution
  • Divide the players into two teams. Each team receives its own mat.
  • The objective is to get the mat to the other side as quickly as possible.
  • The players take turns diving onto the mat.
  • The team whose mat reaches the other side first wins the match!
Execution
  • Extend your arms to the sides with your fists clenched and thumbs pointing upwards.
  • Bend forward with your left leg extended until your upper body is completely horizontal while balancing on your right foot.
  • Move your left leg and upper body as one unit.
  • Do the same with your right leg while balancing on your left foot.
  • Repeat these movements several times, alternating between your left and right leg.
Execution
  • Player starts at the backline for Club level and higher, or behind the middle for Cool Moves Volleyball.
  • Trainer serves the ball high over the net.
  • Player runs as fast as possible and tries to catch the ball.
  • Player returns around the outside to the starting position.
Execution
  • Form pairs that stand opposite each other with a net in between.
  • Place a cone under the net.
  • Players pass the ball overhead to each other.
  • After passing, the player taps the cone under the net and returns to the ready position.
Objective
  • Focus
  • Communicate
  • Master the task
  • Persevere
Explanation
  • Start as a warm-up and end as a true battle.
  • Players are placed randomly on the court.
  • The ball is caught and immediately thrown over the net (one-time play).
  • After throwing the ball, the player runs to a wall (at the back or on the side) to touch it and returns to the court.
  • The other players rotate one position.
  • It is difficult to score.
  • In case of a faulty throw (into the net or out), the player must sprint around the opponent's court.
Execution
  • Duration: 5-10 minutes
  • At level "A" and higher, fewer players on the court for more intensity.
drawing Chaos: from easy to complex
Match Preparation
  • The team that must play this coming Saturday will play a practice match against the rest of the players.
Execution
  • Play with a partner, passing the ball overhead and underhand.
  • Add tasks after passing:
Tasks
  • Touch a line.
  • Put one knee on the ground.
  • Place both hands on the ground.
  • Turn around in a circle.
Execution
  • The entire team sits against the wall.
  • The first player runs from the wall to the net and back, then sits against the wall again.
  • Only then can the next player start running.
  • They may only stop once the entire team has run back and forth once.
  • Repeat the exercise, but replace sitting against the wall with planking.
Objective
  • Improve fitness and strength
  • Warm-up
Organisation
  • Crack a code by completing different tasks
Execution
  • Divide the group into two teams.
  • The trainer creates a code consisting of ten digits, for example, (24 32 14 21 33).
  • The players perform the devised exercises in a specific order. For instance, if they think the first digit is 3, they do exercise 3.
  • After completing the exercise, they go to the trainer, who indicates whether the digit is correct or incorrect.
  • If the digit is correct, they attempt to guess the next digit. If the digit is incorrect, they must perform another exercise, for example, exercise 4, to guess the correct digit.
Example Exercises
  • Exercise 1: 5 push-ups
  • Exercise 2: Run the distance between the backline and the centreline three times
  • Exercise 3: Block in different places/positions 5 times
  • Exercise 4: 1 sliding dive towards the centreline, another sliding dive towards the backline
Winning
  • The team that cracks the code first wins.
Execution
  • Players stand in the correct zone.
  • The trainer serves or throws the ball.
  • After each service, players rotate.
  • Only serve when players feel they are positioned correctly.
  • Also serve when they are not positioned correctly, especially to the uncovered position.
  • Players must correct each other on where they should stand.
  • Occasionally throw a ball into a difficult zone.
Objective
  • Recognise their own zone.
  • Decide who takes which ball.
  • Shout loudly in case of doubt.
  • Make clear agreements in advance!
Execution
  • Line up about 4 players in the middle of the court with a ball.
  • Player 1 stands at the centre front and receives a good toss from the first player in line A.
  • Player 1 passes the ball overhead into the basket.
  • Note: bend the knees, extend the elbows, and follow through with the ball.
  • The player at the basket catches the ball and joins the end of line A.