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Volleyball drills for technique warming-up

  • Players divide at positions 1 and 5, on both sides of the court.
  • The ball stays in its own court and only goes over the net.
  • Play begins with throwing in and then moves to keys and underhand play.
  • When the ball is played away, the players move to the cone in the backfield.
  • Then they walk around the court and rejoin their own group.
drawing Throw-in & displacement
  • We form two rows at the back line.
  • We take 1 ball per 2 players.
  • Players alternate playing to each other! The last one tries to score the ball in the basket.
  • You can possibly make these more difficult by placing the basket past the net so they have to go under here.
    • All keys
    • All underhand
    • Alternate keying/underhand
    • Free choice - last player scores by hitting the basket with an overhand shot
drawing Warming up ball mini
  • 1x 3-team on back line 1 side of field
  • 1x 3-team on back line other side of field
  • 1x 3-squad --> waiting room
  1. TR --> gives slap on the ball, both 3-talks run to the net and TR throws the ball into the field where the waiting room players are also standing.
  2. Ball is defended, must be in threes, and then over the net
  3. This 3-tal passes immediately to the side where the ball was played to as waiting room
  4. Immediately the waiting room 3-squad enters the field.
  5. 3-tal other side also plays the ball in threes and over the net, also runs through to the other side chasing the ball to waiting room.
drawing Playing in 3 teams
  • course
drawing Trail
  • You form 2 teams of both the same number of people
  • Each team has its own box
  • On the back line of that section both teams have high cones upside down
  • The trick is for the other team to knock over the pawns
  • You can win with your team by fending off and defending the pawns
  • There are 2 groups.
  • Everyone has a ball.
  • The groups play a game against each other where they dribble to the other side.
  • Across the street are the memory cards.
  • If you find 2 of the same cards, have them turned over.
  • If the cards are not the same, turn them over again.
  • The goal is to find all the pairs as quickly as possible.
  • TR stands on the other side of the net.
  • Players stand in 1 row behind each other -position 6-.
  • TR throws balls at pace and players pass them to 2/3 -catcher-.
  • If there are enough players then one or 2 declarer-s- These give the ball to the trainer and then join the passers.
  • Catcher ball in ball box --> becomes declarer.
  • New catcher --> from waiting room in --.
  • Passer --> out of waiting room catcher.
On pace!

drawing Rally pass-through exercise
  • Making pairs
  • Exercise: skip BH and play 2nd ball of soccer
  • Once the ball BH is played, the other player kicks the ball that is on the ground in front of him over to the other player
drawing Playing overhead and playing soccer
15 minutes basket ball throwing

Exercise 1: throwing
  • run-up from cone position V to position III side A.
Exercise 2: throw 1 arm
  • run-up position II and catch ball with outstretched arm.
Exercise 3: with keys and intermediate key OH & TT.

Exercise 4: TB are replaced with ball , player runs on and keys to player at position 2.

Exercise 5: player at position 5.

Exercise 6: player chooses 2 or 5 - overplay to where he is not.
drawing Warming up
Course
  • First slalom around cones
  • Then 2 x blocks at the net
  • Take ball in cart and walk to 2 cones
  • Throw the ball in the trampoline and catch it
  • Ball back in the cart
  • Jump over the fences
  • Throw the die and the number x6 number of jumping ropes
  • To the net and then throw the ball overhand over the block system
  • Person in front catches it
drawing Trail
Pairs divide among the four squares in the field and play the following warm-up exercises in sequence:
  • Balls are thrown the way it is caught. The one who throws the ball over the net goes to tap the wall at the back and returns. Foul or point is passed. Possibly with point scoring;
  • Same, but now the ball is played back in one go with a volleyball technique;
  • Ditto, only now the attack is made from behind the three-meter line and not tapped inside the three-meter zone;
  • Ditto, anything goes and the box from which scores represent the number of points that can be earned.
  • Two teams, whose players line up randomly in the field.
  • Ball is caught and thrown back the same way.
  • When the ball is thrown, the one who threw it goes to tap a wall.
  • The other players turn in the meantime.
  • Making a mistake means running around the field and rejoining the team.
  • After a while, players play instead of throw.
  • The one who played goes to tap the net and comes back.
  • There is still a run through and a run around in case of a foul.
  • Scoring can only be done between the three-meter line and the back line.