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basketball training

Basketballexercises for technique shooting

Last update: january 2026
Objective
  • Collect as many cards as possible by scoring and perform the corresponding fitness exercises.
Execution
  • For each goal, the player may take a card.
  • Each card has a suit: clubs, spades, hearts, or diamonds.
  • The suit of the card determines the fitness exercise:
    • Hearts: Push-ups
    • Spades: Squats
    • Clubs: Burpees
    • Diamonds: Lunges
  • Perform the exercise the number of times indicated on the card. For example, Hearts 4 means 4 push-ups.
  • After completing the exercise, the player may shoot again.
  • The group with the most cards at the end wins.

Objective

  • Collect as many cards as possible by scoring and performing the corresponding exercises.

Execution

  • Participants shoot at the basket and may take a card if they score.
  • Each card has a symbol: clubs, spades, hearts, or diamonds.
  • Each symbol represents a specific fitness exercise:
    • Hearts: Push-ups
    • Spades: Squats
    • Clubs: Burpees
    • Diamonds: Lunges
  • After picking a card, the player performs the corresponding exercise the number of times indicated on the card. For example, Hearts 4 means 4 push-ups.
  • After the exercise, they may continue shooting.
  • The group with the most cards wins.
drawing Shooting and rebounding
  • Starting lineup:
    • Per 2 players 1 ball
    • 1 player is ready to shoot
    • 1 player is ready to rebound
    • Players divide among all available goals
  • Sequence:
    • 1 player moves around the bucket and shoots
    • The rebounder has to finish if the other player misses
    • The rebounder then passes back to the other player
    • Each player takes 20 shots and counts how many he scores
  • Progression:
    • More shots
  • Regression:
    • Fewer shots
    • Rebounding without finishing
drawing Perfect shots
  • Starting lineup:
    • Each player has a ball
    • Distribute the players among all available goals
    • This exercise can also be used for an individual group
  • Progression:
    • Players must make 3 perfect shots per position
    • A perfect shot is a shot with 1 hand
    • A perfect shot does not touch the ring
    • Depending on the number of players provide 3 to 4 positions per goal
  • Progression:
    • 5 perfect shots
    • Perfect shots on all rings
    • Additional positions
Shooting game where they get to take a card when they have scored. Each playing card shows a "color," clubs, spades, hearts or diamonds. Each color represents a fitness exercise.

Hearts: Push-ups, Spades: Squat, Clubs: Burpee, Diamonds: Lunges.

Once they have picked a card, they must first perform the corresponding exercise, they do this the number the card indicates. For example, Hearts 4 = 4 push-ups. Then they may continue shooting again. Group with the most cards, has won.

Shooting game where they get to take a card when they have scored. Each playing card shows a "color," clubs, spades, hearts or diamonds. Each color represents a fitness exercise.

Hearts: Push-ups, Spades: Squat, Clubs: Burpee, Diamonds: Lunges.

Once they have picked a card, they must first perform the corresponding exercise, they do this the number the card indicates. For example, Hearts 4 = 4 push-ups. Then they may continue shooting again. Group with the most cards, has won.

drawing Paired shooting
  • Starting lineup:
    • Per 2 form a team
    • 5 positions around the bucket
    • Each duo starts at a different position
    • Maximum of 3 teams per goal
  • Progression:
    • Players each take turns taking a shot
    • Players take their own rebound
    • After 5 scores, move to the next position
    • Shift clockwise
    • Team that scores first at all positions 5 times wins
  • Progression:
    • Take shots from slightly farther away
    • Walk out to sideline or end line
  • Regression:
    • Taking shots from slightly closer
drawing More shooting drills
On 4 spots behind 3-line are shooters.
On baseline a 2 passers with 4 balls.


  • Each ball goes to first shooter on sideline, who passes to next etc. etc.
  • Until 4th ball is at other sideline, shooter shoots.
  • 3rd ball at 3rd shooter shoots.
  • 2nd ball at 2nd shooter and 1st at 1st shooter and shoots.
  • Then rotate position.
3 minutes get as many points as possible or with more than 12 players teams shoot against each other.
  • Post-up with defender and passer sideline.
  • Post-up middle bucket with full defense.
  • Shooting other basket. Minimum of 4 players.
  • Passer (without ball) low bucket left or right. (Coach).
  • 2 players or three-point line opposite passer.
  • Other players under the basket with ball.
  • Dribble to pilon, spindribble out, open and pass to player at 3-point line.
  • Passes to coach. Makes action to pilon and gets free for shot, pass back from coach, shot, own rebound and pass.

Competition form.

  • 2 groups against each other.
  • You have to make 15 good lay-ups with your group.
  • If you succeed, you sit down and you've won.
  • As an extension of this, in two minutes you have to make as many lay-ups as possible with your group.
  • At least 3 balls per group so you don't have to wait for the ball.
  • The lay-up must at least have a two step rhythm otherwise it does not count.
  • Approximately 4 to 5 minutes.


2-steps-lay-up

  • Centers + Guards + Forwards
  • U12 and up
  • 3 or more players
  • 1 ball - two baskets


Prerequisites:

  • players must be able to dribble and run a layup


Objective:

  • train running line flyer
  • build up speed
  • finish break under pressure


Organization:

  • player 1 dribbles the ball over the helpline to the other side and scores with a lay up
  • both other players chase and try to prevent the score
  • they start on the first dribble
  • Players 2 and 3 take the ball from the backline after scoring
  • and play 2 against 1 on the bucket at the other side
  • defender 1 tries to prevent scoring with a lay up


Teaching Points:

  • sprinting
  • push the ball at speed dribble
  • Instruct the defenders NOT to make unsportsmanlike conduct.
  • defender takes the charge Â- OR forces the dribbler to the side
  • tries to intercept the pass
  • gives the shot away and punches out the shooter
  • Centers + Guards + Forwards - from U12
  • 2 or more players
  • 1 ball per pair
  • two baskets


Prerequisites

  • being able to run a layup at speed from the pass


Objective:

  • speed dribble is along the sideline because the shortest route to the other side
  • pass and catch on speed


Organization:

  • player takes a free throw and captures the rebound
  • catch the ball as high as possible
  • 3 sprints to the outlet position and calls
  • passes with an overhead pass to the outlet
  • the man with the ball dribbles along the sideline to the other basket as quickly as possible
  • defender over the axis of the field to the other side
  • receives the pass at full speed
  • and makes the lay up without dribbling


Teaching Points:

  • sprinting
  • communication
  • correct dribble start
  • push the ball at the speed dribble
  • dribbler must see where the flyer is
  • pass in time
  • shooter catches his own ball
  • passer sprints under the circle to the outlet on the other side
  • calls
  • receives the ball at the outlet position with an overhead pass
  • both players run the same 2 on 0 break as on the way out
  • but now on the other longitudinal half of the field


Variation:

  • put 1 defender at each basket
  • defender catches ball and gives outlet pass
  • and becomes flyer
  • shooter becomes defender

Passer calls out a number - As soon as the passer has the ball in - after a certain time and the shooter runs to his hands, he calls out change, shooter becomes that spot to shoot from there again a number, at which passer and passer becomes shooter. the shooter again from that shooter. Remembering the scores.

Shooter catches own concerning the spot shoots. rebound and passes back

Show a "target" with your hands so the passer knows where you want the ball;

Stop correctly, for a rhythm stop let the inside foot land first and the old foot catch up. At a jump stop, the stop should actually not be audible. After the stop, jump straight up and come down in exactly the same place as you hit the ball

Walking into the ball, the pass is caught with 2 feet off the ground (in the run), ball is set if you catch it while already standing still

Feet pointing to the basket when you shoot. The landing is the same as your release, catch & shoot (good passing is essential here)

Don't bend your knees too far, but keep tension.

Arm dynamics: Elbow
under the shoulder, under the ball there, treasure arm is straight down, under the ball, higher release. first push the ball up and finish with your elbow above your eyebrows

drawing Jump shot, basic technique
  • Requirements
    • Be able to dribble and stop in 1 time when receiving a pass
  • Aim
    • 1 time stop (jump stop), jump shot with attention to technique of the shot and finish against the board
  • Organisation
    • 1 passer in position 2, 
    • players dribble zigzag up to midline and then dribble to 1 position 
    • pass to 2
    • cutting inside until next to the ring, 
    • Receive the pass of 2
    • jump stop and finish with jumpshot.
      • Changing = finisher becomes passer, passer takes rebound and connects to baseline. Next player departs when predecessor has finished.
  • Teachingpoints
    • correct stop in 1 time, 
    • finish via shot from shooting-pocket to the board

To improve shooting, the players practice the movement first without the actual basket. 

  • They stand in position with knees slightly bent,
  • hold a basketball with the strong hand under the ball and the other hand behind it. 
  • The players bring the ball to the shot zone (in front of and above the head). 
  • Next, the players push the basketball in the desired direction after which the hand and wrist move downwards (gooseneck). 
  • If this goes well, the players can try to shoot in the direction of the basket.
  • They can vary with place and distance.


The players practice the lay-up. 

  • They divide themselves over 2 rows, 1 on the left side of the basket and 1 on the right side of the basket. 
  • The first player of each row dribbles to the basket with the strong hand. 
  • Then the player takes 2 steps, first with the strong leg, then with the weaker leg. 
  • The player takes a jump with the strong leg and tries to throw the ball against the square on the board after which it ends up in the basket. 
  • The player catches the ball and dribbles to the row on the other side and then ends at the back of the row to try it from the other side.



  • Centers
  • Starting from U16
  • 2 or 4 centers
  • 1 ball per pair
  • a basket 


Aim:

  • Defending a turn around jump shot
  • box out after shot
  • stimulate offensive rebound after shot


Organization:

  • attacker turns around his axis and shoots
  • Defender brings his body in front of the ball with a slide-step, as close as possible to the body of the attacker.
  • keeps both arms straight up (= wall) so that the attacker has less view of the basket and has to adjust his shot slightly to shoot over the outstretched arms
  • box out immediately after the shot
  • A goal is 1 point
  • offensive rebound is 2 points even after a goal
  • each player defends 5 times in a row
  • loser for each point difference: 2 push-ups


Teaching points:

  • feet slightly wider than shoulder width
  • knees slightly bent
  • upper body and arms vertically
  • NO batting movement towards the ball
  • stand up against the attacker by moving towards the attacker (the upper body remains vertical)


Variant:

  • attacker starts under the ring, with his back to the back line and gives a short bounce pass to himself
  • attacker first makes a shoulder fake in the opposite direction just before the shot

Aim:

  • Elbow shot
  • Outlet pass after scoring
  • overhead pass from low post to elbow


Organization:

  • rebounding after shot and stepping directly over the back line and taking the ball
  • always follow the ball and take the next position
  • set a target; e.g. 30 shots


Teaching Points:

  • In the final step, bring the ball over the head and turn the face towards the field
  • tight overhead pass to the outlet
  • ask high for the ball
  • Pass the ball in the shooting hand


Variations:

  • left and right
  • Fill waiting time at forward position with fake passes
  • Vice versa: After scoring, pass to the elbow and shoot from the corner
  • Centers + Guards + Forwards - starting from U12
  • 2 or more players
  • 1 ball per pair
  • two baskets


Requirements: 

  • Performing a layup while running and receiving a pass


Aim:

  • Speed dribble along the sideline because it is the shortest route to the other side
  • pass and catch at speed 


Organization:

  • player shoots a free throw and takes the rebound
  • catch the ball as high as possible
  • 3 sprints to the outlet position and calls
  • passes with an overhead pass to the outlet
  • the man with the ball dribbles along the sideline as fast as possible 
  • the man with the ball passes to the one who shot
  • gets the pass at full speed
  • and makes the layup without a dribble


Teaching Points:

  • Sprinting
  • communication
  • correct dribble start
  • pushing the ball at speed dribble
  • dribbler should see where the flyer is
  • pass timing
  • shooter catches his own ball
  • Player that passes the ball sprints under the circle to the outlet on the other side
  • calls
  • gets the ball at the outlet position with an overhead pass
  • Both players walk the same 2 to 0 break as on the way there
  • but now on the other half of the field 


Variation:

  • Put 1 defender at each basket
  • Defender catches the ball and gives outlet pass
  • and becomes a flyer
  • shooter becomes defender

This exercise helps players with their conditioning and their ability to shoot a ball while running as well as when they are tired.

1. break up your team into three groups of four players each. One group is located on each baseline and one group is in the middle of the court, as shown in the picture.

2. The four players on the center line must spread out along the center line.

3. the groups of four players standing on the baselines each get a basketball. 

4. When the whistle sounds, the players in the middle run to the baseline and ask for a ball that is passed to them by a player on the baseline.

5. The player then catches the ball, shoots at the nearest basket and retrieves his own rebound.

6. The person who has passed the ball runs to the other end of the court and gets a pass from the other baseline and the rotation continues.

Learning points

  • players should be reminded to work hard in this exercise for conditioning purposes. 
  • They should also give a target for passing the ball and use appropriate footwork and shooting techniques. 
  • Make sure that the passes are clean and good


Variations

  • The type of scoring can be varied in this exercise (3-point, mid-range, lay-ups, etc.)
  • Give the players a  certain time and a goal for the number of points to be made. 
  • This can be varied depending on the ability of the team or the time you have available.

three-team-shots

  • The teacher places 2 pilons.
  • See floor plan for the precise location, keep the basketball lines.
  • The teacher divides the students into 2 teams and each team stands behind a pilon.
  • The teams have to shoot the ball from the pilon into the basket.
  • When a student has shot, he/she picks up the ball, gives/passes the ball to the next in line and connects to the back of the line again.
  • Every ball that goes into the basket is a point.
  • The team that scored 5 points first wins.


shootout-2

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