Gym classexercises
Execution
- Create a field with 9 squares using cones.
- Divide the group into 2 teams.
- Each team receives 3 bibs.
- Teams attempt to place three bibs in a row.
- Once all bibs are placed, the next player may move one bib at a time.
Game Description
- There is one tagger, and the rest of the players try to grab the elastics and eventually the tennis ball along two sides of the square.
- If the tagger tags you, you must put the elastic back and try again.
- Make the game more difficult or easier by, for example, removing the person who is tagged from the game or by making the square larger.
Preparation
- Use half of the field.
- Place cones on the baseline with a tennis ball on top.
- Place an equal number of cones at the net.
- Have the players run with the tennis ball to the opposite cone.
- Place the ball on the cone there for 2 seconds.
- Pick up the ball again and run back to the starting cone.
Execution
- Place 9 hoops on the ground in a square formation.
- Divide the team into 2 groups.
- Have the groups start a few metres away from the square.
- Give each group 3 markers.
- The children run to the hoops and place a marker in one of the hoops to achieve three in a row.
- Once all markers are placed, the children must move the markers to still achieve three in a row.
Execution
- Place a container of balls on the baseline.
- The players start with a ball in hand.
- They run to the two cones closest to the net.
- From there, they attempt to throw the ball into the bucket.
- If they succeed, they run back to the ball container for a new ball.
- They run to the two cones in the middle and try again to throw the ball into the bucket.
- If they fail, they run back to the ball container for a new ball and try again at the same level.
- The first person to complete all three levels wins.
Game Description
- Begin with one designated tagger.
- Other players have a few seconds to run away.
- When the tagger touches someone, they hold each other's hands and form a joint tagger.
- When a chain of four taggers is formed, it splits into pairs.
- The game continues until only taggers remain.
Formation
- Position all players around the centre circle.
- One player stands in the middle as the tagger.
- Everyone can decide for themselves when to run to the other side.
- Try to run to the other side without being tagged by the tagger.
Starting Formation:
- Each player receives a number.
- Swiss ball is placed in the centre.
- Players form a circle around the Swiss ball.
- Players move around the ball, either sideways or forwards-backwards.
- When a number is called, the respective player responds, takes the ball, and throws it at the players who have moved away.
- The player who is hit takes the Swiss ball and tries to hit another player.
- Move around the circle.
- Respond to changes in direction.
- Improve movement and focus.
Game Description
- Choose 2 taggers.
- Give 3 runners a ribbon that they must hold in their hand.
- The taggers must collect all the ribbons by tagging runners who have a ribbon.
- If a runner is tagged, they must sit on the bench.
- The rule on the bench is: 3 is too many.
- If there are 3 runners on the bench, the first one may rejoin the game.
- Runners may pass ribbons to other runners to prevent the taggers from getting them.
- The instructor starts the time with a stopwatch.
- The game ends when all ribbons are collected by the taggers.
- The taggers who collect all the ribbons the fastest win.
Setup
- Place 2 vaulting boxes against a wall.
- Have the students form 2 lines, each at a vaulting box.
- At one vaulting box, the teacher provides assistance, while at the other, students attempt the exercise independently.
- Students may choose their position and switch during the lesson.
- Right-handed students stand on the left side, and left-handed students stand on the right side of the vaulting box.
- Grasp the edge at the front in the middle of the vaulting box with your hand.
- The thumb should point to the other side of the vaulting box.
- Push off and try to reach as far as possible on the vaulting box.
- The goal is to rotate over the vaulting box, supporting yourself with your hand/arm, and land back on the mat.
- Use hands and feet against the wall to reach the other side of the vaulting box.
- Ensure the vaulting box is not too high and adjust the height if necessary.
Game Progression
- The instructor selects two "cats" (taggers).
- The other students receive a ribbon that serves as a tail and is tucked into the back of their trousers.
- The cats attempt to capture the ribbons (tails) of the "mice" by pulling them out of the trousers.
- Captured ribbons are placed in the basket to prevent slipping.
- When a mouse loses its ribbon, it becomes a cat and helps catch the other mice.
- The game ends when all mice are caught, after which it starts again.
Game Description
- The students each take a block and find a spot in the hall.
- Place your block only within the (usually yellow) volleyball court lines.
- There must be enough space between the blocks and the wall to play football.
Objective
- The objective is to knock over someone else's block while defending your own block.
- If you knock over someone's block, you may take one of their blocks and place it on your own block.
- The player with the highest tower at the end is the winner.
Rules
- If a high tower is knocked over, only one block may be taken from it.
- If your last block is knocked over, you may take a new one from the box and continue playing.