Gym classexercises

Execution
  • Create a field with 9 squares using cones.
  • Divide the group into 2 teams.
  • Each team receives 3 bibs.
  • Teams attempt to place three bibs in a row.
  • Once all bibs are placed, the next player may move one bib at a time.
Game Description
  • There is one tagger, and the rest of the players try to grab the elastics and eventually the tennis ball along two sides of the square.
  • If the tagger tags you, you must put the elastic back and try again.
Variations
  • Make the game more difficult or easier by, for example, removing the person who is tagged from the game or by making the square larger.
Preparation
  • Use half of the field.
  • Place cones on the baseline with a tennis ball on top.
  • Place an equal number of cones at the net.
Execution
  • Have the players run with the tennis ball to the opposite cone.
  • Place the ball on the cone there for 2 seconds.
  • Pick up the ball again and run back to the starting cone.
Execution
  • Place 9 hoops on the ground in a square formation.
  • Divide the team into 2 groups.
  • Have the groups start a few metres away from the square.
  • Give each group 3 markers.
  • The children run to the hoops and place a marker in one of the hoops to achieve three in a row.
  • Once all markers are placed, the children must move the markers to still achieve three in a row.
Execution
  • Place a container of balls on the baseline.
  • The players start with a ball in hand.
  • They run to the two cones closest to the net.
  • From there, they attempt to throw the ball into the bucket.
  • If they succeed, they run back to the ball container for a new ball.
  • They run to the two cones in the middle and try again to throw the ball into the bucket.
  • If they fail, they run back to the ball container for a new ball and try again at the same level.
  • The first person to complete all three levels wins.
Game Description
  • Begin with one designated tagger.
  • Other players have a few seconds to run away.
  • When the tagger touches someone, they hold each other's hands and form a joint tagger.
  • When a chain of four taggers is formed, it splits into pairs.
  • The game continues until only taggers remain.
Formation
  • Position all players around the centre circle.
  • One player stands in the middle as the tagger.
Execution
  • Everyone can decide for themselves when to run to the other side.
  • Try to run to the other side without being tagged by the tagger.
Starting Formation:
  • Each player receives a number.
  • Swiss ball is placed in the centre.
  • Players form a circle around the Swiss ball.
Execution:
  • Players move around the ball, either sideways or forwards-backwards.
  • When a number is called, the respective player responds, takes the ball, and throws it at the players who have moved away.
Addition:
  • The player who is hit takes the Swiss ball and tries to hit another player.
Coach Notes:
  • Move around the circle.
  • Respond to changes in direction.
  • Improve movement and focus.
Game Description
  • Choose 2 taggers.
  • Give 3 runners a ribbon that they must hold in their hand.
  • The taggers must collect all the ribbons by tagging runners who have a ribbon.
  • If a runner is tagged, they must sit on the bench.
  • The rule on the bench is: 3 is too many.
  • If there are 3 runners on the bench, the first one may rejoin the game.
  • Runners may pass ribbons to other runners to prevent the taggers from getting them.
Execution
  • The instructor starts the time with a stopwatch.
  • The game ends when all ribbons are collected by the taggers.
  • The taggers who collect all the ribbons the fastest win.
Setup
  • Place 2 vaulting boxes against a wall.
  • Have the students form 2 lines, each at a vaulting box.
  • At one vaulting box, the teacher provides assistance, while at the other, students attempt the exercise independently.
  • Students may choose their position and switch during the lesson.
  • Right-handed students stand on the left side, and left-handed students stand on the right side of the vaulting box.
Execution
  • Grasp the edge at the front in the middle of the vaulting box with your hand.
  • The thumb should point to the other side of the vaulting box.
  • Push off and try to reach as far as possible on the vaulting box.
  • The goal is to rotate over the vaulting box, supporting yourself with your hand/arm, and land back on the mat.
  • Use hands and feet against the wall to reach the other side of the vaulting box.
  • Ensure the vaulting box is not too high and adjust the height if necessary.
Game Progression
  • The instructor selects two "cats" (taggers).
  • The other students receive a ribbon that serves as a tail and is tucked into the back of their trousers.
  • The cats attempt to capture the ribbons (tails) of the "mice" by pulling them out of the trousers.
  • Captured ribbons are placed in the basket to prevent slipping.
  • When a mouse loses its ribbon, it becomes a cat and helps catch the other mice.
  • The game ends when all mice are caught, after which it starts again.

Game Description

  • The students each take a block and find a spot in the hall.
  • Place your block only within the (usually yellow) volleyball court lines.
  • There must be enough space between the blocks and the wall to play football.

Objective

  • The objective is to knock over someone else's block while defending your own block.
  • If you knock over someone's block, you may take one of their blocks and place it on your own block.
  • The player with the highest tower at the end is the winner.

Rules

  • If a high tower is knocked over, only one block may be taken from it.
  • If your last block is knocked over, you may take a new one from the box and continue playing.