Gym classexercises for u10

Game Progression
  • The instructor selects two "cats" (taggers).
  • The other students receive a ribbon that serves as a tail and is tucked into the back of their trousers.
  • The cats attempt to capture the ribbons (tails) of the "mice" by pulling them out of the trousers.
  • Captured ribbons are placed in the basket to prevent slipping.
  • When a mouse loses its ribbon, it becomes a cat and helps catch the other mice.
  • The game ends when all mice are caught, after which it starts again.

Game Description

  • The students each take a block and find a spot in the hall.
  • Place your block only within the (usually yellow) volleyball court lines.
  • There must be enough space between the blocks and the wall to play football.

Objective

  • The objective is to knock over someone else's block while defending your own block.
  • If you knock over someone's block, you may take one of their blocks and place it on your own block.
  • The player with the highest tower at the end is the winner.

Rules

  • If a high tower is knocked over, only one block may be taken from it.
  • If your last block is knocked over, you may take a new one from the box and continue playing.
Formation
  • Participants form pairs and each chooses their own mat.
  • The pairs sit opposite each other.
  • The attacker sits on hands and knees, the defender on elbows and knees.
Roles
  • Attacker: Try to grab the ball.
  • Defender: Defend the ball.
Execution
  • The game begins and the attacker tries to grab the ball.
  • If the attacker grabs the ball, they win.
  • If it does not succeed within 60 seconds, the defender wins.
  • Let participants change opponents every 2 to 3 minutes to keep the excitement.
Execution
  • Form pairs and each choose your own mat.
  • Stand opposite each other on the mat with only the forefoot on the edge; the heel remains off the ground.
  • Place the flat hands against each other and start the game.
Objective
  • Bring the opponent out of balance so that he/she has to take a step.
Game Rules
  • You may push or hold back while the other pushes.
  • Switch opponents every 2 to 3 minutes to keep the tension up.
Game Setup
  • Play on one-third or half of the hall.
  • Choose two taggers who receive a ribbon.
  • The taggers try to hit the runners with the goalcha ball or foam ball.
  • The taggers are not allowed to run with the ball.
  • Five cones are placed on the side of the field.
Execution
  • If a runner is hit, he/she must lay a cone on its side.
  • The hit runner continues to participate in the game.
  • If all cones are knocked over, the taggers win and two new taggers are chosen.
  • If after five minutes of play the cones are not knocked over, the runners win and two new taggers are also chosen.