Gym classexercises for u11
Game Progression
- The instructor selects two "cats" (taggers).
- The other students receive a ribbon that serves as a tail and is tucked into the back of their trousers.
- The cats attempt to capture the ribbons (tails) of the "mice" by pulling them out of the trousers.
- Captured ribbons are placed in the basket to prevent slipping.
- When a mouse loses its ribbon, it becomes a cat and helps catch the other mice.
- The game ends when all mice are caught, after which it starts again.
Game Description
- The students each take a block and find a spot in the hall.
- Place your block only within the (usually yellow) volleyball court lines.
- There must be enough space between the blocks and the wall to play football.
Objective
- The objective is to knock over someone else's block while defending your own block.
- If you knock over someone's block, you may take one of their blocks and place it on your own block.
- The player with the highest tower at the end is the winner.
Rules
- If a high tower is knocked over, only one block may be taken from it.
- If your last block is knocked over, you may take a new one from the box and continue playing.
Formation
- Participants form pairs and each chooses their own mat.
- The pairs sit opposite each other.
- The attacker sits on hands and knees, the defender on elbows and knees.
- Attacker: Try to grab the ball.
- Defender: Defend the ball.
- The game begins and the attacker tries to grab the ball.
- If the attacker grabs the ball, they win.
- If it does not succeed within 60 seconds, the defender wins.
- Let participants change opponents every 2 to 3 minutes to keep the excitement.
Execution
- Form pairs and each choose your own mat.
- Stand opposite each other on the mat with only the forefoot on the edge; the heel remains off the ground.
- Place the flat hands against each other and start the game.
- Bring the opponent out of balance so that he/she has to take a step.
- You may push or hold back while the other pushes.
- Switch opponents every 2 to 3 minutes to keep the tension up.
Game Setup
- Play on one-third or half of the hall.
- Choose two taggers who receive a ribbon.
- The taggers try to hit the runners with the goalcha ball or foam ball.
- The taggers are not allowed to run with the ball.
- Five cones are placed on the side of the field.
- If a runner is hit, he/she must lay a cone on its side.
- The hit runner continues to participate in the game.
- If all cones are knocked over, the taggers win and two new taggers are chosen.
- If after five minutes of play the cones are not knocked over, the runners win and two new taggers are also chosen.