Gym classexercises for u8

Objective
  • The taggers must discover who the secret redeemers are.
Game Progression
  • The teacher selects two taggers and has them wait in the hallway.
  • Two secret redeemers are chosen from the group.
  • The taggers return and the game begins.
  • The taggers try to tag everyone. Those who are tagged must stand still.
  • A redeemer can free someone by giving three high-fives.
  • The redeemers must do this secretly so that the taggers do not discover them.
Execution
  • When the teacher gives the stop signal, everyone sits on the yellow line except for the taggers.
  • The taggers stand in front of the group with the teacher and have three attempts to guess the redeemers.
  • If the redeemers are guessed, the taggers win. Otherwise, the redeemers win.
Game Progression
  • Start with 2 hoops, each with 2 taggers.
  • If you are tagged, grab the hoop and become a tagger as well.
  • When there are 4 taggers per hoop, the rule "4 is too many" applies.
  • This means that 2 out of the 4 must get a new hoop from the instructor.
  • Once everyone is tagged, the students return the hoops and a new round begins.
Setup
  • The instructor creates a square using benches in the middle of the playing field.
  • All balls are placed inside the square.
  • The instructor selects 2 students to stand inside the square.
  • The remaining students spread out over the playing field.
Execution
  • The throwers try to throw all the balls out of the square.
  • The retrievers try to bring all the balls back into the square.
  • Each round lasts 2 to 5 minutes, as determined by the instructor.
  • At the final signal: if there are more balls inside the square, the retrievers win; otherwise, the throwers win.