Gym classexercises for u9
Objective
- The taggers must discover who the secret redeemers are.
- The teacher selects two taggers and has them wait in the hallway.
- Two secret redeemers are chosen from the group.
- The taggers return and the game begins.
- The taggers try to tag everyone. Those who are tagged must stand still.
- A redeemer can free someone by giving three high-fives.
- The redeemers must do this secretly so that the taggers do not discover them.
- When the teacher gives the stop signal, everyone sits on the yellow line except for the taggers.
- The taggers stand in front of the group with the teacher and have three attempts to guess the redeemers.
- If the redeemers are guessed, the taggers win. Otherwise, the redeemers win.
Game Progression
- Start with 2 hoops, each with 2 taggers.
- If you are tagged, grab the hoop and become a tagger as well.
- When there are 4 taggers per hoop, the rule "4 is too many" applies.
- This means that 2 out of the 4 must get a new hoop from the instructor.
- Once everyone is tagged, the students return the hoops and a new round begins.
Setup
- The instructor creates a square using benches in the middle of the playing field.
- All balls are placed inside the square.
- The instructor selects 2 students to stand inside the square.
- The remaining students spread out over the playing field.
- The throwers try to throw all the balls out of the square.
- The retrievers try to bring all the balls back into the square.
- Each round lasts 2 to 5 minutes, as determined by the instructor.
- At the final signal: if there are more balls inside the square, the retrievers win; otherwise, the throwers win.