Korfballexercises for technique defense

Execution
  • Per post, a group of three players. All exercises are performed at 100%. Each exercise lasts 2.5 minutes. Intermediate tasks have a specific duration. The goal is for the group to score as many goals as possible.
Exercise 1
  • Shooting from the front of the post at 6 metres. The shooter gets a repeat shot, then switch roles.
Intermediate Task 1
  • 20 burpees and 20 sit-ups.
Exercise 2
  • Running-in shots from 10 metres at the back of the post.
Intermediate Task 2
  • Group 1 against 2 and group 3 against 4. 3 versus 3 without taking over. If scoring, you may continue, goals count double.
Exercise 3
  • 2 players under the post, 1 in front of the post. Ball is thrown from the front of the post to the player moving away, then a shot. Ball is played out to the one who shot. Player moves away from the post, receives the ball and shoots.
Intermediate Task 3
  • Jumping jacks for 2.5 minutes.
Exercise 4
  • Shooting from the back of the post from at least 6 metres. The shooter gets a repeat shot.
Intermediate Task 4
  • Group 1 against 3 and group 2 against 4. 3 versus 3 without taking over. If scoring, you may continue, goals count double.
Exercise 5
  • Taking penalty shots. Each player makes 4 penalty shots in a row, then switch roles.
Intermediate Task 5
  • Wall sit and plank.
Exercise 6
  • 2 players in the attack zone, 1 person for rebound/supply. First ball always from supply to an outside player. Then follows a pass back and the first player runs deep. Cross ball that is played directly for the running-in shot. Rebound player joins the remaining attacking player.
drawing Increase your scoring ability under pressure
Setup
  • The attacker and defender are ready in front of the korf.
  • The passer is positioned under the korf with the ball.
Execution
  • The defender shifts towards the korf.
  • Play one-on-one until an attacker scores.
  • The defender always tries to be near the ball.
  • The korf of the defender who concedes a goal receives a penalty point.
  • The defender returns to their own korf.
  • Move to the next position.
drawing Individual duel with defender
Formation
  • 4 or 5 players per korf
  • 1 feeder
  • 1 defender on the feeder
  • 2 attackers
Execution
  • The feeder attempts to get into position while the defender applies front defence.
  • Attackers must play in such a way that they can pass to the feeder and put the defender out of play.
  • Continuously shift the play.
  • If the feeder can be passed to, make a move and switch roles.
Variation
  • Play the feeder out by passing the ball over them.
  • Or move away to behind the korf.
Setup
  • Player 1 starts 6 metres from the post.
  • Player 2 stands between Player 1 and the post, 2 metres from Player 1.
Execution
  • Player 1 runs for a running-in shot.
  • Player 2 must prevent the running-in shot by bending their knees well and moving immediately when Player 1 starts running.
  • If Player 2 does not react immediately, Player 1 will no longer be able to be caught up.
Objective
  • The objective is to prevent the running-in shot.
Setup
  • 1 feeder under the post
  • 1 attacker in front of the post
  • 1 defender in front of the post
Execution
  • The attacker starts 5-6 metres from the post.
  • The attacker gets 3 attempts to score.
  • If the attacker does not score, they remain and receive a different defender.
  • Substitutions occur until the attacker scores.
Setup
  • Create a square where an attacker is constantly moving.
  • A defender follows the attacker.
  • Other players stand around the square.
Execution
  • The attacker starts with the ball and throws it to a player on the side.
  • The player on the side throws the ball back to the attacker.
  • The attacker then throws to another player on the side.
  • The defender tries to intercept the ball.
  • If the defender intercepts the ball, they throw it back, and the exercise starts again.
  • The attacker continuously tries to find space, while the defender tries to intercept the ball.
Setup
  • Create two zones with four players each.
Execution
  • The attack starts with the ball at the trainers.
  • When the defence intercepts the ball, they must first return the ball to the trainers.
  • If a team scores, they receive a bonus and are allowed to take the ball out again.
Formation
  • Form two groups. The attacker receives a bib.
Execution
  • The attacker starts with one defender.
  • Within a playing area, the attacker must try to get free.
  • At the front of the playing area stands the feeder, who must ensure the ball reaches the attacker well.
  • The remaining players stand along the side.
  • If the attacker receives the ball successfully without the defender intercepting it, an additional defender joins.
Objective
  • Get free
  • Throwing
  • Avoid contact
Setup
  • 3 players per korf.
  • Player A starts as the attacker in front of the korf.
  • Player D starts as the defender at a distance of 1.5 arm lengths from the shooter.
  • Player C begins with the ball in the rebound position/support position.
Execution
  • The attacker (A) attempts to score by engaging in a one-on-one duel.
  • The method of scoring (long shot, evasive move, running-in shot) does not matter.
  • The task of the defender (D) is to follow the attacker at a distance of 1.5 arm lengths.
  • When the attacker has the ball, the defender must close in.
  • The defender is not allowed to tap away or block the ball but must allow the shot.
  • The defender can place her hand just above the shoulder of the attacker to show presence.
  • After 1 minute, the players rotate roles.
Setup
  • Each group has one korf and one ball.
  • Preferably set up the korfs in a circle or rectangle.
  • All groups should be approximately the same size.
Execution
  • Make 10 running-in shot goals.
  • The player who scores the last goal retrieves the next assignment from the trainer.
  • The trainer asks which assignment was just completed and gives the next one.
  • Which group completes all assignments first?
Assignment List
  • 10 running-in shots.
  • 15 penalty shots.
  • 5 shots from 4 meters.
  • 10 running-in shots from behind the korf.
  • 10 shots from 3 meters behind the korf.
Starting Formation
  • Two groups at the first two cones.
Execution
  • The first in line runs to the hoop and goes through it from the bottom, so the hoop goes over their head.
  • Then they move in a defensive stance to cone two and spin around it four times.
  • Finally, they run to cone three and score before they can run back to cone one and tag the next person in line.
Defensive Stance
  • Move backwards and bend through the knees with your arm raised.
Distances
  • Hoop from cone 1: 5 meters.
  • Cone 2 from hoop: 5 meters.
  • Cone 3 from cone 2: 5 meters.
  • Post from cone 3: 4 meters.
Per 6 at the basket:
  • 2 attackers with one defender each and 2 free attackers.
  • The defenders try to prevent the rebound of the attackers
  • As soon as the rebound is found, one of the attackers may shoot + 2nd chance
  • How do I prevent the rebound?
  • What is the right way to do this?
drawing Avoid a rebound.