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korfball training

Korfballexercises for technique general

Last update: january 2026
Objective
  • Score in one attempt in the other field within the lines.
Execution
  • Two teams of up to four people.
  • One ball.
  • Two people stand in the field on each side, other players stand behind the baseline.
Rules
  • Start with a simple underhand serve.
  • We play underhand tennis, so the ball must go over the net in one attempt.
  • A difficult ball may bounce once but must then be returned with: one hand, a foot, or the head.
  • In case of an error: the player leaves the field to the baseline and a new player takes over.
Setup
  • Divide the entire group into equal teams of 2, 3, or 4 players.
  • Each team has one post as their "Home Base".
Execution
  • Start with one ball in play.
  • Teams attempt to score on each other's baskets.
  • If a basket is scored upon, that team is eliminated.
  • The game continues until only one basket remains.
  • The team with the last remaining basket wins the game.
  • Introduce additional balls into play to increase the pace as needed.
Game Rules
  • Form groups of 2 people per korf. Each group receives three playing cards. The playing cards are shuffled in advance, and the numbers 2 through 5 are removed from the deck.
  • With the three received playing cards, the groups must try to get as close as possible to 31. The value of the cards is as follows: Six = six, Seven = seven, Eight = eight, Nine = nine, Ten = ten, Jack = ten, Queen = ten, King = ten, Ace = eleven.
  • Examples: nine + jack + queen = 29 points or ace + jack + queen = 31, jack + jack + jack = 30.5.
  • If the players have completed a series, they may exchange one of their cards for a new one to get closer to 31.
  • The trainer sets a timer and says "stop" when it goes off. The team that is then closest to 31 wins.
Series
  • Running-in shots: three goals in a row.
  • Short chance: four goals in total.
  • Distance shot behind the korf: two goals in a row (4/5 meters).
  • Penalty shots: three goals in a row.
  • Round the korf: four goals on each side of the korf (3 meters).

Summary:

  • Exercises focused on catching balls at the right moment when they bounce or roll.

Organisation:

  • One ball per pair or trio.

Execution:

  • Pairs:
    • a) Number 1 rolls the ball a few meters away. Number 2 must acquire the ball as quickly as possible, pick it up, and throw it back. Switch after 5 times.
    • b) Number 1 throws the ball with a small arc so that it bounces approximately 4 meters away. Number 2 tries to catch the ball as quickly as possible after the bounce.
    • c) Number 1 drops the ball from a height of 1.5 meters directly in front of number 2. Number 2 tries to catch the ball as quickly as possible after the bounce. Note: place your hand on the ball as soon as it rises.
  • Trios:
    • d) The passer stands in the middle and rolls the ball a few meters away. The others may run as soon as the ball is released. Who catches the ball first? Switch after 3 times.
    • e) As in d, but now the passer throws the ball with a small arc so that it bounces approximately 4 meters away. Who catches the ball first?
    • f) As in e, but now from under a korf. The one who catches the ball first may make a turnaround shot.
    • g) As in b, but now with trios. Who reacts the fastest?

In Brief

  • A nice shooting exercise with a lot of running.

Organisation

  • The korfs are placed in a circle.
  • At each korf, there is a feeder with a ball.
  • The rest of the players stand in the middle of the circle.
  • Aim for 2 korfs per 5 players.

Execution

  • Part a: The players in the center circle take running-in shots at one of the korfs. Those who are not fast enough must wait. Each player retrieves their own running-in shot and then looks for a free korf again.
  • Part b: As in part a, but who scores 10 goals first?
  • Part c: As in part b, but who scores a goal at each korf first?
  • Part d: As in part b, but with overhead running-in shots.
  • Part e: As in part b, but with a passing situation. The runner plays the ball back to the feeder who has moved away from the post. Who scores 5 goals first?
  • Part f: As in part b, but the runner takes dodge shots. The feeder retrieves the shot and then tries to score themselves. Who scores 5 times first?
  • Part g: As in part f, but after the dodging movement, no shot follows. The ball goes back to the feeder who shoots with a quarter/half turn.

Variation

  • Add defenders. Which attacker scores 10 running-in shots or 5 goals from dodge shots first?
Execution
  • The passer throws the ball to the person in front of the korf.
  • The receiver takes a shot.
  • If the ball is caught under the korf, the player moves inside for a running-in ball.
  • Finally, the player takes a short chance.
Scoring
  • Shot counts for 2 points.
  • Running-in ball counts for 1 point.
  • Short chance counts for 1 point.
Game Options
  • Play until someone reaches 20 points first.
  • Or play for 1 minute and see which korf has the most points.
  • 1 declarer throws the ball to the person in front of the basket
  • He then takes a shot
  • If the ball is caught under the basket, he goes inside and takes a through ball
  • Finally, he then takes a short chance
  • Exchange by.
    • The person who aimed goes to indicate.
    • The declarer closes in behind.
  • Point count:
    • Shot counts 2x
    • Walk through counts 1x
    • Short chance counts 1x
  • You can play this as follows e.g. who reaches the 20 first
  • Or 1 minute and then see who has the most points per basket
  • 2 poles facing each other (each at 7 meters from the center line 4 poles side by side ).
  • Each post has its own 2/3 team.
  • The 2 players going for a through ball run towards the other pole.
  • In the middle they run around the pylon (or around the center line).
  • The players sprint back to their own post and take a through ball 40x scoring
Variants
  • Instead of a through ball a pull away ball behind the post. 20x scoring
  • instead of a through ball you take an away ball at max 3 m from the post 20x scoring
  • instead of a through ball you pass the post and get the ball in front of you and shoot from the back 20x score
drawing Action-Reaction
Per 2 or 3 players:

  • Timing is important. Work with fixed function
  • With 3 players, player blue is the declarer, player red is going to take a through ball, player white makes sure the action for the shot is started at the right moment.
  • Then player red also goes to drop in again at the right moment.
  • Exchange after 10 actions.

  • With 2 players, the shooter of the ball is also the one who catches the ball.
  • After a rebound, the ball is passed to the shooter and the player under the basket goes out again.
  • Ball is played laterally and support is called again for the through ball.
  • Change after 7 chances -2x-.
Assignments for 3 teams: always take turns taking chances

  • Together score 9 go-arounds in a row.
    • In pairs make 6 go-arounds.
  • Together score 6 run-throughs in a row.
    • Basket from 2 to 4.
  • Together score 6 run-throughs, then together score 4 shots from movement from about 6 feet. Switch through after 2 shots.
    • Basket from 2 first together, score 4 through runners, then score together 4 shots from motion from about 4 meters behind the basket, change after 3 shots.
  • First each score 1 through runner, then each score 2 penalty throws.
    • At basket of 2, someone scores 2 follow-throughs.
  • First each score 1 follow-through, then each score 4 short chances under the basket.
    • At basket of 2, someone scores 2 through runners, and then each scores 6 short chances.
drawing Warming
  • Per 2 or 3 players.
  • Timing is important.
  • Work with fixed function.

  • Per 3 players:
    • Player Blue is the declarer/ rebounder.
    • Player Red takes a through ball.
    • Player White makes sure that at the right moment, after the rebound the action for the shot is started.
      • Step away in time or swerve from the opponent.
    • Then the player Red, who has dodged away again, also drops in at the right moment.
    • Change after 10 actions of the shooters.
      • Runner goes to rebound.
      • Shooter goes through,
      • Rebounder becomes shooter.
      • Each 2x all functions.
  • Per 2 players:
    • Taker catches the ball.
    • Operator keeps moving and after the catch makes a fierce move to get free for the shot.
    • After catch, the ball is passed to the shooter again and the player under the basket goes out again.
    • Ball is played to the off shooter who plays the ball right back and goes in for the through ball.
    • Change functions after 10 chances - 2x.
1 attacker, 1 attacker and 1 rebounder: (with 2 without rebounder)

Always work alternately left + right laterally.

This assignment consists of 2 parts:

  1. Passer with ball under the basket, attacker makes lateral run and gets the ball on the outside:
    1. Spin the ball around your body and replay to the declarer who brings a new support active (at 3-player, the rebounder comes in as the new declarer)
    2. Take a walkthrough ball
    3. Pass through for a shot opportunity behind the basket
  2. Attacker with ball under the basket, attacker makes lateral run and gets the ball on the outside:
    1. Throw the ball behind your body over your shoulder and catch it again, pass to the attacker who brings a new support into play (in case of a triple, the rebounder becomes the new attacker).
    2. Go via an evasive move to the shot and then fall in.
    3. Inside-action is not played on, but starts in the backfield
    4. Instead of shooting, you bring the ball around your body, pass to the attacker again and make a through ball
drawing Warming up
Per 2 or 3
:Timing is important. Work with fixed function


  • Per 3
    • Player blue is the attacker, player red is going to take a pass, player white makes sure that the action for the shot is started at the right moment.
    • Then player red is going to attack again at the right moment.
    • Change after 10 actions
  • By 2
    • Run through ball is caught by the player, the ball goes out to be shot.
    • After catching the rebound, the ball is passed to the shooter again, and the player under the basket goes out again.
    • The ball is played laterally, and support for the through ball is called again.
    • Change function after 7 chances (2x).
drawing Match format
  • The game is played on 1 basket, in the middle of a half court.
    • 3 against 3 or 4 against 4
  • When the ball is intercepted, it must first be worked towards one of the corners (in possession of the ball, 1 foot in the corner).
    • When working out, a shot may not be made all of a sudden, but at least one ball must be passed through first.
    • When the ball has gone outside, a foul is committed by the attacking team, or when the team resumes play after a goal, the ball does not have to be worked out but the position changes automatically.
  • When a goal is scored from one of the corners, it counts for 2p. Every other goal counts for 1p.
  • 2 poles opposite each other.
  • Each pole has its own 2/3 team.
  • The two players who are going for a walk-through walk towards the other pole.
  • In the middle they circle each other.
  • The players sprint back to their own goalposts and make a turnover.


Variations

  • Instead of a through ball, a dodge ball.
  • Instead of a through ball, a pull-away ball behind the post.
  • If necessary, post to post, whoever scores X number of goals first.
  • Attacker with ball under the basket, attacker in front of the basket:
  • Attacker starts wide:
    • Gets the ball on the outside, ball is turned around the body, and played in again for a DLB.
    • Without ball inside for deflection, then run in for DLB.
    • When you have the ball, turn it around the body and finish.
    • Attacker takes a shot, then starts in towards the backfield where the ball is played, ball around the body towards DLB. (pass behind the back)
  • Work in pairs. (unless there is no other way)
    • Shot from 4 meter from stand.
    • Shot from movement right 4/5 meter.
    • Shot from movement left 4/5 meter.
    • Short chance left at 3 meter.
    • Short chance right at 3 meter.
    • Penalty throw.
    • Walk-through ball.
    • Shot at 6 meter.
  • Working with 2 teams you let every player shoot for 2 minutes, after that you switch functions.
  • You are 4 minutes per round.
  • Note the scores on a list, so you can see if there is improvement later in the season.
  • Working with 3 teams, you work 1 minute per shot.
  • Make groups of 3 to 4 cows.
  • Start at the side and stop at the other side.
  • Number 1 throws to 2,
  • 2 to 3
  • and 3 to 1 again.
  • Always about 3 mtr and kk are instructed to use diagonal running lines.
    • Pay attention to throw for the lady and show the hand which has to be thrown.
  • Number of times without opponent and then with opponents.
  • You get one point for reaching the line.
  • When the ball is intercepted, everyone stands on the same height as the player with the ball and then they can start.
  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Centre: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court

  • There are three players standing at a pole.
  • Player 1 starts with the ball and throws to 2, 3 runs first short and then long, then gets the ball from player 2 and shoots.
  • Player 1 catches and throws to player 2, player 2 throws to 3 and then player 1 runs the long line.
  • This is how the process repeats itself.


Variations:

  • Instead of shooting, player 1 cuts in and throws number 3 in and comes for the through ball
  • Same as above, but then player 3 does not take a walkthrough ball but pulls player 1 away and takes a short chance

In short: exercises in catching balls that bounce or roll at the right moment. This is to learn how to catch a ball as quickly as possible.

Organisation: One ball per pair.

  • The numbers 1 and 2 of each pair stand next to each other.
  • The trainer throws, rolls or bounces the ball a few metres away.
  • Number 1 and 2 have to get the ball, pick it up and pass it back as fast as possible.
  • The one who does this the fastest wins. After 5 times change.



In short: exercises in catching balls that bounce or roll at the right moment. This is to learn how to catch a ball as quickly as possible.

Organisation: One ball per pair.

  • The numbers 1 and 2 of each pair stand next to each other.
  • The trainer throws, rolls or bounces the ball a few metres away.
  • Number 1 and 2 have to get the ball, pick it up and pass it back as fast as possible.
  • The one who does this the fastest wins.
  • After 5 times change.
  • The remaining players take shots, free balls and penalty shots in the meantime
  • while the other two are busy with the reflex training.



  • At pawn 1
    • touch the groundTouch the ground, jump up and stretch all the way. We do this 5 times.
    • RUN TO THE FIRST POLE.
  • Pole 1
    • Then you take a dodge at pole 1.
    • RUN TO POLE 2.
  • Pole 2
    • 5 sit ups.
    • RUN TO POLE 2.
  • Pole 2
    • run through the pole 2.
  • Pole 3
    • 5 squads.
  • Pole 3
    • Score 1 small chance
    • We do this 3 times, then change under the pole

In short: nice shooting exercise with a lot of running.

Organisation:

  • The baskets are placed in a circle.
  • At each basket stands a server with a ball.
  • The rest of the players stand in the middle of the circle (the middle must be clearly recognisable.
  • There is often a circle in the hall,
    • A pylon must be placed on the field).
    • The number of baskets is very precise:
    • Aim for 2 baskets per 5 players.


Execution

  • The players in the centre circle get the assignment to make a run through ball on one of the baskets,
  • It does not matter which one.
  • As there are more players in the circle than there are free baskets, it is important to find a free basket quickly.
  • When you are not quick enough, you have to wait a bit.
  • And when Johnny is already on his way to a basket, but is passed at the last moment by Marietje, who is running faster, Johnny has to go back to the centre circle and try again from there.
  • Everyone catches his own ball.
  • After passing the ball, each player runs through the centre circle or around the pylon to find a free basket again as soon as possible.

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