Korfballexercises for technique general

Objective
  • Score in one attempt in the other field within the lines.
Execution
  • Two teams of up to four people.
  • One ball.
  • Two people stand in the field on each side, other players stand behind the baseline.
Rules
  • Start with a simple underhand serve.
  • We play underhand tennis, so the ball must go over the net in one attempt.
  • A difficult ball may bounce once but must then be returned with: one hand, a foot, or the head.
  • In case of an error: the player leaves the field to the baseline and a new player takes over.
Explanation
  • Divide the group into pairs. Each pair has a ball and a basket with four cones.
  • Set up the field as shown in the diagram.
  • Player 1 starts at the cone in front of the basket, player 2 is the passer.
  • Player 1 begins with a lateral line and then accelerates sharply for the running-in shot.
  • After the running-in shot, player 1 stays near the basket, moving for a short chance.
  • Finally, player 1 makes a deep line for the distance shot.
  • Afterwards, player 1 switches with player 2.
Execution
  • Make it competitive by assigning points to the different goals.
  • Running-in shot and short chance count for 1 point, the distance shot for 2 points.
  • Three successful attempts in one turn gives 5 points.
  • Failing to score results in a deduction of 1 point.
  • Who scores 25 points first and which post has both players reaching 25 points first?
drawing Warm-up with ball in trios
Execution
  • Per post, a group of three players. All exercises are performed at 100%. Each exercise lasts 2.5 minutes. Intermediate tasks have a specific duration. The goal is for the group to score as many goals as possible.
Exercise 1
  • Shooting from the front of the post at 6 metres. The shooter gets a repeat shot, then switch roles.
Intermediate Task 1
  • 20 burpees and 20 sit-ups.
Exercise 2
  • Running-in shots from 10 metres at the back of the post.
Intermediate Task 2
  • Group 1 against 2 and group 3 against 4. 3 versus 3 without taking over. If scoring, you may continue, goals count double.
Exercise 3
  • 2 players under the post, 1 in front of the post. Ball is thrown from the front of the post to the player moving away, then a shot. Ball is played out to the one who shot. Player moves away from the post, receives the ball and shoots.
Intermediate Task 3
  • Jumping jacks for 2.5 minutes.
Exercise 4
  • Shooting from the back of the post from at least 6 metres. The shooter gets a repeat shot.
Intermediate Task 4
  • Group 1 against 3 and group 2 against 4. 3 versus 3 without taking over. If scoring, you may continue, goals count double.
Exercise 5
  • Taking penalty shots. Each player makes 4 penalty shots in a row, then switch roles.
Intermediate Task 5
  • Wall sit and plank.
Exercise 6
  • 2 players in the attack zone, 1 person for rebound/supply. First ball always from supply to an outside player. Then follows a pass back and the first player runs deep. Cross ball that is played directly for the running-in shot. Rebound player joins the remaining attacking player.
drawing Increase your scoring ability under pressure
Setup
  • Divide the entire group into equal teams of 2, 3, or 4 players.
  • Each team has one post as their "Home Base".
Execution
  • Start with one ball in play.
  • Teams attempt to score on each other's baskets.
  • If a basket is scored upon, that team is eliminated.
  • The game continues until only one basket remains.
  • The team with the last remaining basket wins the game.
  • Introduce additional balls into play to increase the pace as needed.
Game Progression
  • Divide the players into two teams.
  • Silently assign each child a number within their team.
  • Once everyone has a number, place the ball in the middle between the teams.
  • Call out a number (or multiple numbers), and the children with that number try to be the first to bring the ball to their "camp".
  • Once a child has picked up the ball in the middle, the other child may attempt to tag them.
Game Progression
  • Play a 4-against-4 match.
  • The trained exercises are alternately incorporated into the game.
  • The team that scores takes a free pass after a goal.
  • If the free pass is successful, a penalty shot follows.
  • Upon a successful penalty shot, the team may continue.
  • After three interceptions, players switch roles.
Execution
  • There are three players per korf with one ball.
  • One player shoots the ball.
  • The other two players stand under the korf and both try to catch the ball.
  • The player who first reaches a certain number of points swaps with the shooter.
Game Rules
  • Form groups of 2 people per korf. Each group receives three playing cards. The playing cards are shuffled in advance, and the numbers 2 through 5 are removed from the deck.
  • With the three received playing cards, the groups must try to get as close as possible to 31. The value of the cards is as follows: Six = six, Seven = seven, Eight = eight, Nine = nine, Ten = ten, Jack = ten, Queen = ten, King = ten, Ace = eleven.
  • Examples: nine + jack + queen = 29 points or ace + jack + queen = 31, jack + jack + jack = 30.5.
  • If the players have completed a series, they may exchange one of their cards for a new one to get closer to 31.
  • The trainer sets a timer and says "stop" when it goes off. The team that is then closest to 31 wins.
Series
  • Running-in shots: three goals in a row.
  • Short chance: four goals in total.
  • Distance shot behind the korf: two goals in a row (4/5 meters).
  • Penalty shots: three goals in a row.
  • Round the korf: four goals on each side of the korf (3 meters).

Play a match play with the entire group to improve team skills.

Execution:
  • Divide the group into two teams.
  • Play a full match with all the rules of korfball.
  • Ensure a fair distribution of players across the teams.

Summary:

  • Exercises focused on catching balls at the right moment when they bounce or roll.

Organisation:

  • One ball per pair or trio.

Execution:

  • Pairs:
    • a) Number 1 rolls the ball a few meters away. Number 2 must acquire the ball as quickly as possible, pick it up, and throw it back. Switch after 5 times.
    • b) Number 1 throws the ball with a small arc so that it bounces approximately 4 meters away. Number 2 tries to catch the ball as quickly as possible after the bounce.
    • c) Number 1 drops the ball from a height of 1.5 meters directly in front of number 2. Number 2 tries to catch the ball as quickly as possible after the bounce. Note: place your hand on the ball as soon as it rises.
  • Trios:
    • d) The passer stands in the middle and rolls the ball a few meters away. The others may run as soon as the ball is released. Who catches the ball first? Switch after 3 times.
    • e) As in d, but now the passer throws the ball with a small arc so that it bounces approximately 4 meters away. Who catches the ball first?
    • f) As in e, but now from under a korf. The one who catches the ball first may make a turnaround shot.
    • g) As in b, but now with trios. Who reacts the fastest?

In Brief

  • A nice shooting exercise with a lot of running.

Organisation

  • The korfs are placed in a circle.
  • At each korf, there is a feeder with a ball.
  • The rest of the players stand in the middle of the circle.
  • Aim for 2 korfs per 5 players.

Execution

  • Part a: The players in the center circle take running-in shots at one of the korfs. Those who are not fast enough must wait. Each player retrieves their own running-in shot and then looks for a free korf again.
  • Part b: As in part a, but who scores 10 goals first?
  • Part c: As in part b, but who scores a goal at each korf first?
  • Part d: As in part b, but with overhead running-in shots.
  • Part e: As in part b, but with a passing situation. The runner plays the ball back to the feeder who has moved away from the post. Who scores 5 goals first?
  • Part f: As in part b, but the runner takes dodge shots. The feeder retrieves the shot and then tries to score themselves. Who scores 5 times first?
  • Part g: As in part f, but after the dodging movement, no shot follows. The ball goes back to the feeder who shoots with a quarter/half turn.

Variation

  • Add defenders. Which attacker scores 10 running-in shots or 5 goals from dodge shots first?
Starting Formation
  • Two groups at the first two cones.
Execution
  • The first in line runs to the hoop and goes through it from the bottom, so the hoop goes over their head.
  • Then they move in a defensive stance to cone two and spin around it four times.
  • Finally, they run to cone three and score before they can run back to cone one and tag the next person in line.
Defensive Stance
  • Move backwards and bend through the knees with your arm raised.
Distances
  • Hoop from cone 1: 5 meters.
  • Cone 2 from hoop: 5 meters.
  • Cone 3 from cone 2: 5 meters.
  • Post from cone 3: 4 meters.