Korfballexercises for technique passing / attack
Last update: january 2026
Exercise 1: Throwing from Cone Position V to Position III
- Start from cone position V.
- Run to position III on side A.
- Begin at position II.
- Throw the ball with one arm and catch with an extended arm.
- Perform the exercise with overhead pass and intermediate pass.
- Replace the ball with another player.
- Player runs in and passes to player at position 2.
- Perform the exercise with the player at position 5.
- Player chooses position 2 or 5.
- Pass to the place where he is not standing.
Setup
- Place the cones approximately 6 metres apart.
- Divide the group into two teams. If there is an odd number, create one group of three and one group of two.
- The goal is to always keep the ball in the middle between the cones.
- When a player receives the ball, the player must be on the opposite side at the height of the middle.
- After passing the ball, join the back of the line on the opposite side.
- Note: No one stands still and estimate well when you should arrive. Not too early and not too late.
- Throw the ball while in motion.
- After five minutes, change direction and throw with the other hand (left hand).
Setup
- 1 post
- 1 ball
- 4 cones in a square
- 9 players: 4 attackers, 4 defenders, 1 feeder
- The 4 attackers stand in a square at the cones around the korf.
- The 4 defenders hold the post with one hand.
- The feeder stands with the ball outside the square of cones.
- The feeder passes the ball to an attacker.
- The defender opposite the attacker who receives the ball must run around the cone.
- The attackers try to score quickly by finding the free player.
- Make pairs
- Place 3 pawns in a triangle, about 4 meters apart
- Players stand at pawns 1 and 3
- Player at pawn 1 has a ball
Progression:
- Player at pion 3 runs to pion 2 taps him and runs back.
- The player at pion 1 throws the ball before player 2 arrives at the pion, so that the ball is given in the run.
- When the ball arrives at player 2 then player 1 at pion 1 runs to pion 2 and the player at pion 1 runs to pion 2 and back.
- Gets the ball passed in the run when she/he arrives at pion 1 again.
- Then player 2 starts again.
More difficult:
Throwing with the other hand.
Variation:
Throwing with the other hand.
Variation:
- player 1 at pawn 1 and player 2 at pawn 3.
- player 1 runs to pawn 2 and player 2 throws the ball in the run to player 1.
- After throwing the ball, player 2 runs directly to pawn 1 and receives the ball in the run from player 1.
- Player 1 then runs towards the free pawn again and so on.
- When the trainer calls yes, the players turn the other way.
- Make sure they keep throwing with the outside hand.
- Put 3 pawns in a triangle, with about 4 meters apart
- At pawns 1 and 3, one person stands.
- The player at pawn 1 has the ball.
- The player at pion 3 runs to pion 2, taps it and runs back.
- The player at pawn 1 throws the ball to player 2 before he is back at the 3rd pawn.
- Thus the ball is given in the run.
- When the ball arrives at player 2, player 1 then runs to pawn 2 and back again in which he then gets the ball passed by player 2 in the run.
- The ball is played in to a high support and the inspeler threatens to pass.
- The support shifts the ball to the side or back of the basket, onto a moving player.
- The player behind the basket takes a shot.
- The inspeler comes over the support and catches the ball.
- The catcher plays the ball forward to the runaway support.
- The shooter assumes the support position and the interceptor becomes the new shooter.
This exercise can be played from any side.
The goal of the exercise is to use the whole field and create space in the game.
The goal of the exercise is to use the whole field and create space in the game.
- The forwards player plays the ball into the support and runs towards the support.
- The support plays the ball to the fellow attacker coming in from the side just before the striker reaches him.
- The striker runs around the support and receives the ball from the fellow attacker and takes a through ball.
- The shooter catches the ball himself and places it forward.
- The support becomes a through-ball.
- The co-attacker support.
- The shooter becomes co-attacker.
Score 20 times over left and 20 times over right.
Goal: as a player to free your fellow players after a long line.
- The pole is the central point.
- The playing field is divided into 4 squares.
- If the player can pass to someone diagonally, do so after long runs.
Points:
- Scoring from pass wide = 1p
- Scoring from diagonal = 2p
- Hitting basket from diagonal = 1p
- Passer without a defender
- Attacker without defender
- Both with defender; 2 against 2
- Players stand in a large circle.
- The ball must always be passed to the neighbor.
- The direction of passing can be clockwise or counterclockwise.
- More and more balls are added.
- When the ball hits the ground, players must walk to the edge of the field and back again before being allowed to continue.
- The ball must be thrown with the left hand to the left and with the right hand to the right.
- If it is too easy, one-handed catching is possible if necessary.
- 1 player has the ball and the rest stand in a long line about 3 meters away.
- The red player walks past the row of blue players.
- The blue players make sure that the red player gets the ball thrown in the run.
- The red player advances the ball one player at a time so that all players in the row have had their turn.
- When the red player passes the ball to the last blue player, the last blue player shoots at the basket.
- The red player must take care of the rebound.
- When the red player's entire row has caught the ball, without bouncing it twice, the red player may take the first blue player's spot.
- The whole row moves up one spot and the last blue player becomes the red player.
To make the running rebound more challenging, you can:
- Have the red player tap a pawn first before he/she may go for the rebound.
- Have the first or second blue player after the shot also go for the rebound.
Goal of exercise:
With 4 players bring the ball to the hoops.
Trainer throws the ball into the field.
With 4 players bring the ball to the hoops.
Trainer throws the ball into the field.
- Opponents make free running difficult, but have hands on back.
- The opponent defending around the player with the ball may use hands. The others don't.
- Opponents try to intercept the ball and try to score.
Regularly correct on free running, speed up, directional changes, long pass instead of short, find space if corner is stuck.
Also be careful not to play over the basket and keep the space in front of the ball empty.
Also be careful not to play over the basket and keep the space in front of the ball empty.
Preparation:
- Make groups of 2 players.
- Player 1 gets 2 -e.g. red- hoops.
- Player 2 gets 2 -e.g. yellow- hoops.
- Put these 4 hoops in a square.
- Per duo you need 1 ball.
Game explanation:
- Player 1 bumps the ball into a hoop of his own color.
- Player 2 catches the ball before it collides again and throws it another one into a hoop of his color.
- You get a point if the other player cannot catch your ball.
- The other player gets a point if the ball does not land in the correct hoop.
Objective:
- Try to score as many points as possible.
Place 2 poles directly opposite each other.
Under each basket one player with ball and one player without.
Under each basket one player with ball and one player without.
- The player without ball runs clockwise to the cone halfway diagonally across the court.
- The ball is passed along in the run and passed to the declarer under the other basket.
- Walk-through ball follows, self-catching.
- Exercise repeats.
- Players without ball run straight at each other. After a jump they go sideways to the cone.
- There they continue without a pointer to the swerve on the other basket.
- The shot is followed by a follow-through that is self-caught. Then you switch.
- The player in give-up throws the ball away with backspin. The player without the ball runs to the ball and tries to catch it for the 2nd bounce. Make sure the ball is not thrown too far.
- After catching, turn and pass to the supplied player, followed by a swerve with a shot.
- Then run for a through ball at the other post, catching yourself.
Objective:
- A combination of moving, passing and shooting
- An easy exercise to teach a pull away ball
Description:
- The player at the post pulls away, gets the ball and shoots.
Directions you can give:- all in quick succession
- good tight pass
- do not pull away right behind the post, difficult for a good pass
- The passer goes to catch the ball and there is a change of position
Variation:
- The catcher may shoot 1 more time himself if he/she catches the ball without colliding
Work with 3 or 4-person teams:
- Make 15 through balls without missing
- 20 distance shots on the move, maximum 2 shots in a row.
- 15 dodge balls with double effort, so pass back and dodge again, the server gives light pressure on the shot.
- 20 step-off balls behind the basket, indicating from a breakthrough, then the rebounder steps off and shoots. Step on time, not too early.
- 15 penalty throws without missing. Take them alternately.
- 20 shots from standstill at 3/4 yards; grab the focus.
15 minutes basket ball throwing
Exercise 1: throwing
Exercise 1: throwing
- run-up from cone position V to position III side A.
Exercise 2: throw 1 arm
- run-up position II and catch ball with outstretched arm.
Exercise 3: with keys and intermediate key OH & TT.
Exercise 4: TB are replaced with ball , player runs on and keys to player at position 2.
Exercise 5: player at position 5.
Exercise 6: player chooses 2 or 5 - overplay to where he is not.
Exercise 4: TB are replaced with ball , player runs on and keys to player at position 2.
Exercise 5: player at position 5.
Exercise 6: player chooses 2 or 5 - overplay to where he is not.
- Players stand in a large circle.
- The ball must always be passed to the neighbor.
- The direction of passing can be clockwise or counterclockwise.
- More and more balls are added.
- When the ball hits the ground, players must walk to the edge of the field and back again before being allowed to continue.
- The ball must be thrown with the left hand to the left and with the right hand to the right.
- If it is too easy, one-handed catching is possible if necessary.
Lines game (10 min)
- Not in time = score on the basket and then back again
- Shooting sitting down or on your knees (10 min)
- Parkourt game (15 min)
- Beginning hopscotch slalom
- Kick
- Through the hoop
- Skate jumps from left to right
- Score a goal
- If you score step back at flaps (10 min)
- Throw over to the other side (5 min)
- Ball may not fall then play again
- Play 2 separate games or 1 to see how many children there are (15 min)
- Make a 2-team and stand about 3 meters apart.
- Start the exercise with 2 hands, then throw with 1 hand and finish by throwing with the "wrong hand.
- When the throwing and catching is going well, the trainer names a number that the players must achieve.
- This number must be achieved without the ball hitting the ground. If the ball does hit the ground, 1 point is deducted.
- At the moment that one pair has reached this number, they may increase the throw distance by 1 meter. Everyone starts counting from 0 again.
- We do this up to 5 meters, so that the ball can still be thrown without falling.
Players are in pairs at a basket.
- 1 person starts in front of the basket
- 1 person starts under the basket
Two pawns diagonally in front of the basket.
- The attacker gets the ball at one of the pawns.
- The attacker picks up the ball with the outside hand.
- The attacker runs after it for a through ball.
- The attacker goes back outside to the other pawn.
Extend to shot, left and right.
At e.g. 5 goals call yes and then switch
Pace and ball handling slowly up, throw left and right, rounding can also be done with variations.
- You make a 2-team.
- To begin the exercise, stand side by side on the sideline, one runner and one with the ball.
- The idea is to throw a long ball into the hands of your teammate.
- One player stands with the ball and the other player runs in depth. The runner runs about 4 to 5 yards and then the ball is thrown.
- The ball is thrown as tightly as possible in the run to the fellow player.
- The runner throws the ball back and runs back to sideline.
- You do this 3 times and then switch positions.
- Blue player with ball plays the ball to outrunning player under the post.
- Then this one runs with it himself, gets the ball back and shoots.
- The front player goes to the back and the back player to the front.
- The red player in the diagonal catches and plays to red in front of the basket.
- This one runs out, gets the ball back and plays back to the running red player, this one shoots and the blue player catches.
- Again, the players switch positions.
Which pair scores 10x first?
- Pairs walk around and play ball over: one hand catch and throw.
- Repeat but with wrong hand.
- Twosome; A walks from left to right B throws the ball accurately into the circle; after 1 minute change.
- Same but A now turns away to the right at the end; is a good coordination exercise.
- Twosome; players start next to each other; A runs away and gets the ball in the barrel; throws back with turning jump; on the way back A gets the ball again and plays off with two hands; after 1 minute change.
Two poles at > 10m; two balls; under each post 3 players; player 1 to the right of the basket, players 2 and 3 to the left: other post idem 4 to the right 5 and 6 to the left.
As a warm up first with low intensity. Then increase the intensity. With pairs you are the first one after the shot. Pay attention.
As a warm up first with low intensity. Then increase the intensity. With pairs you are the first one after the shot. Pay attention.
- Player 1 moves the ball across to 5 and passes it to the other side; keep score up to x. 5 catches the ball and moves to the right of the basket etc.
- Ditto players turn half way whole round around each other. Then through ball
- Ditto with away ball
- Announcer pulls away to the right. Shooter too. So long passes. Forward rushes back to catch.
- Round 1:
- Blue passes to red, blue sprints in for support and gets the ball back.
- Red takes ball. (10 score)
- Round 2:
- Ditto as round 1:
- But red does not take a pass but passes to blue for a short chance. (10 score)
- Ditto as round 1:
- Round 3:
- 1 couple starts already under the basket.
- Blue passes to red, runs towards red for double and then runs long line.
- Rebound steps in front of red so that blue can step inside for a walkthrough.
- Red has taken over the rebound.
- Round 4:
- Blue passes to red, runs towards red for double and then long line at shot distance.
- Red throws to blue for a shot and catches it.
- Round 5:
- Same as round 4: but blue doesn't get a shot, red connects and shoots.
- Blue catches.
- Work with 3 attackers against 2 defenders on 2 poles:
- Attackers may try to score on the two posts (end when a goal is scored, when one of the defenders can intercept the ball)
- Attackers get max 4 passes per chance taken (end when a goal is scored, when one of the defenders can intercept the ball, or when more passes are needed)
- You may only take 1 chance per basket (ends when a goal is scored, when one of the defenders can intercept the ball, when more passes are needed, at 2 misses)
- Player who misses may not attack again if the ball remains in play, so the attackers' overtime is gone.
- You need 2 baskets per 4 or 5 persons.
- The poles are opposite each other.
- There are fixed helpers with the ball.
- You take the run-through on the post opposite the post where you started.
- When you have made the run through, you start again from the pole where you just made the run through and continue to the other side.
- Change after x goals or after so many minutes.
- Then the passers take the runners and the takers pass to the other players.
- Pay attention to the passing and the technique of the runthrough.
- If necessary, put a cap or a pawn where the children should get the ball.
- At pawn 1
- touch the groundTouch the ground, jump up and stretch all the way. We do this 10 times.
- RUN TO THE POLE.
- Pole
- next you take a dodge at the pole.
- RUN TO PAWN 2.
- Pole 2
- 5 sit ups.
- RUN TO POLE
- Pole
- take a run through at the pole from behind the basket
- RUN TO PAWN 1
- Pawn 1
- Push-ups 5 times
- RUN TO POLE
- Pole
- Take the penalty throw
- RUN TO PAWN 2
- Pole 2
- Shot four meters behind the basket
- After the intercepted shot, receive the ball and throw it back to the receiver, who is standing next to the basket.
- Sprint to pion 1 and start again
- We do this 3 times
- Keep the post clear and keep your distance from each other.
- But each time change under the post.