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korfball training

Korfballexercises for technique shoot / score / shot

Last update: january 2026

Duration

  • 30 minutes

With Pairs and 5 Baskets

  • Players numbered 1 receive 3 cones
  • Players numbered 2 receive 2 cones
  • Players numbered 3 receive 1 cone
  • Continue until all cones are distributed

With Trios and 3 Baskets

  • Players numbered 1 receive 2 cones
  • Player numbered 2 receives 1 cone
  • Continue until all cones are distributed

Exercises

  • 8 running-in shots: Cone at 7 metres in front of the basket. Switch after each running-in shot.
  • 4 evasive shots to the right: Cone at 6 metres. Change roles after shooting twice.
  • 15 small chances: Shoot in turns.
  • 4 evasive shots to the left: Cone at 6 metres. Change roles after shooting twice.
  • 6 half-turn shots: Cone at 4 metres. Switch roles after each shot.
  • 6 distance shots from behind the basket: Cone at 4 metres behind the basket. Change roles after shooting twice.
  • 5 free shots to the right: Cone at 2.5 metres. Change roles after shooting twice.
  • 10 penalty shots: Cone at 2.5 metres. Switch roles after each shot.
  • 5 free shots to the left: Cone at 2.5 metres. Change roles after shooting twice.

Execution

  • Place the cone at 5 metres. If you score a goal, you may steal a cone from another group.
  • You only shoot again when your partner is back at the basket to rebound.
  • Switch roles every two shots.
  • Continue until a group has no cones left.

Objective

  • The objective is for each team to score 125 times in the following 5 tasks.

Task 1: Running-in Shots

  • Score 30 times.
  • Intermediate task 1: 20 sit-ups.

Task 2: Shots from the Front of the Post in Motion

  • Score 30 times.
  • Switch every 3 shots.
  • Intermediate task 2: 20 push-ups.

Task 3: Shots from 6 Metres without Moving Around the Post with Intermediate Pass

  • Score 30 times.
  • Switch after 2 shots.
  • Pass and receive back.
  • Intermediate task 3: 30 squats.

Task 4: Penalty Shots

  • Score 2 times.
  • Intermediate task 4: 30 jumping jacks.

Task 5: Shots from the Back of the Post in Motion

  • Score 25 times.
  • Optionally rotate the posts 180°.
  • Switch every 3 shots.
Organisation
  • Pairs per korf. One fixed feeder and one fixed shooter, for example, four metres in front of the korf.
Execution
  • The shooters are tasked with scoring 10 points as quickly as possible.
  • A goal counts for two points.
  • If a shot is missed, one point is deducted from the total (the total remains at 0 points if you are at 0 and miss).
  • As soon as someone reaches 10 points, the players switch roles.
Variation
  • For less advanced players, you can reward a goal with, for example, 3 points.
  • For advanced players, you can make it more challenging by awarding only 1 point per goal.
  • The distances can be increased or decreased as needed.
Organisation
  • 3-5 players per korf with two balls.
  • Marker cone approximately 6 metres in front of the korf.
  • Players are numbered and stand in order behind each other at the marker cone.
  • Numbers 1 and 2 have a ball.
Execution
  • Number 1 starts shooting and retrieves their own ball.
  • If they score, they pass the ball to the next player.
  • If they miss, they shoot again from the spot where they retrieved the ball until they score.
  • The shooter joins the back of the line and waits for their next turn.
  • Number 2 starts shooting as soon as number 1 has taken a shot.
  • Number 2 continues shooting until they score, then passes the ball to the next player and joins the back of the line.
  • If someone scores before the person who started before them, that person is out.
  • Who remains the longest?
Example
  • There are 4 participants.
  • Number 1 scores immediately, passes the ball to number 3, and joins behind number 4.
  • Number 2 misses, and the ball rolls away.
  • Number 3 scores, number 2 is out and no longer participates.
  • Numbers 2 and 3 pass the ball to numbers 4 and 1.
  • Number 1 waits to shoot until number 4 has taken their shot.

Objective

  • Improve shooting accuracy and build fitness.
  • Which pair will be the first to complete 5 runs back and forth?

Rules

  • Start with 10 sprints back and forth.
  • Then shoot 10 times and count how many goals you score.
  • If you score 5 or more times (half of your number of sprints back and forth), you may sprint one less time, so 9 times.
  • Then shoot again and count how many goals you score.
  • If this is half or more than the number of times you have run back and forth, you may reduce the sprints by one more.
Objective
  • Accurate shooting and building stamina.
Rules
  • Start by sprinting up and down the width of the hall 5 times as quickly as possible.
  • Then shoot 10 times from within 2 meters and count how many times you score.
  • Alternate shots, so each person shoots 5 times.
  • If you score 5 or more times (half of your number of single sprints), you may sprint up and down one less time, thus 4 times.
  • Then shoot again and count how many times you score.
  • If this is half or more of the number of times you have sprinted, you may reduce the sprints by one again.
Setup
  • There is a pair at each korfball post. The number of posts depends on the size of the group.
Execution
  • Everyone starts by scoring twice on the korfball post.
  • After scoring twice, they move to the next post.
  • It may happen that there are two pairs at one post, as not everyone needs to rotate.
  • The pairs only rotate when they have scored twice themselves.
  • Place a marker in front of the post at a suitable distance for your team.

Objective

  • Shooting exercise where shots are taken from different sides of the korf.

Organisation

  • Per korf, one pair with a ball, or if there are not enough korfs, two pairs each with a ball.
  • At each korf, place four cones or other markers: one in front, one behind, one to the left, and one to the right of the korf, each approximately 6 meters away.
  • From each pair, one player starts under the korf. The other player scores a goal from each marker. Then they switch roles.
  • Which pair completes the 'journey around the world' the fastest?

Variations

  • The distances can be adjusted as desired, or two goals can be made from each marker.
  • Instead of shooting from a standstill, shots can be taken on the move, or dodge shots can be used.
  • Two pairs work per korf. The two shooters must score twice together at each marker, regardless of who scores the goals.
  • Roles are switched after four times two goals.

Execution

  • The exercise encourages shooting from different positions around the korf.
  • It is important to shoot accurately, especially since shooting from the side or back is different due to the angle of the korf.
  • Players may be noisy at first but quickly become focused and significantly improve their shooting skills.
Execution
  • One player is active and stands approximately 3-4 metres in front of the post.
  • The rebound player stands with the ball under the post.
  • The active player receives the ball, shoots, and immediately runs to the back of the post.
  • There, the player shoots again from a distance of 3-4 metres.
  • Repeat the process by continuously moving from the front to the back of the post.
  • After one minute, switch roles between the rebound and active player.

In Brief: Practicing various shooting techniques from a supporting position.

  • Organisation: Two players per korf: one fixed person under the korf and one in front. Switch after approximately 1 minute.
  • Execution:
  • a) The passer stands about 6 meters in front of the korf, the shooter begins under the korf. The shooter starts diagonally backwards, receives the ball and shoots immediately. The passer catches the ball.
  • b) As in a, but the shooter feints a shot, causing the defender to jump in, and follows with an 'underhand pull shot' from about 5 meters diagonally behind the korf. The passer catches the ball.
  • c) The shooter has a defender. The defender determines the opportunity: reacts too late (shot follows) or follows aggressively (opportunity for the pull shot).
  • d) As in b, but the shooter moves sideways and makes a turn of almost 180 degrees towards the korf to take the pull shot. Can also start from a standstill.
  • e) As in d, with a defender on the shooter. The defender rushes in aggressively.
  • f) The shooter stands half a meter in front of the korf, defender between shooter and post. The shooter throws the ball with two hands backwards into the korf.
  • g) The shooter stands half a meter behind the korf, with the defender in front. The shooter makes a feint throw, then shoots as soon as the defender turns around.
  • h) The passer deliberately shoots over the korf. The shooter under the korf catches the ball and shoots immediately in one smooth motion.
  • i) As in h, but now the person under the korf shoots directly from a jump.
  • j) The passer shoots over the korf. The catcher lets the ball go over them, runs after it, and shoots with a half turn.
Execution
  • Each player has their own ball.
  • There are 3 to 4 korfball posts in a row, depending on the number of players.
  • All players start at the same post.
  • After the countdown, they all begin shooting.
  • If a player scores a goal, they may move to the next post.
  • If a player misses, they remain at the current post until they score.
  • Depending on the skill level, it can be agreed that players must have been at each post 1, 2, or 3 times.
Variation
  • Use cones to create a circle outside of which the players must shoot.
  • Players may only enter the circle to catch the ball.
In Brief
  • Shooting game where shots are taken from different sides of the korf.
Organisation
  • One pair per korf with a ball. If there are not enough korfs, two pairs with one ball each.
  • Four markers per korf: front, back, left, and right at approximately 6 meters distance.
  • One player starts under the korf, the other shoots from each marker.
  • Switch roles after each round.
  • Which pair completes the 'around the world' first?
Variations
  • Distances can be increased or decreased.
  • Make 2 goals at each marker.
  • Shoot on the move or take dodge shots.
  • With 2 pairs per korf, score 2 times together at each marker.
  • Complete the task within 2 minutes, otherwise a penalty round.
Execution
  • Shoot from different positions to get used to various angles and distances.
  • Ensure variation in shooting positions to avoid favouring any team.
  • Accurate shooting is crucial for success.
  • Players become more focused and improve quickly.
Setup
  • Three players at the korf: one passer with the ball under the korf and two attackers.
Execution
  • The attackers move from left to right in front of the korf.
  • The passer alternately passes to the attackers.
  • The minimum shooting distance is 5 meters.
  • The goals are counted.
  • The attacker who scores 3 goals first remains in front of the korf.
  • The losing attacker takes the place of the passer.
The chaos game is fun for younger children, but can also be played with older ones.

  • In the chaos game, the idea is for each child to have a ball, and 3 to 4 poles (also depending on the number of players)
  • Line up in a row.
  • Each player starts at the same pole,
  • There is a countdown and then they all start shooting,
  • If they score, they move up one pole,
  • If they don't score, they stay at the post until they do.
  • You can agree in advance whether they have to pass each pole 1, 2 or 3 times depending on the level.
  • Variation: you can use pawns to mark a circle outside of which the players must shoot,
  • They may enter it only to catch the ball.
  • Materials below are for 4 people (hat = pawn)
The goal is to score 125 times per team all together in the following 5 tasks. After each assignment there is an intermediate exercise for variety:

  • Assignment 1: Walk-through balls: score 30 x
    • Exercise 1: 20 sit-ups
  • Assignment 2: Front basket shots from movement: score 30 x. Change every 3 shots!
  • Intermediate assignment 2: 20 push-ups
  • Assignment 3: shots 6 meters sin around the basket with intermediate pass: score 30 x. Exchange after 2 shots So play in and get back.
    • Intermediate task 3: 30 squads
  • Assignment 4: penalty throws: 2
  • Intermediate task 4: 30 jumping jacks
  • Assignment 5: Back basket shots from movement: 25 . Rotate posts 180° if necessary. change every 3 shots.
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents an exercise:
    • Hearts: through-ball
    • Spades: penalty throw
    • Clubs: shot front side
    • Diamonds: shot back side
  • If they took a card, number is what the card indicates
    • For example, Hearts 4 = 4 through balls
  • Ace is 1 or 11 own choice
  • The first group with 50 points has won.
  • 2 people at a pole.
  • Each player has a color hat
  • Player 1 starts and has 2 attempts of 2 meters to score. If player 1 scores then they may move the hat 1 meter back.
  • Swap and then player 2 starts at 2 meters with 2 chances. Does player 2 score within the 2 chances then he may also move the hat back one meter.
  • Are missed within the 2 goal attempts then the hat goes 1 meter forward.
  • Whoever makes it to the 8 meters on the front and back first.
  • If a player has passed the 8 meters on the front then in the next round he goes to the 2 meters on the back. If this is missed then he goes to the 8 meters in front again.
drawing Parabola
  • Player red throws the ball to the blue player under the basket.
  • The blue player passes the ball to player white.
  • Player white then throws the ball deep behind the basket.
  • From the moment player red has thrown the ball to blue, he cuts around the basket to accept the deep thrown ball for the shot.
  • Player white may throw the ball deep immediately after receiving the ball.
  • It is up to player red to be ready in time.

  • Dotted line: ball lines - Black line: running line
drawing Shot variations with triples
  • Score 15 through balls without missing
  • Red plays to white and runs away diagonally to the back.
  • White plays back to red who shoots.
  • Blue catches, who then plays the ball back to white.
  • White plays through to red and blue pulls away diagonally at the posts, gets the ball from red and makes a shot.
  • White catches off, plays to red, and so on.

  • Score 15 swerve balls, keeping all 3 moving all the time. When the ball appears to be in possession of the rebounder, the next shooter steps away.
  • score 20 distance shots from movement and do this from all sides.
drawing Shot and core stability circuit
  • Start with 1 leg in the ladder, other leg in the ladder and then next to it the legs alternately out. Rhythm in-in_out-out.
  • A defender walks backwards in the opposite direction. After the ladder, take a through ball.
  • Jump forward over the hurdle with both legs and then sideways over the other hurdles, make a sideways move to the right, get the ball and score.
  • Go through the speed ladder with a ski move, at the end get the ball and shoot directly.
  • 2 hat forward, 1 hat back, make a run-through move, get the ball and play the declarer, who steps out.
  • 5 sprint back and forth between the two hats 2x, make a penalty throw.
We work with 3 or 4 teams and each exercise lasts 4 minutes.
drawing Running line 1
  • Player 1 is the attacker
  • Player 2 is the receiver
  • Player 3 is the forward
  1. Player 2 starts with the ball, who throws it to player 3 and then immediately runs to the basket, taking the catch.
  2. Player 1 runs simultaneously to the middle of the field where player 3 throws the ball back to player 1.
  3. Player 3 immediately runs to the short where the one becomes the server.
  4. Player 1 immediately throws the ball back to player 3 who is now under the basket.
  5. Player 1 makes an in out shot.
  6. 5-10 goals.
drawing Shooting waste race
Game:
  • Team stands in a row at basket 1.
  • Participant 1 starts shooting, then participant 2 starts shooting immediately.
  • If participant 2 scores before participant 1 then participant 1 is off and goes to basket 2.
  • Participant 2 joins behind.
  • If participant 1 scores earlier, she goes to the back.
  • Participant 3 joins the shooting. If she shoots before participant 2, then she joins at the back and participant 2 goes to basket 2.
  • This game continues on all four baskets until there is a winner on basket 1.
Agreements
  • You may interfere defensively, but not knock the ball away.
drawing Shotgun order changing declarants
  1. Under each post is a declarer with the ball. In front of each post stands a shooter.
  2. The shooters in front of the basket keep shooting until one of the shooters has scored two goals.
  3. When one shooter has scored two goals, all shooters move to the next post.
  4. All shooters add to the number of goals they have scored. When 1 shooter has scored 4 goals, everyone rotates again.
  5. The first shooter to score 10 goals wins.
Change-over: There is a change-over when one shooter has scored 2, 4, 6, 8 or 10 goals.
Afterwards the shooters become attackers and vice versa.
Let the winners, completed with the other highest scores, play a final.
drawing Shotgun
Per basket 2 teams of 2: (mark shot distance with cones)
  • Per team a declarator/rebounder and shooter
  • The aim is to score 5 times as shooter, then you earn 1 point for your team
  • When 1 of the 2 teams has a point, both teams switch functions and start again with the goal to score 5x
  • The team which has 3 points first, wins
Pay attention to the basic technique of the shot. Important to execute well. Often players have the tendency to shoot fast under time pressure.
drawing Warm-up with ball - shot
Series 1:
  • Walk-through ball without ball after tapping cone.
  • Dodge shot (left and right alternate).
  • Action inside;
    • Short handball and short chance (left and right alternate).
  • Throwing the ball from the basket with backspin; running to the back and turning quickly; passing the ball and taking evasive action for the shot.

PAUSE: 4 minutes of shooting in light movement.

Series 2:
  • Open left and walk through with ball
  • Open on the right and make a break for the shot (alternate between left and right)
  • Open left; basket comes out opposite; find and shoot
  • Open on the right; basket ends opposite; short-long and to the shot
Work alternately for 2 minutes.
drawing Warm-up with ball - shot
Series 1:
  • Walk-through ball without ball after tapping cone.
  • Dodge shot (left and right alternate).
  • Action inside;
    • Short handball and short chance (left and right alternate).
  • Throw ball from basket with backspin; run in behind and turn quickly; play ball and take evasive action for shot.

PAUSE: 4 minutes of shooting in light movement

Series 2:
  • Open left and walk through with ball
  • Open on the right and make a break for the shot (alternate between left and right)
  • Open left; basket comes out opposite; find and shoot
  • Open on the right; basket ends opposite; short-long and to the shot
Work alternately for 2 minutes.
drawing Shot drills: 5 - rounds
  • Shooting exercises:
    • 5 - rounds (turn around basket)
  • Round 1:
    • The shooter takes 4 shots of 3 to 4m from the front, back and sides of the basket. (clockwise).
  • Round 2:
    • Quick wide movements and pass (2 hands) on 3 meter. Pass 3 times and then shoot.
  • Round 3:
    • The shooter takes 4 shots from 3 to 4m from the front, back and sides of the basket. (counter clockwise)
  • Round 4:
    • Quick wide movements and pass (1 hand) at 6 meter. 3x pass then shot.
  • Round 5:
    • Starting at 1m from the basket, scoring = step back.
    • Miss twice in a row = change.
    • Who will score first at step 5?

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