Korfballexercises for u12
- You stand on a large field.
- You make 2 teams, 1 team stands left behind the line and the other team right behind the line.
- 1 big ball, lies in the middle of the field.
- Each player has a ball.
- They try to hit the ball from behind the line and roll it over the line of the opponent.
- After throwing you pick up your own ball and stand behind your own line again, and you start aiming at the big ball again, until the ball has crossed someone's line.
- Bottle football only throwing.
- For each player there is one bottle filled with water.
- You choose a teammate against whom you want to play and so put the two bottles opposite each other with a few meters distance. (The further apart they are, the more difficult).
- You try to knock over your opponent's bottle.
- If you succeed, your opponent must first take the ball and only then can you put the bottle back up.
- You win if your opponent's bottle is empty.
- There are a number of hats all over the field, in different colours.
- The coach calls out 'white', then all children must run as fast as possible to a white hat.
- There is one hat too little for each colour, so the child who is not standing at a hat has to do an assignment of his own.
- Examples assignment:
- Run a circle.
- Push-ups.
- Jump 5x as high as possible.
- Pull a sprint.
- Score 2x at the basket.
- You stand on a large field.
- You make 2 teams 1 team stands left behind the line and the other team right behind the line.
- 1 big ball, lies in the middle of the field.
- Each player has a ball.
- They try to hit the ball from behind the line and roll it over the line of the opponent.
- After throwing you pick up your own ball and stand behind your own line again, and you start aiming at the big ball again, until the ball has crossed someone's line.
- Stand with the team in a circle with one person in the middle.
- From the outside the ball is played inwards.
- When you pass, you run after the ball.
- From the centre, run after the ball to the outside again
- The ball must not hit the ground and is played around as quickly as possible
- If it does get to the ground, the person who threw the ball will take a penalty throw
- The rest of the team plays on
Variation:
- Alternating the preferred hand with the non-preferred hand
- Reduce or extend the distance to the centre.
- fast balls or airballs.
- with multiple balls
- Per basket 4 players, 2 attackers, 2 defenders.
- They compete with each other and the rules are changed a little bit each time.
- The attackers must score 2x. Intercept the defenders 2x the ball then there is exchanged
- same as above but now there may only be shot if there is at least 1x overplayed
- same as 1 but only allowed to score with an extended ball
- Defensive shooting is allowed, the catch is important to be able to continue attacking.
- etc. The trainer of each basket can make additions to these exercises, passing on these variations quickly is a must for concentration.
- Make 2 teams of 4 players.
- Hats!
- Gather between the 4 baskets.
- The attacking team gets the ball and can choose which basket to attack.
- This is to encourage them to look for free space.
- The other team follows, intercepts the ball?
- Then they choose. Do this the first 5 minutes.
- Then another variant.
- Divide all players over 4 teams. Each team gets its own basket and must defend it.
- If one team has the ball, they choose where to attack.
- Two baskets facing each other.
- Under each basket, a declarer with the ball.
- The players in the middle, divided in 2 groups, line up opposite each other.
- So that they can see both baskets. One row is attack, the other is defender.
- The first two players in the row duel each other.
- The duel starts when one of the attackers lets the ball bounce once.
- The attacker can decide which basket to attack to.
- The point of this exercise is to try to get free and score.
- After one turn the attacker joins behind the defenders and the defender joins behind the attackers.
- In between the attackers change.
2 persons per pole
- From the front a hat at 5 meter distance, on one side at 3 meter distance and one side at 1 meter distance. the back at about 4 meter distance.
- Number 1 starts shooting. Number 2 takes the catch.
- When number 1 has scored, he/she moves to the side and when he/she has scored again, we move to the other side.
- Score 4 times in total. If you succeeded then it is number 2's turn.
- If number 1 hasn't scored 4x after 2 minutes we change and train separately on shot technique.
4 baskets, 3 players at a basket.
- There is one person under the basket, one attacker far in front of the basket and one attacker also far in front of the basket.
- The attacker runs without the ball towards the basket, the attacker throws the ball towards the running attacker.
- The trick is to throw the ball in time for the attacker to catch it and then make a walkthrough.
- To keep the tempo up, the players keep changing.
- Attacker goes under the basket, attacker becomes attacker and person under the basket becomes attacker.
Points of attention:
- Change pace, do not only run but also surprise your opponent.
- Blocking, in the line of your defender.
- Movement of the body upwards, not forwards.
- you have 4 korfballs and
- under each basket there is one person with the ball.
- The rest of the players stand by the pawn in the middle of the field.
- the person who is standing by the pawn searches for a free basket and is going to take a walk-in ball and catches his own ball.
- the person standing by the pawn searches for a free basket and is going to take a run-in ball and catches his own ball. the person standing under the basket walks to the pawn and then searches for a free basket and is going to take a run-in ball as well.
- When the group knows how to make the through ball, they can start with the technique with resistance from a defender.
- Not only the pace of the run-up is important, but also cutting off the defender's running line.
- A player is standing near the basket.
- Two players stand next to each other at a distance of 6 metres.
- One is attacker, the other defender.
- The attacker starts for the walkthrough, but in the meantime the defender tries to defend.
- The attacker must try to cut off the run of the defender immediately after the start.
- This means that when the runner starts to the left of the defender, the runner passes the basket on the left side.
- The runner therefore crosses the running line of the opponent
per 2 or max 3 teams 1 basket
baskets in the middle of the hall
number 1 runs from the backline to halfway and gets the ball from number 2. Nr 1 sprints back to the backline. When the ball is thrown and caught properly, continue otherwise start again.
No. 1 sprints to the cone 2,5 meter before the basket, makes a penalty throw, sprints back to the backline.
When point is scored change function if not continue until point is scored.
Which team will have 6 points first?
Variant with dodge ball or walk through ball instead of penalty throw.
3 posts with baskets, 3 balls, 6 pawns. (at 5 pers. 2 poles 1 pole penalty throw practice at 8 points penalty throw won)
per basket 2 teams (1 catch 1 shoot).
First we explain what is important to pay attention to when making a walkthrough.
Pawns are placed from which distance the ball will be walked in.
The children make a pass ball in front of the basket and a pass ball behind the basket. If they both hit the ball, they earn a piping bag. Which team will have 4 bags first?
After that change the teams and function
Then the same but instead of through balls they play dodge balls.
necessary: 3 poles with baskets, 1 container with wickerbags and 1 container with ribbons, 6 pawns, 3 balls
All children are numbered 1,2,3 numbers 1 start running first, then 2 and 3 start when 1 is back.
- On the left side you run to and fro in the length of the hall.
- When you are back you run to a free basket and make a penalty throw in front of the basket.
- And you score from a distance of your choice from the back of the basket.
- Place the ball on the pawn in front of the basket.
- Then you go to the trainer for your 'salary' and you start again.
- You keep your pay in your own locker (A4 sheet with your own name).
- When there is no free basket, you run up and down the length of the hall one more time.
If you score a goal both times you have earned a beanbag. If you only score one goal you have earned a ribbon.
Who has earned the most after 10 minutes?
The team stands in a circle with one person in the middle.
The ball is played in from the outside.
You run after your ball.
From the middle back to the outside, also chasing the ball.
The ball must not come to the ground and you have to run as fast as possible.
If it does hit the ground then the person who threw the ball is going to take a penalty throwThe
rest of the team plays on
Variation:
- Alternate preferred hand with non-preferred hand.
- Shorten or lengthen the distance to the centre.
- Tight balls or curve balls.
- With several balls
2 teams
per team 2 poles opposite each other and at 6 meter from the last pole a loose basket on the ground.
Small chance on 1st pole; run to 2nd pole with ball penalty throw; from this pole throw 3 balls exactly in the basket on the ground.
After 3 unsuccessful attempts you may continue to the next post.
When the 1st is at the 2nd pole, nr. 2 may start.
Variation:
- don't score with the ball but run around the post without the ball.
- Increase or decrease distance between last post and basket on the ground.
- So no 1 is at the 2nd pole no 2 at the 1st pole. no 2 throws in the hands of no 1. no 1 has to throw 3 balls in the basket on the ground. After that keep changing until everyone has thrown 3 balls in the basket.
- The trainers have the children warm up in a fixed pattern (round or square).
- The children run behind each other with some distance between them.
- The child in front receives the ball from the trainer.
Variant 1
- While running, the ball is passed to the next person in line by means of a throw (short pass), the receiver passes the ball to the next person in line.
- The person in the back passes the ball back to the last thrower and the ball travels the whole route in reverse order.
- Emphasise technique where necessary and ask which form of passing is most effective.
Variation 2
- Similar to variation 1, but now the ball is passed backwards without looking (i.e. by feel).
- The emphasis now is on catching and uncatching the ball.
- The last player in line to receive the ball sprints with it to the front to start a new round.
- So there is always someone else in front.
Extension
: To make it a bit more difficult, you can appoint 1 or 2 defenders who make it more difficult to throw and try to intercept.
The trainer tells the children to warm up in a section or around baskets. It is important that the children don't run too fast, because it is warming up.
When the muscles are warmed up, the trainers can add variation to the exercise. At a 'Yes' or whistle signal from the trainer, the children must respond.
Variations you can introduce:
- Changing the direction of running
- Sprint for a few seconds
- Walk sideways
- Cross pass
- Tapping the ground (followed by jumping in the air)
! All kids together
The children form a long snake and start to run after each other. Meanwhile the trainer changes the exercises by calling out: hop, lift the knee and so on. After all exercises the person in the back gets the assignment to catch up with the whole group by sprinting. When she arrives at the front she is the first one and runs on in a steady pace.
! Extra exercise: To add a fun game element, put one person in front of the snake. This person has to try to touch the tail of the snake by making an action. The snake must keep moving and try to make a block, so that the tail will not be touched.
Explanation:
- How should I run to get the ball from defense to offense?
- How to set up an attack?
- Coaching each other.
Practicing:
- Throwing deep balls.
- Throwing bigger distance.
- Dealing with opponents who are taller.
- You put 4 cones at 8 meters distance from each other.
- You sprint from the starting line to pawn 1 and do 5 burpees.
- Then you sprint back to the starting line and do 5 squats.
- Then you sprint from the starting line to pawn 2 and do lunges back to the starting line.
- Then you sprint from the starting line to pawn 3 and do 10 abdominals.
- Then you sprint back to the starting line and do 5 squats.
- Then sprint from the starting line to pawn 4 and tap the ground and jump up and stretch all the way. Do this 5 times.
We do this exercise 3 times.
We are going to explain again what exactly the rules and progression of 8x8 is!
- 2x 12,5 minutes and then switch from offense to defense or from defense to offense.
- Stay in your section and do not run to the attack or defence.
Make two sections and let the leader Kyra do her job. Just like a match. And then explain some extra things about being a captain.
- Go to the referee after the match to thank him for blowing the whistle.
- After the whistle, walk to the halfway line and shake hands with the other captain, the coach of the other team and the referee and wish them a good game.
- Choose the side to attack.
- How to warm up and shoot.
- Steering the team to set everything up.
And finally we will play a game!
Pole 1
Take a walkthrough
Pole 2
Take a dodge ball in front
Pole 3
Take a through ball
Pole 4
Take a dodge ball at the back
When everyone has been there, they swap with the one under the basket and then they get to run around.
Counting!
Ball skills
- Each child gets a ball
- The children imitate the exercises given by the trainers
- You spin the ball around your belly
- You bend your knees and make an 8-move through your legs with the ball
- You stand up straight and throw the ball from one hand over your head to the other hand (width or length)
- You lift your knees and in the meantime you make 8-movements through your legs with the ball
- You repeat these exercises a number of times
A nice variation of the ordinary game of tag.
You have a cat (the ticker) and you have mice. The mice have ribbons in their back trousers. This is like the tail of the mouse.
Make sure that the tail is hanging out quite a bit, otherwise the cat can't catch them.
The mice run away and the cat will try to grab all the tails. When the tail is taken away from the mouse the game is over and she can sit on the side of the road.
Variant: If the mouse's tail is picked up, the mouse can help the cat and becomes a cat.
If you have a large team you can start with 2 cats.
In brief: exercise in free running with foursomes.
Organization: Foursomes each get a square area of about 20 by 20 meters. This area is divided into four equal squares. One player stands in each square. Per foursome one ball.
a ) The players play the ball to each other in random order. They each stay in their own square. The ball may not come on the ground. Before receiving the ball, they must have made a running-around move.
b )The ball is played around. Before receiving the ball, the players must have made a neighbourhood move (in-out move), with the last move going in the direction of the player with the ball.
c ) The ball is played around the other side. Now you have to throw with the other hand as well. To whom shall I throw now?
d ) Like b., but now the players walk away from the ball after the move to the side (in space). Also this in the other direction.
e ) In each square comes a defender. The attackers must pass the ball to each other and are not allowed to leave their own section. The defenders only make passing the ball difficult, they allow the ball to be passed to them. After a few minutes the players change tasks.
f ) As e., but now the defenders can work 100 % to try to intercept.
g ) As e., but now the attackers may only place the ball on fellow players who run into the space.
h ) As e., but the attackers may only play to players who are coming towards the ball.
i ) Like e., but now the attackers get a point if they can play 10 times together. When the defenders intercept the ball, it's their turn.