Korfballexercises for u14

Execution
  • Set up the situation twice. The first obstacle is a speed ladder. Move sideways through the ladder by standing with two feet in the ladder and one foot outside the ladder.
  • Next, you will encounter three hurdles that increase from low to high. Jump over these hurdles.
  • On the way, take a small bag from the bucket. Which team can get all the bags to the other side first and then sprint as a team to the other side first? The final sprint can only begin once the last bag is in place!

Objective

  • Be the first to make 20 running-in shots.

Execution

  • The players are divided into groups of 3 or 4 people.
  • Start at the three hurdles and jump over them, beginning from the left.
  • Go back and forth over the hurdles.
  • Run in a slalom around the cones.
  • Tap the markers.
  • Follow with a running-in shot at speed.
  • Try to take the running-in shot calmly despite the fatigue.
  • Who maintains ball control and wins the game?
drawing Conditioning training with running-in shots
Execution
  • Two players stand in the attack zone, one with the ball.
  • The attacker with the ball passes it forward and retrieves it again.
  • Then the attacker turns in for the shot.
  • The rebound player runs in from the back.
Repetitions
  • Each person runs in 5 times from the left.
  • Each person runs in 5 times from the right.
Important
  • Perform the repetitions consecutively to get a good feeling for turning in and shooting.
  • The rebound player must time well.
  • Run at the right moment, namely when the shot is taken, to be in the correct position for the rebound.
drawing Sideways passing and rebound timing
Execution
  • The players run around the circle.
  • Inside the circle, there are several balls, one fewer than the number of players.
  • When the trainer shouts "YES", the players grab a ball as quickly as possible.
  • The player who scores two goals first wins.
  • The player without a ball continues running until someone finishes shooting.
Setup
  • 1 attacker and 1 defender stand in one quarter of the field.
  • The other 3 attackers and defenders also stand in their own quarters.
Rules
  • Attackers may only stand in one box, together with their defender.
  • There may never be two attackers in one box at the same time.
Execution
  • Play 4-0 and switch boxes after each pass by the player who threw the ball.
  • Optionally expand to 3-1 if it is too challenging, by setting up a rebound or a feed, for example.
drawing Box game 4-0
Setup
  • Divide the players into two teams.
  • Create two zones around the korf for shots from the outside.
  • Each game requires 3 or 4 balls.
  • Shooters stand outside the zone and each team has a rebounder inside the zone with the opponent's shooters.
Execution
  • The shooters attempt to shoot from outside the zone to score a certain number of goals as quickly as possible.
  • Rebounders catch the ball and pass it to their teammates in the other zone.
  • The team that first reaches the agreed number of goals wins.
Rules
  • Rebounders may not leave the zone, and shooters may not enter it.
  • The rebounder must quickly assess where the balls are coming and efficiently pass them to teammates.
drawing Shooting in two zones

Duration

  • 30 minutes

With Pairs and 5 Baskets

  • Players numbered 1 receive 3 cones
  • Players numbered 2 receive 2 cones
  • Players numbered 3 receive 1 cone
  • Continue until all cones are distributed

With Trios and 3 Baskets

  • Players numbered 1 receive 2 cones
  • Player numbered 2 receives 1 cone
  • Continue until all cones are distributed

Exercises

  • 8 running-in shots: Cone at 7 metres in front of the basket. Switch after each running-in shot.
  • 4 evasive shots to the right: Cone at 6 metres. Change roles after shooting twice.
  • 15 small chances: Shoot in turns.
  • 4 evasive shots to the left: Cone at 6 metres. Change roles after shooting twice.
  • 6 half-turn shots: Cone at 4 metres. Switch roles after each shot.
  • 6 distance shots from behind the basket: Cone at 4 metres behind the basket. Change roles after shooting twice.
  • 5 free shots to the right: Cone at 2.5 metres. Change roles after shooting twice.
  • 10 penalty shots: Cone at 2.5 metres. Switch roles after each shot.
  • 5 free shots to the left: Cone at 2.5 metres. Change roles after shooting twice.

Execution

  • Place the cone at 5 metres. If you score a goal, you may steal a cone from another group.
  • You only shoot again when your partner is back at the basket to rebound.
  • Switch roles every two shots.
  • Continue until a group has no cones left.
Setup
  • Position the posts in a triangular formation.
  • At each korf, there is a person with a ball acting as a fixed passer.
  • The remaining players stand in the middle near the two hoops.
Execution
  • From the middle, take a run-through shot at one of the korfs.
  • You may never go to the same post twice in a row.
  • Always place a foot in one of the hoops to proceed to the next post.
  • The goal is to score five times as quickly as possible.
  • If successful, stand in one of the hoops. This hoop can no longer be used by others to move to the next korf.
  • Then switch passers and start again.
  • Halfway through the exercise, switch to evasion shots.
drawing Run-through and evasion ball competition
Explanation
  • Divide the group into pairs. Each pair has a ball and a basket with four cones.
  • Set up the field as shown in the diagram.
  • Player 1 starts at the cone in front of the basket, player 2 is the passer.
  • Player 1 begins with a lateral line and then accelerates sharply for the running-in shot.
  • After the running-in shot, player 1 stays near the basket, moving for a short chance.
  • Finally, player 1 makes a deep line for the distance shot.
  • Afterwards, player 1 switches with player 2.
Execution
  • Make it competitive by assigning points to the different goals.
  • Running-in shot and short chance count for 1 point, the distance shot for 2 points.
  • Three successful attempts in one turn gives 5 points.
  • Failing to score results in a deduction of 1 point.
  • Who scores 25 points first and which post has both players reaching 25 points first?
drawing Warm-up with ball in trios
Setup with 4 Players
  • Each player stands 5 meters from the korf at their respective marker.
  • Players in a team are positioned diagonally opposite each other.
Execution
  • One player has the ball and shoots at the korf.
  • The remaining players engage in the rebound duel, including the shooter.
  • The team that wins the ball is allowed to attack.
  • A maximum of 2 opportunities per attack.
  • Whoever reaches the agreed number of goals first wins.
Variant with 3 Players
  • The player who catches the ball forms a team with the shooter.
  • 2 versus 1 situation to attack.
  • Rotate after each attack.
drawing Rebound duel with teams
Setup
  • The attacker and defender are ready in front of the korf.
  • The passer is positioned under the korf with the ball.
Execution
  • The defender shifts towards the korf.
  • Play one-on-one until an attacker scores.
  • The defender always tries to be near the ball.
  • The korf of the defender who concedes a goal receives a penalty point.
  • The defender returns to their own korf.
  • Move to the next position.
drawing Individual duel with defender
Execution
  • Children stand in a line and run in a circle.
  • When the coach calls the name of the player at the back, this player sprints to the front.
  • Example: Player Red goes to the front.
Extra
  • Jump: All children jump in place.
  • Ground: All children touch the ground.