Korfballexercises for u17
- 2/1 Running after passing (shooting to score, not because you are free)
- A small square around the basket. In this square, two players must attack and pass continuously. After each pass the player is in motion.
- 3/1 idem
- 3/1 Crossing after passing.
- After each pass, the thrower crosses with the player who did not receive the ball, so they change positions.
- 3/1 Same as above but make sure that, as soon as you receive the ball, you are ready to shoot. If you are in a good position and have caught the ball well, you may shoot.
- 3/2 Shoot, move and cross.
- 3/3 Shoot, move and cross.
- 3/3 Shoot, move and cross with a pass.
- Make sure there is a pass in front of the basket so there is a possibility to shoot.
- 4/4 All of the above actions but now with a good rebound, but this one does not stay in position.
- 4 corrals in a square, four players start from the middle to score: - 10 walkthroughs
- 10 walkthroughs
- 8 neighbourhood balls
- 10 passing balls with ball (indicated from the basket)
- 8 dribbles (indicated from the basket)
- 10 dribbles (the players start with the ball in their hands and when they reach the middle, they throw the ball to the basket where they are going to)
- 8 dodge balls (players start with ball in their hands and when they reach the centre throw the ball to the basket they are going to)
- We do a regular 1 against 1 duel of 80 seconds,
- with 40 seconds under light pressure (so the attacker doesn't have to change much speed)
- and 40 seconds under full pressure.
- The defender will sometimes deliberately make a defensive mistake in the first 40 seconds:
- he gives the attacker some space for the shot. The attacker has to take advantage of this by passing the ball in time.
- After 40 seconds you blow your whistle and the attack will start under full pressure.
- Boxes together near a basket, 1 attacker, two players with the ball in front of the basket at 7 metres, one player defending the players in front of the basket.
- The players in front of the basket make a dodging move (using a lot of acceleration of course!) and the defender follows the player.
- The dodging player tries to pass the defender with the ball. The defender is only trying to defend the ball, not the pass! Does the player with the ball pass the defender? After 1 minute the defender changes.
- 1 basket, below it a duo of the same sex in the lead.
- Two attackers in front of the basket and two defenders.
- Two players at the side (same sex as attackers).
- The attackers attack for a minute and a half, they may double with each other or with the attackers.
- With regard to the declarer, the following rules apply: after having doubled with the attacker(s), the declarer must spin.
- Unless a shot can be fired at that moment, in which case the shot must be waited for.
- The moment the attackers double up with each other, they must roll.
- We use again the four baskets in a row, the pawns are now at 10 metres right in front of the basket, there are four attackers (of which two are trainers) and three pairs (each pair has an attacker and a defender).
- The attacker will try to score a walkthrough ball on each basket under pressure of the defender, always starting from the pile.
- Attention: the attacker has to stand still at the pile (wait for a moment), after a walkthrough on one basket it is of course not allowed to walk through to the next basket for the walkthrough.
- The defender defends the walkthrough ball within arm's length (near the pylon).
- Which attacker will score 5 balls first?
- Change function after each round around all the baskets.
- The attackers run one lap less because they only change after the first player has five balls in his hands (let players who already master the walkthrough run one lap less or do three laps so that at least every pair of players runs two laps).
- Four posts in a row.
- One pylon in front of the basket at 8 metres.
- The players start walking from the pile, after which they continue to the next basket via the pile in front of the basket.
- When they arrive at the last pile, the player walks behind the baskets to the first basket.
- The ladies and gentlemen walk separately and both walk two minutes.
- Overtaking is only allowed behind the basket!!!!.
- Do not place the baskets too close to each other.
In short:
- Shooting exercise (-game) in which shots are made from different sides of the basket.
Organisation:
- Per basket one pair with one ball, or in case of lack of sufficient baskets 2 pairs with one ball each.
- At each basket, four pawns or other markers:
- 1 in front of and 1 behind the basket and 1 to the left and 1 to the right of the basket, always at about 6 metres distance.
- One of each pair starts under the basket.
- The other one's task is to score a goal as quickly as possible from each cone.
- After that, they will switch functions.
- Which pair will be quickest to complete their 'journey around the world'?
Variation:
- The distances can be made larger or smaller. Or: score 2 goals with each pawn.
Variation:
- Instead of shooting from standstill, you can also shoot from movement, or simply: take evasive balls.
- We put the pawns 10 meters apart in a square.
- Then they sprint at full 100% for a few seconds.
- They start with:
- 15 second full sprint.
- 30 second rest.
- 30 second full sprint.
- 1 minute rest.
- 45 seconds full sprint.
- 1 minute rest.
- 60 seconds full sprint.
- 1 minute rest.
- 45 seconds full sprint.
- One minute rest.
- 30 seconds full sprint.
- One minute rest.
- 15 seconds to full sprint.
END!!!!
- 15 second full sprint.
- 4 teams at a pole, ball is played around (not too long) until someone goes for the catch.
- by this movement there is a hole in the 4-0,
- That hole is filled by a player who will then take a shot.
- After the rebounder has caught the first shot, he/she will immediately look for a free team-mate at the back of the game.
- this is how 'the second chance' is created.
- rebounder stays standing and catches the ball again, plays it off and moves away from the post himself.
- It is important in this exercise that all four players are on the move,
- When the first player takes a shot, the player at the back of the net must already be freeing themselves and getting ready to take the second shot.
In short: exercise with the emphasis on turning away from the opponent.
Organisation: Each team of five or four players has a ball and an area of about 20 by 20 metres. The players are numbered.
a ) Number 1 is attacking, number 2 is defending and numbers 3, 4 and 5 are playing together with the attacking player. Everybody can move freely through the area. The attacker always gets the ball back from numbers 3, 4 and 5. The defender's task is to intercept the ball. Can the attacker manage not to lose the ball a single time? The ball may not fall on the ground either! After about 30 seconds the players change tasks: number 3 attacks, number 4 defends, etc. until everyone has been attacker and defender once.
If necessary, extend the task next time:
b ) As a., but give the instruction that the attacker always has to turn away from her defender: that way she can both pass and receive the ball back easily. I call this: 'cutting and turning', others call it 'keeping your opponent on your back'.
c ) As a., but now the team-mates 3, 4 and 5 stand still in a triangle with a distance of about 15 metres. This makes it more difficult for the attacker.
d ) It becomes even more difficult if the attacker is instructed to pass the ball to the other players in a fixed order. She now has to run in circles, so that the defender knows exactly where the ball will go, or where the attacker wants to run to. Many balls will now be intercepted, or at least touched.
e ) Again part c. Show that the attacker has an easier time of it now because of the freedom of choice By turning away from her opponent, she creates a sea of space for herself!
- Put all the poles in a row with a hat in front at 10 metres (whatever is suitable for the children).
- The children start at the hat and touch the ground and jump up (stretching all the way) 5 times.
- Then they make per pole (per pair) 5 balls.
- So for every through ball they have to jump 5 times and then make a through ball.
- When they are done with that, they do 5 jumping jacks and make 5 dodges.
- Then finally they have to hit 5 penalty shots per person.
- You can add your own exercises to make the relay longer or more difficult.
- As the trainer, walk around and encourage the children.
- The whole group walks around the yellow lines of the field in a line.
- When the trainer calls 'yes', the person at the back of the line starts to run in front of the line as fast as possible.
- The children do this by pulling a sprint.
Options:
- The children run after each other around the yellow lines in a line.
- The person at the front of the line can do what he wants for example: heels buttocks, sprinting, lifting knees etc.
- When the trainer calls 'yes' the person at the back of the row starts to walk as fast as possible to the front of the row and can choose what he wants to do. It must be something other than normal running/jogging, it may be sprinting.
- At pawn 1
- touch the groundtap the ground, jump up and stretch all the way. We do this ten times.
- RUN TO THE FIRST POST.
- Pole 1
- then you take a shot at pole 1
- RUN TO THE SECOND POLE.
- Pole 2
- 5 sit ups.
- RUN TO POLE 2.
- Pole 2
- Take a run through at pole 2.
- We do this 5 times
- but each time change under the pole.
- Basic is the same as dynamic attack part 1,
- however, after the rebounder has caught the first shot, he/she will immediately look for a free team-mate at the back of the game.
- in this way, 'the second chance' is created.
- rebounder stays standing and catches the ball again, plays it off and moves away from the post himself.
- It is important in this exercise that all four players are on the move,
- When the first player takes a shot, the player at the back of the net must already be freeing themselves and getting ready to take the second shot.
In brief:
- Shooting exercise (-game) in which shots are made from different sides of the basket.
Organisation:
- Per basket one pair with one ball, or in case of lack of sufficient baskets 2 pairs with one ball each.
- At each basket four pawns or other markers:
- 1 in front of and 1 behind the basket and
- 1 left and 1 right of the basket,
- always at about 6 metres distance.
- One of each pair starts under the basket.
- The other one's task is to score a goal from every pawn as quickly as possible.
- After that, they will switch functions.
- Which pair will be quickest to finish 'the trip around the world'?
- The penalty throw can be practiced immediately in its entirety.
- The pressure of having to score at the penalty box can be imitated in different ways:
- Scoring ten in a row, counting again if missed.
- Which group will have the highest number of penalty throw, score 2 points and miss 1 point,
- who is the first to have 20 points,
- which player scores the most in 10 attempts.
- This exercise is all about technique.
- Also in the game only the technique is decisive whether or not a player scores.
- There is no time factor or defender.
- Set up the exercises so that it is not the time that is important, but the efficiency.
In short: practice various forms of the shot in a fun competition format.
Organisation:
- Each group has a basket and a ball, the baskets should preferably (but not necessarily) be arranged in a circle or rectangle.
- The number of people per group is less important (all groups should be about the same size).
The first assignment for the groups is:
- score 10 goals with a walkthrough.
- When you are done, the creator of the last goal goes to the trainer to get the next assignment.
- Which group will have completed all assignments first?
The trainer walks around in the mean time,
- giving encouragement or correcting here and there.
- He has a piece of paper with a list of assignments.
- When someone comes to get the next assignment, first ask him which assignment he just did (it can vary a lot after a while) and then give the next one.
- A sample list:
- 10 passing balls,
- 15 penalty shots,
- 10 shots from 5 meters,
- 10 through balls from behind the basket,
- 5 dodge balls next to the post,
- 5 shots from 4 meters behind the basket,
- 5 small chances with 1 hand.
- Everything is possible of course, a lot of momentum comes when the number of goals to be scored is kept small.
In brief:
- Practicing various forms of the shot in a fun competition format.
Organisation:
- Each group has a basket and a ball, the baskets are next to each other.
- The first assignment for the groups is: score 10 goals.
- In the meantime the trainer walks around all over the place, giving encouragement or correcting here and there.
- He has a piece of paper with a list of instructions.
- If someone comes to get the next assignment, first ask which assignment has just been completed (this can vary considerably over time) and then give the next assignment.
Tasks:
- Make 10 goals, in front of the basket.
- Throw over 15 times with 2 hands.
- Scoring 8 goals, behind the basket
- Pass the ball 15 times with 1 hand.
Start by discussing defenses. Why do we do it? How do we do it?
In short: starting exercise for defending, where everyone has to follow the movements of the trainer.
Organisation: The players are spread out in the room with a distance of at least 4 metres between them. Everyone stands facing the trainer, who is about 8 metres in front of the group.
a) The trainer walks at a steady pace towards the group. The players must now walk backwards at the same pace, so that the distance to the trainer remains the same. After about ten meters, the trainer stops and walks backwards away from the group. The players also have to stop and walk forwards. The trainer gradually increases the pace and makes sure to walk forwards and backwards at different distances.
b ) As a., but now the trainer walks at a steady pace to the left, the players walk to the right. This way the players walk continuously alternating to the left and to the right, over ever changing distances, at an ever increasing pace.
c ) As a., but now it is important that the players react as fast as possible. The distance between the players should also remain the same. The tempo is high.
d ) Like b., but also at high speed and with a quick reaction. The trainer can verbally support her movements to encourage: "to the left, to the right, faster, yes, good girl! A nice variation that requires more concentration of the players: occasionally shout 'to the left', and then deliberately walk to the right! The command was: follow me, so the players have to follow the movements.
e ) The trainer now walks alternately in 4 different directions, which the players have to follow (combination of c. and d.). The pace is quite high. In principle, this is already a normal defensive exercise. Especially if we move on to f:
f ) As e., but the trainer brings clear tempo changes to her running. She usually runs at a steady pace, but occasionally there is a significant acceleration The players have to react to it immediately! Variations: It may happen that the trainer gets tired herself during this exercise. Or she may have forgotten her korfball shoes (of course it's a shame, but it can happen), or she may be injured. Then there are two solutions possible:
1 ) Not the trainer stands in front of the group, but one of the players, who has been explained the intention beforehand by the trainer. Many (especially children) will find this fun to do. The danger is that there will be more 'gossiping'.
2) The trainer stands in front of the group and indicates with her arms what has to happen: if the left arm is stretched out, the group has to walk to the right, if the arms are brought backwards with a beckoning movement, the group has to walk forwards, etc. The tempo changes are indicated by the trainer. The trainer indicates the changes in pace verbally: 'calm walk,.... And now a little faster, .... pace! ... and again calmly ....'
Tapping or blocking the ball is, just like blocking the shot, largely a matter of feeling. That is why it is important to perform the same exercise against a different opponent. Because this person throws differently, the exercise will be completely different.
- You line up in front of the basket at about 5 to 6 metres,
- The two people who are in front get a ball.
- The goal of this exercise is to shoot each other.
- The person behind you can shoot you, by scoring before you do.
- But if you score before the person behind you, the next in line gets the ball and they can shoot the person in front of them.
- When you are shot, you get out of the line and stand aside.
- You may not disturb each other, you may not walk with the ball.
- This goes on and on until there are 2 people left.
- If the last 2 people are left and the person at the front of the line and scored must then go back in the 'row' and he/she can shoot the person in front of him/her again.
- And so you go on until there is a winner.
- The whole group walks a circle around 4 baskets.
- When the trainer calls 'yes', the person at the back of the line goes to the front of the line as fast as possible.
- The children do this by doing a sprint.
After that/ alternation
- Heels and buttocks, sprinting, lifting the knees etc.
- When the trainer calls 'yes', the person at the back of the row starts running as fast as he can and then he can choose what he wants to do.
- It must be something other than normal running/jogging, it may be sprinting.
- Goal; to practice condition / tempo change in running
In short: a lot of shooting practice with a lot of running. (STRESS on learning to shoot on one leg at the end of the season plus stepping out with a throw).
Organisation: The baskets are placed in a square The number of baskets is very precise: aim for 5 baskets per 10 players.
a ) The players start at each basket, one person stands under the basket and the other person stands in the hoop in front of the basket with the ball, shoots on twolegs and goes on to the next basket.
changing: on time
in case of uneven numbers, run again or catch again.
b ) As a., but now with the assignment: Who will score 3 goals first?
c ) Like a., but with the assignment: pull one leg out of the hoop and the other leg up.
(for the ones who write with the right hand out of the hoop, SHOCK ON THE AIDE TRAINERS HERE TO HELP THEM)
d ) As a., but there is an 'over-taking situation': the runner from the circle, after having received the ball, plays the ball back to the declarer who started away from the post
(THE DECLARER STEPS OUT OF THE HOOP WITH ONE LEG TO THROW). The original declarator must try to score from this start. (NOW the one who shot the ball runs to the next corner).
change ; on time, or who scores 3 points first
training f1 and f2
number of baskets: 5
number of players:10
hats:all
hoops:5
warm-up
Make a square of hats or baskets.
- In the middle put balls (1 less than the number of players).
- The players walk in circles around the hats
- At the whistle they run in and try to get a ball
When you have a ball you may make a shot attempt (penalty throw distance, at pylon or in the hoop) and if you score you have a point,
Variations:
- keep doing it, who's first at 3 points
- Shoot in front of the basket.
Walk backwards/sweep arms/shake buttocks.
- At every new round one ball less in the middle. The players who did not get the ball keep on walking or waiting.
Note : it's not about running fast, as long as they keep moving.
In short: practise passing the ball from difficult situations.
Organisation: three or four teams per basket, one or two people under the basket, two in front of it. After marking the ball, walk forward to make a fastball, i.e. turn around.
(a ) Bouncing balls, indicated by a bounce.
(b ) Signalling too late: take overhead walkthroughs.
(c ) Signalling too late: the runner runs (left or right) past the basket and raises the ball more or less sideways or diagonally backwards.
(d) Late tagging: the runner runs along the near post and flings the ball over the head into the basket with one hand.
(e ) Marking too late: the ball is taken in the jump.
f ) The ball is passed too early: a 'long pull' must be taken with a long moment of suspension in the movement.
g ) The ball is not thrown in but rolled (can also occur in matches when the ball is knocked out of hands, or after an unsuccessful bouncing ball for example).
h ) the ball is indicated from the side, after which a through ball follows
simple running exercises for warming up, in which concentration and reaction also play an important role. Organisation: Pairs in an empty, marked out space.
Walk behind each other in a steady pace, criss-crossing the whole room. Number 2 follows every movement of number 1 as fast as possible, keeping about 1 metre distance. After a while change.
As a., but now the front runner tries to lose the back runner by sudden feints and/or tempo changes.
As a., but now other movements are also allowed: cross passes, jumping, lying down quickly and getting up again, etc.
Variations:
- Perform the same exercises with music
- Do the same exercises in groups of three or four. In this form, 'comical' situations will certainly occur now and then. It doesn't have much to do with korfball then.
- No more pairs: everyone walks freely through each other. The players walk towards each other, feint and then pass to the left.
- Like d., but now passing on the right
- Like d., but now they turn around each other and walk back.
- Special exercise for getting used to the hall: walk criss-cross through the whole hall, but not touching any line. Especially in halls with a lot of lines on the floor this is a good and fun exercise to get the 'contact with the hall' back in the legs.
- Like g., but now keep walking on the lines.
Divide the players among the baskets. Put 2 pawns about 7 meters in front of the basket and about 5 meters apart.
When 4 players per basket:
- 1 attacker under the basket
- 1 rebounder
- Other player(s) at the top of the pawns.
- Ball starts with the player(s) at the top
Player at the top of the pawn passes the ball to the declarer, walks towards the second pawn and receives the ball from the declarer in the run (and on the outside hand). Player makes a run through after changing hands (important that the player first points to the basket - shot threat - before playing the ball inside with the hand change). Rebounder catches the ball.
Passing on: player who took the pass becomes rebounder, rebounder becomes attacker and attacker goes up to make the pass.
Put a basket in front of each pair. Make sure they are lined up and that there is space on both sides for them to run through. Place a pawn at both sides at 8-9 metres.
- One of you starts under the basket with the ball, the other near the pawn.
- You run to the basket, get the ball and make a pass.
- Then you run to the next pawn to make another pass ball.
Continue until someone has scored a certain number or work with a time limit.
When this is the case, the declarer and the taker switch.
The handler must of course make sure that he has caught the ball again in time to signal the next pass.