Soccerexercises for technique defense
Objective
- Defenders attempt to intercept the ball quickly.
- The play starts with number 6 passing to the goalkeeper.
- The goalkeeper plays directly to number 2 or 4.
- When number 2 or 4 receives the ball, the blue team begins pressing and tries to prevent the penetration pass.
- The red team can "score" by making a penetration pass to number 6, who is allowed to move across the full width within his designated zone.
- The blue team can score in the large goal.
- Number 2 and 5 of the defending team apply immediate pressure on the ball.
- Number 9 of the defending team directly covers the line of the ball.
- Number 4 of the defending team steps directly onto number 5 of the attacking team.
- Number 6 of the attackers moves with the ball and participates in the play.
Game Progression
- Players play a match, for example, 8 versus 8.
- When a goal is scored, the goalscorer must take a cone from behind the goal and add it to their own collection.
- The team that first removes all the cones from a goal wins the match.
Field Setup
- 2 large goals
- Play in a formation of 4 against 4, 3 against 3, or 2 against 2.
- Players may touch the ball a maximum of 2 times.
- The ball may be controlled, but must then be played on in one touch.
- After a goal or when the ball is shot over the line, possession goes to the other team.
- Scoring from your own half is not allowed.
- A player must always be passed before the ball can be played on.
- If this is not adhered to, the opposing team receives a free ball.
Setup
- Distances between cones: 10 metres long by 6 metres wide.
- Goals: Distance depends on age group.
- No bibs needed, as it is one-on-one.
- Red dribbles into the area and plays the ball to Blue.
- Blue tries to score on Red's goal.
- If Red intercepts the ball, they score on Blue's goal.
- After a goal or if the ball goes out of the area, join the queue at the opposite side where you started.
- Defence: Ensure you stay between the opponent and the goal. Be patient, bend your knees slightly, and stay on your toes.
- Attack: Maintain speed in your play. Once you stop, you are easy to defend. Unbalance your opponent with body movements. Tap the ball past your opponent and accelerate. Try to keep your body between the opponent and the ball.
Formation and Objective
- Game form with attack against defence in a double diamond, 8 vs 8.
- Attackers attempt to score in the large goal.
- Defenders try to take the ball and play it back to the starting point.
- Field dimensions: 30 x 30 metres.
- The ball starts with player 10, who dribbles in.
- The goalkeeper, player 3, and player 9 are already in their positions.
- As player 10 departs, players 7 and 11 join in.
- Player 10 then plays to player 7, 9, or 11.
- From the first pass, players 2 and 5 join the defence.
- The attack ends with a goal, a ball over the end line, or when the defence gets the ball back to the starting point.
- After the attack, rotate or substitute, depending on the number of available players.
- Maximum 2 touches per attacker per attack.
- Maximum 5 passes until a mandatory goal attempt.
- Maximum 3 passes until a mandatory goal attempt.
- At least 2 triangles per attack.
- At least 2 double passes per attack.
Organisation
- Play 6 versus 5 plus goalkeeper.
- When the team that must score on the large goal loses the ball, they must defend five small goals.
- Switch sides after 15 minutes.
- If the attackers of the triangle team lose the ball, this can quickly result in a counter-goal.
- Players who do not defend enough in competitive matches may find this game format less enjoyable.
- Ensure you mark your man on time.
- Do not rush in.
- Mark on the correct side.
- Pay attention to your posture during duels, bend your knees.
Field Setup
- Goalkeeper with defenders at the goal (near post and far post).
- Other defenders may take a free role.
- Attackers position themselves mainly at the far post.
- The player taking the corner kick passes with a strong ground pass to a teammate nearby.
- The teammate shoots the ball directly at the goal.
- Defenders attempt to block the ball.
- If the ball goes out, a new corner kick is taken.
- If the goalkeeper catches the ball, a new corner kick must be taken.
- Defenders must block the ball.
- If the goalkeeper catches the ball, attackers must immediately retreat to the midfield.
Objective
- Practise switching sides during a match.
- Quickly transition from defending to attacking.
- Set up the goals with different coloured cones.
- Adjust the field size as desired, depending on the number of players.
- Form two teams; playing with a numerical disadvantage or advantage is possible but not necessary.
- Emphasise teamwork, not individual scoring.
- Start with a passing round, then call out a colour of a cone and they must score there.
- Continue scoring at that goal until a new colour is called.
- Begin with a new colour every 30-60 seconds, increase the pace if it goes well.
- Add an extra dimension by passing the ball in from the side when the ball is out.
- Players must come to the ball, otherwise the ball is not played.
- Adjust the level of difficulty to the team's level.
Rules of the Game
- The players play 4 versus 4.
- In the attack, the players must first pass the ball to each other 2 times before they are allowed to score.
- After a period of time, this can be expanded to 3 passes.
- When the ball is intercepted by the opponent, the counting of the passes must start again.
- Scoring is not allowed if there have not been enough passes.
Objective
- Teams attempt to score on the goal with the goalkeeper.
- Teams must first earn the right to attack by making a pass with the trainer on the other side of the field.
- There is continuous transition between attacking and defending.
- Players must be alert and coach each other on actions and positions.
- In the event of a goal kick or when the goalkeeper has the ball, the goalkeeper plays to the team that was last defending.
- After a goal, the trainer immediately plays to the team that conceded the goal.
- Minimum width: 25 metres.
- Minimum length: 40 metres.
- Preferably play in a numerical disadvantage or advantage situation.
Game Principle
- Upon losing possession, the team must immediately apply pressure on the ball.
- The objective is to regain the ball as quickly as possible.
- The red team plays in possession of the ball.
- The yellow team attempts to take the ball away.
- If the yellow team gains possession, they try to score immediately in one of the four goals.
- The red team must prevent this by applying immediate pressure.
- The field is small to encourage quick attempts on goal.
- Observe whether pressure is applied upon losing the ball.
- Analyse who applies pressure and who does not.
- Assess the intensity of the pressure applied.
- Use small goals if there are no goalkeepers.
- Allow the team with fewer players to score by dribbling out of the field.
- Award points to the team with more players for a number of successful passes.
- Award points to the team with more players if they regain possession without a goal attempt from the team with fewer players.
- Adjust the number of goals.
- Count goals from the team with fewer players as more valuable.
Field Setup
- Mark the field with 4 cones in a 20 by 20 meter area.
- Each pair of players receives a ball.
- The purple player must try to shield the ball from the blue player.
- The blue player must try to recover the ball without committing a foul.
- If a player recovers the ball, that player may shield the ball and the other player must try to take it back.
- On the coach's whistle, you must switch player groups.
- You may not switch to another player you have already played against.
- Use your body effectively when shielding the ball.