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Volleyballexercises for technique strength

Last update: january 2026
Description
  • Shooting game where players pick a card after scoring. Each card has a suit: clubs, spades, hearts, or diamonds. Each suit corresponds to a fitness exercise.
Exercises
  • Hearts: Push-ups
  • Spades: Squat
  • Clubs: Burpee
  • Diamonds: Lunges
Execution
  • After picking a card, perform the corresponding exercise. The number of repetitions is equal to the value of the card. For example, Hearts 4 = 4 push-ups.
  • After the exercise, one may continue shooting. The group with the most cards wins.
Objective
  • Improve fitness and strength
  • Warm-up
Organisation
  • Crack a code by completing different tasks
Execution
  • Divide the group into two teams.
  • The trainer creates a code consisting of ten digits, for example, (24 32 14 21 33).
  • The players perform the devised exercises in a specific order. For instance, if they think the first digit is 3, they do exercise 3.
  • After completing the exercise, they go to the trainer, who indicates whether the digit is correct or incorrect.
  • If the digit is correct, they attempt to guess the next digit. If the digit is incorrect, they must perform another exercise, for example, exercise 4, to guess the correct digit.
Example Exercises
  • Exercise 1: 5 push-ups
  • Exercise 2: Run the distance between the backline and the centreline three times
  • Exercise 3: Block in different places/positions 5 times
  • Exercise 4: 1 sliding dive towards the centreline, another sliding dive towards the backline
Winning
  • The team that cracks the code first wins.
drawing Hoop race (abs)
Goal:
as fast as possible the hoops from front to back and back to front.

Preparation:

  • 10 pylons
  • 16 hoops
Steps:

  • Create two rows of pylons with enough space between them for one player to lie on their back.
  • Place 8 hoops around the first pylon of each row.
  • The first player grabs the first hoop and places it behind them over the next pylon.
  • The next player grabs the hoop and places it behind them again until all the hoops are placed around the back pylon.
  • The team that first puts all the hoops around the back pylon wins.
Shooting game where they get to take a card when they have scored. Each playing card shows a "color," clubs, spades, hearts or diamonds. Each color represents a fitness exercise.

Hearts: Push-ups, Spades: Squat, Clubs: Burpee, Diamonds: Lunges.

Once they have picked a card, they must first perform the corresponding exercise, they do this the number the card indicates. For example, Hearts 4 = 4 push-ups. Then they may continue shooting again. Group with the most cards, has won.

Shooting game where they get to take a card when they have scored. Each playing card shows a "color," clubs, spades, hearts or diamonds. Each color represents a fitness exercise.

Hearts: Push-ups, Spades: Squat, Clubs: Burpee, Diamonds: Lunges.

Once they have picked a card, they must first perform the corresponding exercise, they do this the number the card indicates. For example, Hearts 4 = 4 push-ups. Then they may continue shooting again. Group with the most cards, has won.

Running training

  • 30 sec jumping jacks
  • 30 sec knee lifts
  • 30 sec heels against buttocks
  • 30 sec bridge with 1 foot on ball
  • 30 sec jump-lunge with ball between legs 30 sec skating jumps
  • 30 sec Russian-twist (feet off the floor)

Burpees

  • Build up from 25

Plank workout (3 minutes)

  1. 30 seconds normal plank
  2. 30 seconds of alternating left and right leg lifts
  3. 30 seconds of side plank on right side, other arm extended
  4. 30 seconds side plank on left side, other arm extended
  5. 30 seconds of normal plank 30 seconds of spiderman plank

Bicycle Crunch

  • 2 x 1 minute (rest 20 seconds)

Push-ups

  • 3 x 8 pylo-clap push-ups
  • Code warm-up game.
  • You make 2 or 3 groups.
  • You come up with a code of about 8 numbers. {depending on the condition of the team}
  • Say my code is 11325543.
    • 1- 2 x run to the net and back.
    • 2- 5x abs.
    • 3- 5 times blocking.
    • 4- 2 x dive.
    • 5- 20 seconds in sitting position against the wall.
  • The pair tries to decipher the code.
  • They do 1 of the 5 exercises, then come to the trainer to see if the number is correct.
  • If yes:
    • May they try to guess the next one.
  • If no:
    • They have to choose another number to guess the code.
  • Who deciphers the code first, wins.
  • Step on the bench, move your right foot along the bench, just not touching the ground, so bend your left leg. Then do the same with left foot.
  • Stand next to the bench, one foot on the bench, jump up over the bench, and land on the other side, with the other foot on the bench, back and forth. To the front. Especially with the hands up
  • 2 feet next to the bench, jumping up with 2 feet on the bench. Land on the bench. 2 feet next to the bench again.
  • 2 feet on one side, next to the bench. Drop off, land on the bench with 2 feet, then land on the other side, and back again.
  • 2 feet next to the bench, jump over the bench in one go, land on the other side, and back again.
  • 2 feet next to the bench, face towards the bench, drop onto the bench with 2 feet at the same time, land, and return back.
  • Jumping over the benches in width, bench one, bench two and third jump up.
  • Split the group into pairs.
  • The pairs will work through a number of stations, where different tasks have to be performed.
  • Station 1: A slalom through several poles, with an underhand pass at the end of the slalom.
  • Move as fast as possible between the poles.
  • Station 2: One player lies down on the backline, while the other stands at the net with the ball.
  • Player at the net hits the ball.
  • Player in the backfield then stands up, and defends a hit ball at 7 meters, or a prik ball at the 3 meter.
  • Station 3: Player stands in front of a trampoline, behind player 1 stands a second player with 2 tennis balls.
  • One tennis ball is thrown into the trampoline, player 1 catches it before it hits the ground.
  • The second tennisball is thrown quickly after it.
  • Station 4: Simple, good block jumps, paying attention to the technique.
  • Station 5: Reflex training: player stands with arms outstretched, a ball in each hand.
  • Player 2 faces the other player, and reacts to the release of one of the balls.
  • Do not make the distance between players too great to begin with.
  • Each station has a working time of 1 minute.
drawing Strength exercise
  • all the players sit in a circle on one half
  • everyone has a ball
  • keep your legs stretched above the ground
  • 1st exercise = everyone passes the ball to the left
  • 2nd drill = everyone passes the ball to the right
  • 3rd exercise = do the same with a couple of "medizin" balls or 1 or 2 "medizin" balls in between
  • now in plank position or push-up position
  • 1st exercise = everyone rolls the ball under themselves to the next player through / left around
  • 2nd exercise = everyone rolls the ball under themselves to the next player through / right around
  • 3rd exercise = now the ball may also be rolled to another player e.g. to the other side


  • 5 laps around the terrain
  • Walking around the field, arms swinging loosely
  • hands together and loosen wrists.
  • Hopping on left foot over and over the terrain, then right foot. 2x
  • Sideways up and down 3x
  • Up and down with big jumps. 2x
  • Sprint up and down the field 2x
  • idem but leave lying on belly 2x
  • idem but leave lying on back 2x
  • Lie down next to each other on the sideline. (10 x push-ups, 10 x set-up, 10 x oblique abdominals)


relay:

  • 2 groups behind the back line.
  • The front players roll the ball,
  • run after it and pick it up behind the 3-meter-line,
  • come back and give the ball to the next player.
  • idem:
    • But now run with the ball up to the 3-metre line,
    • then throw the ball into the net and catch it again.
    • Then run back and give the ball to the next player.
  • idem
    • But now run with the ball to the net,
    • With shoulder to the net, throw the ball over,
    • Pass the ball sideways under the net, catch it and pass it again,
    • Back to the side under the net,
    • Repeat this again
    • And then hand the ball over to the next player. (Ball goes over the net 4 times per person).
  • One player per group starts with ball on the other side of the net on the 3-meter line to throw balls.
  • The first one of the group runs in and gets the ball at the net.
  • He passes it back and catches the ball himself at the other side of the net.
  • The thrower passes under the net and runs back to the back line.
  • The next player may then leave.
  • Same but now play back underhand

Bridge

Starting position

  • Lie on your back.
  • Bend your knees to 90 degrees and place both feet flat on the floor.
  • Your arms are along your body with the palms facing down.


Action

  • Tighten your buttocks and stomach.
  • Lift your buttocks off the ground to form a straight line with your knees, hips and shoulders.


Difficulty

  • To make this exercise more difficult: alternately extend your right and left leg, keeping your hips in position.bridge

We stand in a large circle (+/- 8 to 10 players). We agree on an exercise for each player in the beginning of the year. We do this exercise every practice, so it is up to each player to remember his exercise (in the beginning I help with this). When this player is at the training we do this exercise. The order of the exercises depends on the way the players stand.

  • 10 squats
  • 15 counts plank
  • 10 pumps
  • 15 jumping jacks
  • 10 lunges each leg
  • 10 sit-ups
  • 15 arm twists forward
  • 15 arm twists backwards
  • 5 knee to chest jumps
  • 5 burpees


After this we will stretch independently.

PURPOSE

Improve fitness and warm up

ORGANIZATION

Run in circles

IMPLEMENTATION

Run in circles around the field(leave about 2m between them)

  1. when trainer claps 1 time - pump 1 time
  2. when trainer claps 2 times - sliding dives
  3. when trainer claps 3 times - a block jump
  4. when trainer claps 4 times - turn around and short spurt
  • 5-minute laps around the field.
  • Hamstring stretch.
  • Ankle stretch.
  • Groin stretch.
  • Back stretch,
    • Stand tall,
    • step by step, hands on toes, starting with the chin on the chest.
    • Then slowly go down to the toes.
    • When the toes have been touched, slowly lift up and stretch all the way again.
  • Planks on two elbows 3x20sec
  • Planks on the side 2x20 left 2x20 right
  • Push up 2x10
  • Abdominals 2x10 Move elbows to knees.
  • Warm up with ball

PURPOSE

Improve fitness and strength + warm up

ORGANIZATION

To crack a code by carrying out various tasks

IMPLEMENTATION

You can play this game with any 4 exercises you can think of.

1. Divide the group into two or three. These are the teams that will do the assignments.
2. The trainer makes a code of ten digits e.g. (24 32 14 21 33)
3. The players will do the exercises in a particular order. For example; they think the first digit is 3, so they will do exercises 3. When they have done them, they will go to the trainer and he will say whether the number is right or wrong. If the number is right, they try to guess the next number. If the number is wrong they have to do another exercise, for example exercise four, to guess the correct number.

Set 1;
Exercise 1: Push-ups 5 timesExercise
2: Sprint the distance between the back line and the middle line three timesExercise
3: Spiderman from the net to the back line and backExercise
4: Ten sit ups







Set 2
;Exercise 1: WheelbarrowExercise
2: TiggerExercise
3: Hand walkExercise
4: 15 count slice





The pair that cracks the code first wins.

PURPOSE

Improve fitness and warm up

ORGANIZATION

Run in circles

IMPLEMENTATION

Run in circles around the field(leave about 2m between them)

  1. when trainer claps 1 time - pump 1 time
  2. when trainer claps 2 times - sliding dive
  3. when trainer claps 3 times - tapping the net
  4. when trainer claps 4 times - sprint a whole circle around the field
  • Doing exercises like colored cones circles helps improve foot speed that’s incredibly important for a volleyball player.
  • First of all, you should prepare randomly colored cones.
  • You should also ask a coach (or friend) to assist you with this exercise.
  • At the next stage, you need to place colored cones in the circle.
  • Your goal is to create a circle that is 20 feet wide.
  • Now, you need to stand in the center of the circle.
  • The job of a coach (or friend) is to pick one of colored cones for you.
  • So, you will need to approach to the appropriate cone as soon as possible and then return back to the circle’s center using a crossover step.
  • Oftentimes, a volleyball player needs to jump off one leg during the game.
  • It’s worth noting that this type of jumping is done by both attackers and defensive volleyball players.
  • That’s the reason why athletes should do single leg bound exercise regularly.
  • Actually, this volleyball exercise has many great benefits.
  • First and foremost, doing single leg bound helps volleyball players succeed in jumping off one leg.
  • On the other hand, this exercise helps a volleyball player gain the confidence that he/she needs to do this type of jumping.
  • The exercise also positively affects a volleyball player’s hip as well as hip flexor and quads.
  • It’s crucial for volleyball players to do single leg bound exercise the right way.
  • When jumping off one leg you should try to keep your opposite knee up as high as it’s possible.

GOAL

Improve condition and power + warming up

ORGANIZATION

Crack the code by doing various exercises

EXECUTION

You can play this game with each 4 exercises you can come up with.

1. Divide group in two teams which are going to do the exercises.
2. The trainer makes a 10-digit code for example (24 32 14 21 33)
3. The players will do the devised exercises in a certain order. For example: they think that the first digit is 3, so they will do exercise 3. When they have finished this exercise, they go to the trainer who tells if the digit is correct or wrong. If the digit is correct, they try to guess the next digit. If the digit is incorrect, they will have to do another exercise, for example exercise 4, to guess to correct digit.

For example
Exercise 1: 5 times pumping
Exercise 2: run the distance between the end line and the middle line three times
Exercise 3: 5 times blocking at different places/positions
Exercise 4: 1 slide dive towards the sideline, another slide dive towards the end line

The pair that cracks the code first, wins.

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