Volleyballexercises for u8
Execution
- Give each player a ball and have them stand by the wall, at a distance of 30-40 cm.
- Hold the ball above the head in a setting position.
- Push the ball against the wall using only the fingers and catch it back in the hands.
- Keep the elbows steady and the hands still to prevent the ball from hitting the face.
- Have players stand slightly further from the wall, about 1 metre.
- Toss the ball up and set it against the wall.
- Now extend the elbows and knees, make yourself tall!
- Catch the ball back.
- Now try to set onto the concrete beam, so push the ball high.
- Try to continue setting.
- Those who master this technique well may play over the net.
- Let the ball bounce on the ground in front of you and then set it over the net.
- Return via the other side of the ribbon.
Execution
- Divide the players into two teams. Each team receives its own mat.
- The objective is to get the mat to the other side as quickly as possible.
- The players take turns diving onto the mat.
- The team whose mat reaches the other side first wins the match!
Execution
- Player starts at the backline for Club level and higher, or behind the middle for Cool Moves Volleyball.
- Trainer serves the ball high over the net.
- Player runs as fast as possible and tries to catch the ball.
- Player returns around the outside to the starting position.
Execution
- Form pairs that stand opposite each other with a net in between.
- Place a cone under the net.
- Players pass the ball overhead to each other.
- After passing, the player taps the cone under the net and returns to the ready position.
Objective
- Focus
- Communicate
- Master the task
- Persevere
- Start as a warm-up and end as a true battle.
- Players are placed randomly on the court.
- The ball is caught and immediately thrown over the net (one-time play).
- After throwing the ball, the player runs to a wall (at the back or on the side) to touch it and returns to the court.
- The other players rotate one position.
- It is difficult to score.
- In case of a faulty throw (into the net or out), the player must sprint around the opponent's court.
- Duration: 5-10 minutes
- At level "A" and higher, fewer players on the court for more intensity.
Execution
- Each player has a ball and continuously dribbles from right to left across the court.
- On the coach's signal: Throw the ball up, hit with the knee, and catch.
- Throw the ball up, head the ball, and catch.
- Throw the ball up, bump the ball, and catch.
- Throw the ball up, bump, head, and catch.
- Throw the ball up, bump, set, bump, and catch.
- Throw the ball up, hit with the right shoulder, and catch.
- Throw the ball up, hit with the left shoulder, and catch.
- Throw the ball up, hit with the right shoulder, left shoulder, and catch.
Execution
- Play with a partner, passing the ball overhead and underhand.
- Add tasks after passing:
- Touch a line.
- Put one knee on the ground.
- Place both hands on the ground.
- Turn around in a circle.
Execution
- The entire team sits against the wall.
- The first player runs from the wall to the net and back, then sits against the wall again.
- Only then can the next player start running.
- They may only stop once the entire team has run back and forth once.
- Repeat the exercise, but replace sitting against the wall with planking.
Objective
- Improve fitness and strength
- Warm-up
- Crack a code by completing different tasks
- Divide the group into two teams.
- The trainer creates a code consisting of ten digits, for example, (24 32 14 21 33).
- The players perform the devised exercises in a specific order. For instance, if they think the first digit is 3, they do exercise 3.
- After completing the exercise, they go to the trainer, who indicates whether the digit is correct or incorrect.
- If the digit is correct, they attempt to guess the next digit. If the digit is incorrect, they must perform another exercise, for example, exercise 4, to guess the correct digit.
- Exercise 1: 5 push-ups
- Exercise 2: Run the distance between the backline and the centreline three times
- Exercise 3: Block in different places/positions 5 times
- Exercise 4: 1 sliding dive towards the centreline, another sliding dive towards the backline
- The team that cracks the code first wins.
Execution
- Players stand in the correct zone.
- The trainer serves or throws the ball.
- After each service, players rotate.
- Only serve when players feel they are positioned correctly.
- Also serve when they are not positioned correctly, especially to the uncovered position.
- Players must correct each other on where they should stand.
- Occasionally throw a ball into a difficult zone.
- Recognise their own zone.
- Decide who takes which ball.
- Shout loudly in case of doubt.
- Make clear agreements in advance!
Execution
- Divide the players into pairs, facing each other at a marker.
- On command, players move sideways to the sideline, each in a different direction.
- Return to the opposite sideline and then back to the marker.
- The player who touches the marker first wins.
- The next pair starts immediately after the first round.
- Ensure rotation within the pairs after each round.
- If there are more than 9 players, set up the game in duplicate.
- This activity is also suitable for independent execution while preparing the next activity.
Execution
- Three servers stand on one side of the net.
- On the other side, there are two lines with the remaining players.
- One player from each line enters the court, so there are a total of two players on the court.
- The servers take turns serving.
- The two players on the court pass the ball to the other player.
- That player sets the ball, after which the third ball goes over the net.