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Korfball drill: tap games

Suitable for the following techniques: general

Tap games

In short: various games of tag.

Organisation: Mark out an area that is not too big (20 by 10 to 20 metres) with the help of baskets or pawns. If there are more than one ticker, give each of them a ribbon.

Ordinary tag: one tagger must tag as many people as possible in a certain time (for example 30 seconds). Whoever is tagged, stands aside. Who manages to tap the most people? Or: who succeeds in not being tagged at all?

Like example 1, but with two taggers (if the group is a bit bigger).

Twin tag. As example 2, but both taggers hold each other by the hand.

As example 2, the one who is tagged, stands in the field buck. The others can free you by jumping over the goat.

Away with the ball. One of the players has a ball. The ball is played at random. The catcher must try to catch the player who has the ball in his hands. If the group is large, then split it in two (and thus work with two tickers). Saint George and the dragon. Forming groups of four or five. Three or four players stand behind each other and hold each other by the waist. In front of each row stands one player (a ticker). This player must try to catch the last one in the row. The group tries to prevent this by moving around. The players have to hold on to each other! If the row is broken or if the last one is caught, change the ticker.

Overlap. The players stand on one long side of a rectangular area (about the size of a gymnasium). The scapegoat walks somewhere in the middle of the area. When the trainer tells them to, all players must run over to the other long side. The scapegoat tries to catch as many players as possible. When they get through the area, they have to wait for the next signal to go back. Who is not tagged in 6 times? This game of tag can also serve as a playful exercise in defending.

Characteristics of the drill

1
12
Necessary materials:
Not applicable
Suitable for the following levels:
Kangoeroes
F
E
D
C