Handball drills
- Divide the players over the three set-up positions.
- Ball starts in the middle.
- The left team runs in, receives the ball and plays to the right team, who also runs in.
- Then the middle starts and receives the ball from the right side.
- Then it starts all over again.
- Players take over the position of the person to whom they passed on the ball.
- Players take over the position of the person to whom they played the ball.
- Passes to the right wing who passes to the back.
- The right wing passes to the centre who has taken over the position of the left wing.
- The middle passes to the goal.
- Centre plays ball to set-up, set-up starts in direction of corner and corner comes running in.
- The set-up plays the ball near the sideline to the corner player, who presses between 1 and 2 and plays the ball to the centre.
- At that moment, the set-up passes behind again and receives the ball from the centre, finishing on goal.
- Bringing the ball up in teams of 3 (left formation, middle formation and right formation) and scoring the goal on the other side.
- Bring up the ball in 2 teams from your own 6 meter area.
- On your own half of the field you encounter 1 defender (stays only on this half of the field).
- On the other half of the field you encounter 2 defenders, but you also have a circle runner offensively.
- Red brings the ball up to the other side and tries to score.
- Pairs start from the back line.
- As soon as red makes a goal attempt, green may start to score a breakout at the opposite side.
- Red defends back.
- When green has taken a goal they have to go back to defend the other two red players.
- These have of course started at the moment that green has taken a goal attempt.
- This exercise can continue in a flowing way, because the players keep coming back to their own side.
- You can do this on time (which group has scored the most goals?) or you can choose who has scored the most goals.
- One person on the left side of the pitch (can also be another position) and this person has to shoot as many balls at the goal as possible within 1 minute (or longer).
- The rest of the players collect balls and one of them plays the balls to the ball.
- Shooting the link-up in succession.
- Keep track of how many times the player has scored.
- When you have shot, you must walk backwards to your position. Keep changing until everyone has been there.
Variation:
- Different ways of approaching (i.e. slightly inwards or outwards etc.)
- Different shots (underhand throw, bend throw, out of the way, etc.)
- Use more than 1 position
- Green passes 2 - 1 - 2 and shoots at goal.
- After throwing on goal you are handball
- 3-1-3 and shoot at goal.
Also useful for playing into the goalkeeper:
- On the hands
- Top corner left / right
- Shoulder height left / right
- Knee height left / right
- Bouncing balls left / right
- Low balls left / right
- Green passes 2 - 1 - 2 and shoots at goal.
- after throw on goal you are handball player, after handball you are goalie
- 3-1-3 and shoot on goal.
- Blue crosses over,
- Red must try to get rid of the ball.
- Ball away? -> defend until everyone has lost their ball.
- Too easy?
- Extra defenders.
- 3 times a ticker,
- whoever catches the balls in the shortest time is the winner.
- The teacher sets out three areas of approximately equal size with pawns.
- It is best to use the volleyball lines (see map).
- There are three sections (see map):
- Left: barons square (losers square)
- Centre: princes section (neutral section)
- Right: king of the court (winner section)
- All students stand in the middle section.
- With a signal from the teacher the game starts.
- All pupils have to try to tap/strike the ball of another pupil out of the box.
- If you succeed you move one square to the right.
- If your ball is knocked away you move up one square to the left.
- If you hit/tap someone's ball out of the box on the right you score a point.
- If your ball is knocked out of the winner's box you lose all your points.
- If your ball is knocked out of the left box nothing happens and you stay standing.
- When the teacher gives the final signal the person with the most points is king of the court and he/she has won.
- 2 tjoeks, in the corners of a half field, surrounding it with a circle of pawns.
- They are not allowed to enter.
- They are not allowed to tip (bounce). 2 teams.
- They score a point by throwing the ball into the corner of the circle and another player of the team catches the ball.
- The teams may score in both tjoos. Man-to-man defense.
- So let them make two teams and then one of the 2 vests and then they can defend each other.
- Hands, high, low, the kids know it.
- But now instead of going to get their ball right away.
- They leave their ball on the ground and sprint to the middle line after throwing the ball.