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Handball drills

  • Minigoal with pawn in the middle or corners
  • Each player a ball
  • Flat markers on the ground: 0-pass - left - right - left

  • Player stands slightly in front of the markers
  • Throws ball to trainer
  • Player jumps 0-pass and catches ball -eventually at the same time
  • Then run and shoot at goal
Explanation quick middle-out:
  • Only 1 player with ball needs to be on the center line, the goalkeeper can already blow the whistle.
  • 2 teams, 2 goalkeepers in 1 goal area, so 2 stations.
  • 2 defenders - 2 attackers.
Version 1: quick middle-out
  • Keeper gets shot at goal, how does the defending side then get the ball to the center line as fast as possible with the foot, before the opposing team has run across the center line.
Version 2: ball possession
  • Goalkeeper gets grab ball. How does the defending side get the ball across the center line as quickly as possible while the opposing team is allowed to defend?
  • Points of attention:
    • Goalkeeper may run with ball in circle, and outside circle as field player -do not run with ball out of circle.
    • Connectability field players.
Shooting game where they get to take a card when they have scored. Each playing card shows a "color," clubs, spades, hearts or diamonds. Each color represents a fitness exercise.

Hearts: Push-ups, Spades: Squat, Clubs: Burpee, Diamonds: Lunges.

Once they have picked a card, they must first perform the corresponding exercise, they do this the number the card indicates. For example, Hearts 4 = 4 push-ups. Then they may continue shooting again. Group with the most cards, has won.

Shooting game where they get to take a card when they have scored. Each playing card shows a "color," clubs, spades, hearts or diamonds. Each color represents a fitness exercise.

Hearts: Push-ups, Spades: Squat, Clubs: Burpee, Diamonds: Lunges.

Once they have picked a card, they must first perform the corresponding exercise, they do this the number the card indicates. For example, Hearts 4 = 4 push-ups. Then they may continue shooting again. Group with the most cards, has won.

The goal of the exercise is to have the goalkeeper take the short corner on a throw on goal.
  • The attackers LO / RO are put in motion to RH / LH.
  • They receive the ball back only after being set up between two players.
  • LO / RO get the ball in motion and throw into the short corner.
  • The goalkeeper taps the far post and gets into the correct position to stop the ball in the short corner.
drawing Goalkeeper exercise short corner
  • 4 attackers passing to free-standing attacker
  • Defenders try to tap player with ball or intercept ball
  • Attackers give pass in movement to free-standing attacker
drawing Pass giving and intercepting
  • LO - MO - RO occupy + 1 ball
  • 2 defenders, start opposite LO and MO
  • Shift to middle > Jump and tap then defend immediately
  • This is the signal for the attack to start
  • Builders rush the ball around and create a breakthrough
drawing Breakthrough in middle
  • Players divide into 2 groups and stand to the right and left of the goal
  • Goalkeeper must take turns tapping the ball from the players. Must be at pace in connection with players who are going to round off
  • After tapping the ball, players slide with the ball over the back line via right or left to the sideline
  • Arrived in the corners sprints to the middle line without bouncing
  • Then round off at the goalkeeper
drawing Keeper throw in
  • Finisher
  • Defender active
drawing Finish
  • All players divide into the corners and buildup positions.
  • There are 2 defenders, 1x LO and 1x RO. They defend first passively and later actively.
  • The left builder:
    • Plays the ball to the corner.
    • Starts in and gets it played back.
    • Plays through to the middle at pace.
    • Runs diagonally back to the sideline.
    • Starts in and makes a passing move past the defender.
    • The same happens on the right side.
  • The left builds up:
    • Plays to the corner.
    • Gets it back and plays through to the middle.
    • Middle starts up as does the builder.
    • Corner starts in and gets the ball (with or without bounce).
    • Defender defends passively.
    • Corner tries to pass.
    • Same on the other side.
  • The left builder:
    • Plays ball to the middle.
    • Gets it back and plays to the corner.
    • Corner starts putting pressure and so does the builder.
    • Middle finishes by jump shot or passing move.
    • Defender is active right away. If ball goes through LO, LO defender is active, and vice versa.
drawing Giving pressure and rounding
  • Back-for-Back play with roll off of pivot
  • Opponent always runs counter-attack
  • Opposing corner is gone before the ball enters the goal
drawing Match back-for-back & counterattack
  • Line up at the center line
  • 2 players start at the same time
  • Fast forward to the first pawn on the left, tap and reverse
  • To the other pawn on the right, tap and go backwards
  • To the pawn in the middle tap and go backwards
  • Go around the starting pawn
  • Sprint to the other side
  • Then make 2 teams > relay race. When you reach the other side, go back outside and tap the next one. Ready is sitting.
  • 2x without ball
  • 2x with ball;
    • 1st time only to the other side and back is bouncing.
    • 2nd time also to the other 3 pawns.
The team that loses performs an exercise that the winning team comes up with. Such as; push-ups, frog jumps, abs, jumping squats, etc.
drawing Footwork & sprint course in relay race