Handballexercises

Line player stands at approximately 7 meters with his back to the goal.
In front of the line player stands a chook
  • 2 players left and right behind the line player alternately throw a ball into the chook.
  • The line player catches, turns 180 degrees as fast as possible and shoots jumping from position on goal, with goalkeeper.
  • Can be on either side.
  • Throwers alternate.
  • After 4 line players switch.

  • Throwing ball on from hat to trainer, who throws back.
  • Dribble to 4 double markers.
  • Jump with 2 legs over them with the ball.
  • At right angles around 6 markers with ball.
  • Run to 3 marked steps.
  • Then pass ball to trainer, run through, catch ball and finish on goal.
  • Then zig-zag dribble around hats.
  • Possibly dummy in goal - 2 poles with vest.
Use soft ball
Playing vision.
  • 5 players in the field without a fixed goalie.
  • One aims for a maximum of 2 substitutions per team.
  • All players attack together.
  • When the opponent has possession of the ball, everyone returns to their own half.
  • The one who reaches the circle first can stand on goal.
  • The defense is mandatory offensively on own half.
  • Scoring is only allowed from the other side's half.
  • The goal of defending is to conquer the ball.
  • Personal coverage of a player is not allowed.

  • Coaches are game leaders, they explain rules, but do not punish.
  • Attacker gets the ball back after mistake and may try again.
Players lie in pairs next to each other in "the rabbit hole
"There is 1 loose rabbit and 1 hunter.
The hunter tries to tap the loose rabbit. That rabbit may lie down next to a pair, turning the outer player into a hunter, and the hunter into a rabbit.
Have fun!




  • Everyone dribbles within 9 or 6 yards.
  • There are 1 or more dribbling tappers.
  • If you are tapped, you are not free again until a ball is passed under your legs.
  • Note, are you tapped while you have no ball, special assignment! Jump over a row of hats or hurdles with 2 legs, etc.
  • Warm up with arm twist.
  • Walking on heels.
  • Walk on forefoot.
  • Calf muscles: 2 legs up from toes, 2 sacks/1 sacks - steps.
  • Stretch: 1 leg forward, other leg slightly bent. Touch stretched leg.
  • Crab pose: turn leg inward and outward.
  • Push-up.
Use Magnet aiming discs or a hole cloth if necessary.

  • Player throws to thrower, player catches ball again, lands in 0pass.
  • Then 3-step. Pay attention:
    • Left hand goes with ball, left arm stays slightly in front of body. Protection of ball and space in front.
    • Keep body low, increases jumping power. Dribble also helps.
    • High jump off, right leg gives a kicking motion slightly to the outside during throw.
    • Keep arm high at beginning of throw for more throwing power.
Marker at jumping spot.
Multiple 'stations'.

1. Kneeling with right leg in front, start, left to marker, followed by jump shot.
Throw arm sideways, not high. 

2. Approach from corner.
Jump far! Turn in the air, arm sideways.

3. Tackler with ball.
Run-up from the corner - Thrower plays with bounce.

Course of exercise:
  • Twosome starts with the ball;
    • A throws to B;
    • A runs to the position of B;
    • B throws ball to other player at position A.
Assignment form:
  • Form two groups of three people;
    • Each group a ball.
Example form:
  • Preform the exercises you give so participants understand.
Observation Form:
  • See if the participants are throwing into their hands;
  • See if participants are doing the exercise easily:
    • Increase the distance or decrease the distance between the players.
Coaching Form:
  • Play the ball into the other person's hands;
    • Step out the moment you throw the ball.
drawing Sport-specific warm-up.
  • Explanation jump shot: Left - right - left - turn with left for jump - shoot in the air. Left-handed players do it the other way around
    • (Eventually you have to be able to start it with both legs)
    • Pay attention to height - do not jump forward. Use arms to get extra upward energy. First in slow motion!
  • Trainer stands halfway the 9 meters
  • Players in a row at distance
  • Player throws ball to trainer, runs in, catches ball at the 9 meter and finishes with 3 passes - jump shot.
  • Trainer sits on knees (or stands, depending on length) gets ball from player, player makes jump shot and throws over trainer.
  • Mark floor with hats for null pass (catch and drop) and jump shot with 1 or 3 passes.
Make pairs with a ball.
  • The one without the ball stands diagonally behind the one with the ball.
  • The player with the ball tips the ball to the 9-meter line as quickly as possible. The player without the ball tries to tap the ball away.
    Without making physical contact.
Players must throw each other off, but may not run with the ball.

  • If you are off, then you walk like a zombie to the bench and stand on it.
  • If a ball is caught, and someone yells 'zombie ball'! then everyone is free again.
  • You may also try to throw off the person who hit you from the bench. Also then you can go back into the field.
Can also be done with 2 teams.