Handballexercises

  • 2 Players pass the ball at a good pace
  • Players take turns trying to intercept and finish directly on goal. Do not stop, but continue directly at speed
  • Keepers spread out over 2 goals so that they can continue in quick succession.

drawing Intercept
  • Make a big circle with all players
  • Start with two balls and pass to each other, always skipping 1 person in the circle.
  • Always bring an extra ball into play.
  • Attention:
    • Good arm position,
    • Stand on the front feet, right leg in front.
    • Good catching with triangle behind the ball.
    • Good fit.

In duos, 1 ball and 1 tennisball
  • Throw tennisball on the left side at 2 meter
  • Receive ball from player 2 and throw it back
  • Catch the tennisball on the left side before the 2nd bounce
  • Throw the tennisball on the right side at 2 meter
  • Receive ball from player 2 and throw it back
  • Catch tennis ball on the right side for the 2nd bounce
  • Etc. 

drawing quick feet
  • Everyone gets behind the back line
  • Sprint at a fast pace for 30 seconds back and forth across the field.
  • Then 20 seconds rest (by jogging slowly).
  • Then 1 min sprint at high speed,
  • Rest for 1 minute
  • Then 1 minute and 30 seconds running
  • Rest for 1 minute and 30 seconds
  • Decrease
  • Sprint for 1 minute
  • Rest for 1 minute
  • 30 seconds sprinting
  • Rest for 30 seconds
  • Ready!
  • Sip of water.
  • The goalkeeper starts in the middle while the group of players stands on the circle facing a post.
  • If the players are on the right of the goalkeeper, the goalkeeper first steps to the left and touches the post.
  • If they shoot high, the post is touched high and if they shoot low, the post is touched low.
  • After one high and low shot from the goalkeeper's right-hand side, the players stand on the opposite side

drawing Goalkeeper warm shooting 1 side
  • An attack is played between 3 attackers and 2 defenders.
  • The attack is played on a slightly wider field than the posts (about 6 meters)
  • The goal of the attackers is to complete the attack, this can be done via an action or via the circle.
  • The goal of the defenders is to prevent the attackers from finishing.

  • The attackers play the ball quickly from left to right and try to provoke the defenders.
  • If a defender steps, they can lay the ball off to the circle,
  • If a defender doesn't step, they can play over or make their own move past the defender
  • When a defender steps out, the second defender must step into the circle, the defence moves with the attack.
  • If an attacker makes a move past the defender, the defender must try to get the attacker out of the 'zone' (the hats).
drawing Unlock Circle Player
  • 3 Players start shuffling between the 6 meter and the 9 meter line,
  • When the signal is given, they start walking.
  • The player in the middle receives the ball from the goalkeeper and plays it to his/her left or right
    • At the end, you can choose to make a change.
  • The attackers finish near the goalkeeper
  • The aim of the outer build-up is to run wide and create a lot of space for themselves and the rest of the team
  • When the rounding is completed, the players wait at the other end until everyone has been through and then they do the same.
  • After a while, two defenders come up and try to intercept early on

drawing Swift counterattack
  • 2 players stand on 1 side of the field.
  • They play the ball to the goalkeeper and run wide in the direction of the other goal,
    • Still on their own half of the field, they receive the ball from the goalkeeper.
  • The 2 attackers must follow the normal rules of the game in terms of running but may not bounce the ball.
  • Between the 6 and approx. 20 metre line, they meet a defender
    • They must try to play the ball in pairs without bouncing it.
  • After a while, a second defender comes along, between 20 and 40 metres, and the attackers have to get round this too

drawing Fast break surplus
  • 3 build-up rows
  • 1 defender on the 6 on the left side and
  • 1 defender waiting inside the circle with the trainer

  • Left build-up row has the ball.
  • The left row builds up pressure towards the goal and passes the ball to the middle constructor.
  • The middle build-up puts light pressure towards the goal and passes the ball to the starting right build-up.
  • The right hand build-up makes an 0 pass inside and passes the ball to the starting middle build-up.
  • The middle build-up now applies good pressure and at this moment, the coach says yes and the defender who is standing in the circle has to move backwards quickly, tap the coach's hand and move back quickly.
  • When you return to the circle, the left-hander goes one-on-one and rounds the goal.
    • When it is your turn you have to move 1 position and join the back of the circle.
  • Defenders take turns.
  • When they have been one on one a few times:
    • Then alternate two new defenders.




This is a 'normal' game of handball, however there are 2 twists to the game.
The rules are introduced in turns, after a few minutes the second rule is introduced.

Rule 1:
  • If 1 of the 2 teams scores in a fast-break or quick attack, they get the opportunity to execute their attack again after they have already made a point.
  • This gives them the chance to score 2 points as a reward for their quick attack.

Rule 2:
  • When a player has scored, that person must remain at the spot of the shot for 5 seconds,
  • This gives the opposing team at least 5 seconds of overtime and a chance to score in a quick attack from a goal against.
  • If a goal is scored, the opposing team does not have to stand still but can continue with their second attack.

drawing Fast-break endgame 6v6
  • 1 Defender on the 9-metre line between 2 pawns
  • 1 Pawn close to the half way line
  • 1 Thrower
  • The rest of the children in the corner in a row

  • The player runs in the direction of the pawn on the half way line and
    • Gets the ball from the thrower,
    • Dribbles with the ball towards the defender, passes,
    • Finishes with a shot and
    • Goes to defend
  • The defender takes the ball and joins the back of the line.



drawing Tactics
  • Two rows facing each other along the sideline.
  • On both sides two players start 1 with ball, 1 without.
  • From a 3 meter distance the ball is passed to another player
  • The one who receives the ball makes an o pass side pass front pass and then passes the ball to the player behind the sideline.
  • The person without the ball becomes the defender on the moment of play.
  • When the attacker has passed, pass to the sideline.
  • After a few rounds change to the right.