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Handballexercises for u18

Place a flag in the middle of a circle. Provide the circle with pawns spaced every 75-100 cm, depending on the level of the player/players.

See also:

1. Distribute the players/players around the circle between the pawns;
2. start 'jogging' between the pawns (snake movement); Arms take turns (warming up)
3.
If they are not on track, you can call 'go' to see who is on track (if the assignment is to sprint for the whistle :-)):
5. Next exercise : Zig-Zag (from left to right) between the cones,
6. Run sideways outside, and make rainbows with the left foot over each cone7
. Run sideways (inside) and make rainbows over each cone (with right foot); on the whistle sprint to outside the circle and back at second whistle;
8. High kicks

while walking to the flag, backwards Zig-Zag to the outside;
10


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Close the gate towards the flag, turn hip to left, lift leg and turn inside, turn hip to right lift leg and turn inside, backward Zig-Zag back:
12. 'Open the gate' towards the flag, lift left leg, turn outside, hip turns with it, lift right leg, turn outside,
13. short dribble with feet forward and backward between the cones, do turn, on whistle sprint to the flag;
14. short dribble with feet forward and backward between the cones, do turn, on whistle sprint a little longer (more meters) to outside the circle;














  • Players in a circle arm in arm. In the middle pawns,
  • Try to get the other to a cone by pulling.
  • Try to get the other against a pawn by pulling.
  • At 5 points you get a penalty and you have to push the other one.

ZERO PASS

  • The zero pass in handball is a jump in which one leg is dropped and a player lands on two adjacent feet
    .
  • The zero pass, as the word says, does not count as a pass.
  • A player may then make three more passes.
  • When making a zero-pass, the player lands one metre from the defender, dangles the body to the left, takes a step with the right leg to the right and then steps with the left leg past the defender towards the goal.
  • After this, the player makes a jump shot and shoots at goal.
  • With the zero axis it is important that the student lands on the front feet and brings the weight forward.

SHOT DRIVE

  • The attacker squeezes the ball,
  • approaches the defender to about one metre,
  • threatens to shoot at goal by turning in well with the ball behind and stepping forward with the left leg,
  • steps away to the right with the right leg to get next to the defender,
  • places left leg towards goal,
  • makes a jump throw and shoots at goal
  • The less skilful pupil can make a bounce after the shot threat and then make a 1-2-3 pass and finish on goal.
  • The attacker squeezes the ball,
  • approaches the defender to about one metre,
  • threatens to shoot at goal by turning in well with the ball behind and stepping forward with the left leg,
  • steps away to the right with the right leg to get next to the defender,
  • places left leg towards goal,
  • makes a jump throw
  • and shoots at goal.
  • The less skilled pupil can make a bounce after the shot threat and then make a 1-2-3 pass and finish on goal.

warm-up-with-ball-4

Moving forward with ball

  • Tipping (right, left or alternately)
  • Roll the ball, pick it up, roll it
  • Throw the ball upwards (possibly bounce it 1x), catch it
  • Throw up ball behind back, catch ball in front of back
  • Circle ball around hip
  • Pass the ball under the knee with every step
  • Idem, with knee lifts
  • Soccer dribble
  • Hold ball in front of you and walk / heave buttocks / lift knees
  • Feinting the ball in the run
  • Perform passing moves in the run

Play with pressure from the left or right. (Depending on the number of players available whether we play 6 against 6 or less). When you shoot at goal but miss, you have to push yourself up 5 times.

  • Tumble over with the ball (2 persons)
  • Overtake right/left hand
  • In motion
  • Backwards

Who is the first to have 21 points?
Shootouts

  • One goal > point for the players.
  • If the goalkeeper stops the ball > point for the goalkeeper.
  • The first player to 21 points is the winner.
  • Roll the ball 5 meters forward and pick it up while running, cross the whole field, go around the tip and run back
  • throw up the ball and catch it while walking, walk back the entire field and outside tip
  • Move sideways across the field, ball above your head, walk back around the tips.
  • Cross pass sideways with ball above head, walk back tipping the whole field outside
  • lift knees, swing arms, hold ball in one hand, halfway field heels against buttocks 2x
  • Individual charging the goalkeeper, finishing
  • Pairs bring up and finish
  • bring up and finish pairs with change.
  • Bringing up a pair of players in the difference.
  • bring up a trio, walk in the difference, two opponents in a row
  • bring up a threesome, walk in the difference, two interfering players next to each other
  • play takes place across the width of the hall
  • place two mats on each side
  • divide the group into two teams
  • aim is to push the ball onto the opponent's mat
  • Variations with loss and gain:
    • who scores five points first wins, other team presses/jumps, crosses the field etc.
    • when player with ball is trapped so that passing is not possible: team of player who is trapped must do five push-ups etc. (Meant to promote speed in playing around and trapping player with ball)