Hockey drills for technique defense
- Exercise B+C
- B is about the left
- C is over the right
- A1 dribbles with ball to A2
- B guides player A, at 1,5 meter, backwards (open position).
- This is about footwork, so when A arrives at A2 he just lets A strike at goal.
- After the hit, A leaves the circle. B turns around and gets a ball from C. B takes a closed approach, turns open and plays the ball.
- B takes a closed approach, turns open and rounds the goal.
- Then the exercise starts on the right.
1 v 1
- Make a square from 5m-5m and play a 1v1. the defender is only allowed to defend with his body so no stick.
- Focus on defence.
- Use your body to force them to go to your strong side.
- When you push them to the side make a block tackle.
- Block tackle is always on the forehand, 2 hands on the stick and step forward.
- Stick is on the ground.
- Jab:
- Make a small square 1m-1m.
- The defender is inside the square and the attacker tries to get the ball inside the square.
- The defender use the jab to defend his square.
- You jab with your stick to the ball.
- Left foot in front and right food in the back (not flat fooded).
- Use your stick as poke.
High tempo switching in a match form.
- 3 teams (blue, red & white);
- Each team consists of 3, 4 or 5 players;
- Attacking team (A) has 1 player in excess (so 3:2, 4:3 ...);
- One player of the defending team (B) stands in the box next to the trainer;
- Non-playing team (C) stands at the centre line;
- When A has scored, they defend with n-1 men;
- Team B sets up at the half way line and then attacks.
- Left-right alternate.
- Coach puts ball in play.
- Turn over:
- Attack on the left: Blue attacks, white defends, red is ready on the right (II)
- Attack on right: Blue defends (n-1), Red attacks, White prepares on left (I)
- Attack over left: White attacks, Red defends (n-1), Blue stands ready (II)
- First pass wide
- players moves the ball inside other attacker move outside
- 2 options walking inside passing outside
- Player 1 runs with the ball to the head circle and hits the goal
- Player 4 plays the ball to the left where player 2 and defender 1 come running in (2v1)
- Player 4 plays the ball to the right where player 3 and defender 2 come running in (3v2)
- Player 4 runs with a ball into the circle and plays off the attack (4v2)
- There are at least 2 teams
- The field is the 23, from marker to other marker
- You may shoot on goal from any position in the field if not dangerous
- After 2 goals by the same team the losing team switches (After 3 wins the winning team switches)
OrganizationField
: half field
Implementation
General
- Play direction of the game
- Goals in the middle of the field to stimulate awareness of the context of the game (from where do I defend, where do I score?).
- 1:1 : the trainer plays a ball to Orange 1 or Blue 2. Defender's goal is to prevent a goal and score himself.
- 2:1 : The trainer plays a ball to Orange 1 or Blue 2. When Orange 1 gets the ball, Orange 3 can join in the playing field of Orange 1
- Orange 1 and 2 play a 2:1 on Blue 4 (same if Orange 3 gets the ball (Section B)).
- 2:2 : Same as 2:1, but if Blue 2 gets the ball, Blue 4 may join the attack in the section of Orange 1 (Section A).
Tips on ball possession - Perform a feint when passing.
- Cut in after the passing action; protect the ball from the defender.
Tips on non-ball possession
- Find your opponent as quickly as possible.
- Keep your stick on the ball.
- Keep the opponent in front of you (on the forehand).
- ps changeover
At loss of ball:
- Put direct pressure on the ball handler, cut the shortest path to the goal.
On winning the ball:
- Perform a quick action/goal attempt towards goals.
- Making it easier
- Change the start location regularly.
Make it more difficult
- Vary the speed of throw.
Explanation
3 (4) against 2 + goalkeeper
OrganisationField
: demarcated space (on half a field)
General
- The form starts when blue 1 passes to orange 1.
- Orange 1, 2 and 3 ( possibly 4) try to score in the goal.
- Blue 1 and 2 try, by working together, to take over possession of the ball on their strong side and then to score in one of the little goals on the centre field (circle size about 3 metres).
The form stops when:
- Orange scores in the goal.
- Blue scores in the conversion in one of the little goals on the half way line.
- The ball goes over the back line.
Exceptions:
- Ball over the sideline is a normal strike.
- Foul is a normal free hit.
Tips on ball possession
- Look before taking the ball (pre-scanning) and recognise space.
- Take free hits and hits as quickly as possible.
- Use push passes.
Tips on non-ball possession
- Work together (cover each other's backs), give pressure on the ball, keep the ball on your defensive forehand side (fake space).
- Force a pass to the back or force a pass wide; this is better than a deep pass.
- Make sure you are always between the ball and your own goal
Switching tips
- On losing the ball:
- Keep pressure on the ball straight away
- Get between the ball and your own goal as quickly as possible and help your team-mate
- On winning the ball:
- Look for the free space
- Play a confident pass or accelerate strongly yourself.
- Make it easier
- Vary the method of passing (e.g. push pass) or initial pass to another player.
- Make it more difficult
- Increase Pressure:
- Who scores the most goals in 10 ball starts);
- can Orange 1,2,3 score within 30 sec.
- Increase Pressure:
Goal: Build up by moving the ball.
Instruction:
- 1 starts with the ball and plays it to 2
- 2 plays the ball back to 1
- 1 plays the ball to 3
- 3 plays the ball to 4
- 4 starts the attack and may choose how he does this
Point of attention: The defenders try to get rid of the ball as quickly and skillfully as possible
- 2 equal teams, or in case of odd numbers with a joker,
- try to keep the players on the team for as long as possible.
- This can be done through short replay, the duel and then replay.
- Two teams with substitutes, substitutions are made when a goal is scored.
- Each person defends a goal, on each field there are 5 goals,
- so there are also 5 people who defend these goals.
- If a goal is scored in your goal, you have to sit on the sidelines and you become a substitute.
- A new player (substitute) from the side enters the field and will defend the goal.
- If a goal is scored, it is 1 point.
- The team that has the most points at the end of the game is the winner.
Overplaying to score
- Two players continuously play the ball over
- until one of them is so close to the goal
- that he can score in the goal.
Variation 2-1 situation:
- Under pressure from the defender, the attackers must now play together and try to score.
- The defender can score a point by conquering the ball and then dribbling over the dead ball line.
- This is the short side without a goal.