Hockey drills for
Dummy:
- The player does three passes behind the dummy and rounds on target.
- You can also do this exercise in relay form (do emphasize the proper execution of the exercise and not the speed).
Points of attention:
- With the dummy, it is important that you pretend to pass to the left, but eventually accelerate right around the pawn.
- Make sure you step out well with your left foot and pass the ball well under you.
- After your move, accelerate briefly to the next double pawn.

- All but one player have a ball.
- The player without ball is the defender and tries to work all the balls out of the square as quickly as possible.
- The players with ball drift through the square and try to keep the ball there as long as possible.
- If the player loses his ball and the defender plays the ball outside the square, the player is finished.
- In that case, he helps the defender to work all the balls out of the square as quickly as possible.
- The player who remains last with ball wins the game.
Points of Attention:
- Emphasize that the players look well over the ball while drifting (head up).
- If a foul is made by the player with ball, he is out. If the defender fouls, it is a free ball for the attacker.

1 vs. 1
- Attacker blue plays the ball with a push pass to defender red.
- Defender red accepts the ball and plays the ball with push pass back to attacker blue.
- Attacker blue takes the ball and plays a 1 vs. 1 with the blue defender in the square.
- Does the attacker win the duel he may score freely. The defender does not have to pass if the 1 vs 1 is lost in the square.
- If the defender takes the ball away, he makes sure the ball is played through the orange gate.
- The attack is finished when the attacker has shot at goal or the defender has played the ball through the orange gate.
Points of attention:
- Focus is both on defending -poking, sitting low, not stepping in- and attacking -tempoing, direction changes, etc.
- Depending on the number of players, the exercise can be plotted twice.

- Make two rows of an equal number of players.
- Players take turns drifting toward the three double pawns.
- Arriving at the double pawns, do the herring trick three times in a row and then flatten the ball on goal.
Herring trick:
- You play the ball to the right of the double pawn and pass it yourself to its left.
- Make sure you have control of the ball again before the next double pawn.
- So push the ball in a controlled manner.

- A starts with the ball and plays the ball to B.
- B takes the ball and plays the ball to C.
- C takes the ball and makes an action near the pawns and rounds on goal.

- A starts with the ball and passes it into the run at B.
- B takes the ball and floats onto the pawns at speed.
- B plays the ball to the offering C.
- C takes the ball and plays a 1 :1 against the defender.

- A starts with the ball and floats to the pawns.
- A does a passing move to them and pushes the ball into B's run.
- B starts to run after A's passing move and takes the ball.
- B plays a 1:1 against the defender.

- A starts with a ball and does an elevator pass at all the pawns.
- When A gets to the end, he plays a 1-on-1 against B.
- When A gets past B he rounds off with a hit on goal.

- A starts with the ball.
- A runs with the ball toward the box and does a passing move around B.
- A passes it and goes around the pawn and does the same at C.
- A drives around the pawns and accelerates to the circle.
- A hits the ball on goal.

Organization:
- Divide the group in half.
- Start with each group on the right side of the goal.
- Place 5 pylons on each side 1 meter from the bar.
Exercise:
- Divide the group in half.
- Start with each group on the right side of the goal.
- Place 5 pylons on each side 1 meter from the bar.
Exercise:
- On both sides, one player starts with the ball.
- Who floats to 1st pylon and bounces the ball on the beam and takes the ball back after the pylon.
- The player does this at all pylons.
- After the last pylon, the player drifts the ball to the circle and scores.
- The player takes the ball a connects at the other end.
Note:
- When drifting, keep ball on stick.
- When rebounding, turn in with the body so the ball makes a sharp angle.
- When drifting, keep ball on stick.
- When rebounding, turn in with the body so the ball makes a sharp angle.

Put out as many times as there are players:
- Each player has their own pawn.
- They play 1-1 with the person opposite them.
- The ball is in the middle.
- At the whistle, they start trying to tap the other person's pawn.
- After a certain time, blow the whistle.
- Player who won moves one space to the right on the loser 1 to the left.
- In case of a tie; stone paper scissors.

A one-two in depth with quick passes and finishing at high pace:
- Player A plays towards player B.
- A runs deep towards the first pawn -running line-.
- B passes back to A and runs deep towards the circle -short quick action-.
- A passes back to B.
- B takes on the forehand and spins away over the opponent's backhand -pawn-.
- C sprints in towards head of circle -timing-.
- B passes towards C possibly with the backhand sweep pass.
- C takes on, brings the ball into the circle and rounds. 2 actions, ball under control and round off.
