Hockey drills for

Dummy:
  • The player does three passes behind the dummy and rounds on target.
  • You can also do this exercise in relay form (do emphasize the proper execution of the exercise and not the speed).
Points of attention:
  • With the dummy, it is important that you pretend to pass to the left, but eventually accelerate right around the pawn.
  • Make sure you step out well with your left foot and pass the ball well under you.
  • After your move, accelerate briefly to the next double pawn.
drawing
  • All but one player have a ball.
  • The player without ball is the defender and tries to work all the balls out of the square as quickly as possible.
  • The players with ball drift through the square and try to keep the ball there as long as possible.
  • If the player loses his ball and the defender plays the ball outside the square, the player is finished.
  • In that case, he helps the defender to work all the balls out of the square as quickly as possible.
  • The player who remains last with ball wins the game.
Points of Attention:
  • Emphasize that the players look well over the ball while drifting (head up).
  • If a foul is made by the player with ball, he is out. If the defender fouls, it is a free ball for the attacker.
drawing
1 vs. 1
  • Attacker blue plays the ball with a push pass to defender red.
  • Defender red accepts the ball and plays the ball with push pass back to attacker blue.
  • Attacker blue takes the ball and plays a 1 vs. 1 with the blue defender in the square.
  • Does the attacker win the duel he may score freely. The defender does not have to pass if the 1 vs 1 is lost in the square.
  • If the defender takes the ball away, he makes sure the ball is played through the orange gate.
  • The attack is finished when the attacker has shot at goal or the defender has played the ball through the orange gate.
Points of attention:
  • Focus is both on defending -poking, sitting low, not stepping in- and attacking -tempoing, direction changes, etc.
  • Depending on the number of players, the exercise can be plotted twice.
drawing
  • Make two rows of an equal number of players.
  • Players take turns drifting toward the three double pawns.
  • Arriving at the double pawns, do the herring trick three times in a row and then flatten the ball on goal.
Herring trick:
  1. You play the ball to the right of the double pawn and pass it yourself to its left.
  2. Make sure you have control of the ball again before the next double pawn.
  3. So push the ball in a controlled manner.
drawing
  • A starts with the ball and plays the ball to B.
  • B takes the ball and plays the ball to C.
  • C takes the ball and makes an action near the pawns and rounds on goal.
drawing
  • A starts with the ball and passes it into the run at B.
  • B takes the ball and floats onto the pawns at speed.
  • B plays the ball to the offering C.
  • C takes the ball and plays a 1 :1 against the defender.
drawing
  • A starts with the ball and floats to the pawns.
  • A does a passing move to them and pushes the ball into B's run.
  • B starts to run after A's passing move and takes the ball.
  • B plays a 1:1 against the defender.
drawing
  • A starts with a ball and does an elevator pass at all the pawns.
  • When A gets to the end, he plays a 1-on-1 against B.
  • When A gets past B he rounds off with a hit on goal.
drawing
  1. A starts with the ball.
  2. A runs with the ball toward the box and does a passing move around B.
  3. A passes it and goes around the pawn and does the same at C.
  4. A drives around the pawns and accelerates to the circle.
  5. A hits the ball on goal.
drawing
Organization:
- Divide the group in half.
- Start with each group on the right side of the goal.
- Place 5 pylons on each side 1 meter from the bar.

Exercise:
  • On both sides, one player starts with the ball.
  • Who floats to 1st pylon and bounces the ball on the beam and takes the ball back after the pylon.
  • The player does this at all pylons.
  • After the last pylon, the player drifts the ball to the circle and scores.
  • The player takes the ball a connects at the other end.
Note:
- When drifting, keep ball on stick.
- When rebounding, turn in with the body so the ball makes a sharp angle.
drawing
Put out as many times as there are players:
  • Each player has their own pawn.
  • They play 1-1 with the person opposite them.
  • The ball is in the middle.
  • At the whistle, they start trying to tap the other person's pawn.
  • After a certain time, blow the whistle.
  • Player who won moves one space to the right on the loser 1 to the left.
  • In case of a tie; stone paper scissors.
drawing
A one-two in depth with quick passes and finishing at high pace:

  • Player A plays towards player B.
  • A runs deep towards the first pawn -running line-.
  • B passes back to A and runs deep towards the circle -short quick action-.
  • A passes back to B.
  • B takes on the forehand and spins away over the opponent's backhand -pawn-.
  • C sprints in towards head of circle -timing-.
  • B passes towards C possibly with the backhand sweep pass.
  • C takes on, brings the ball into the circle and rounds. 2 actions, ball under control and round off.
drawing