Hockeyexercises for u12
Put out as many times as there are players:
- Each player has their own pawn.
- They play 1-1 with the person opposite them.
- The ball is in the middle.
- At the whistle, they start trying to tap the other person's pawn.
- After a certain time, blow the whistle.
- Player who won moves one space to the right on the loser 1 to the left.
- In case of a tie; stone paper scissors.
- Set up the square with pawns as in the drawing.
- 2 teams of 3 people are formed. One team gets balls and the other team gets vests.
- One team may start with 1 player leaving with 1 ball to the square.
- A player from the vests team may then leave.
- Players may either put down an item or move an item.
- The team with 3 in a row first has won.
- Half Field.
- In the middle of the half field set out a square with pawns, players are not allowed to walk through it with the ball, but are allowed to walk through it without the ball.
Set a goal; for example:
- First play with your team 4x before you can score.
- Try with at least 3 or more players in the circle to outplay the goalkeeper during the attack. Do not aim for the ball to go straight to goal when you enter the circle but look for the right passing options.
- Try to build up the attack from the sides.
- Always try to have someone at the guard.
- Put a bowl down if the attack threatens to fail.
- You can also say; the ball must go around the back of the box per new attack if they are going to be huge on a bowl.
- -. Or if a goal attempt fails that then the ball must first be taken out of the circle before a new attempt may be made.
Additional difficulty: always enlarge the box if the attack goes well
Questions to the players:
- What is the best way to set up an attack?
- What is the best way to defend an attack?
- Which side do you want to guide the attacker to when you are defending?
- Which side do you want to attack from?
- First play with your team 4x before you can score.
- Try with at least 3 or more players in the circle to outplay the goalkeeper during the attack. Do not aim for the ball to go straight to goal when you enter the circle but look for the right passing options.
- Try to build up the attack from the sides.
- Always try to have someone at the guard.
- Put a bowl down if the attack threatens to fail.
- You can also say; the ball must go around the back of the box per new attack if they are going to be huge on a bowl.
- -. Or if a goal attempt fails that then the ball must first be taken out of the circle before a new attempt may be made.
Additional difficulty: always enlarge the box if the attack goes well
Questions to the players:
- What is the best way to set up an attack?
- What is the best way to defend an attack?
- Which side do you want to guide the attacker to when you are defending?
- Which side do you want to attack from?
Warm up for speed and agility.
- Exercise first without ball and then with ball.
Practicing the Indian dribble.
Points of attention:
Points of attention:
- Turn stick with left hand.
- Lower hand loose as a quiver.
- Watching the ball and watching where you run.
Focus areas:
- Maintaining speed in the game.
- Taking selfpass at pace, creating space.
- Overtime situation finishing on goal.
Taking the ball out at the orange pawns.
Alternate left and right.
Alternate left and right.
Defense is blue ---> set up left and set up right.
Alternately set up attack right and left.
Alternately set up attack right and left.
- 2 defenders in blue. These slide along to the left and right according to where the attack takes place:
- Situation A attack over left.
- Situation B attack over right.
- Running in the speed ladder.
- 2x Slow 1x Fast
- Fight Shuffle Right.
- Fight Shuffle Left.
- SKiers.
- Cross Pass.
- Squad Hops.
- Running in the speed ladder.
- 2x Slow 1x Fast
- Fight Shuffle Right.
- Fight Shuffle Left.
- SKiers.
- Cross Pass.
- Squad Hops.
- Trainer calls color code: example WHITE RED RED the one who reaches the circle first may hit first:
- Floating with ball.
- Looking at ball and seeing how to run.
- Looking at your teammate to determine if you can hit on goal.
- Half field lengthwise.
- 1 goalkeeper in the circle.
- Change sides halfway through.
- Defending over the left.
- Defending over the right.
- Getting keeper to play in.