Hockeyexercises for u22
Execution
- Conclude the training session with a match form on a half field.
- Adjust the width of the field depending on the size of your team during the training session.
Execution
- Several exercises are set up on a quarter field.
- The players can start immediately one after the other.
- Exercises vary from slalom, dummy, herring trick to a lob.
- The goal is to focus on all techniques during the warm-up.
Objective
- To warm up both physically and technically as preparation for the training session.
Setup
- The exercise is performed with a maximum of 4 players.
- You can set up multiple groups so that the exercise continues to function effectively.
- Players 1 start with the ball and pass it to players 2. Then they switch positions.
- Players 2 pass the ball back to players 1 and also switch positions.
Variations
- Vary the method of passing (hitting, pushing, slapping).
- Increase the distance between the cones so that players have to run further.
- Increase the distance between the cones so that players have to hit further.
- Increase both distances.
- Increase the speed.
- Deliver as many successful passes as possible within the time limit.
Key Points
- Stay low for good control.
- Stick should already be on the ground when receiving the ball.
- Pass the ball to the forehand side.
- Stand still when receiving the ball.
Objective
- To seek the flanks instead of hitting the ball through the centre of the field. Teams look for solutions and are inclined to shift the game. This increases the percentage of ball possession.
- Two teams are formed, depending on the number of available players. In the middle of the field, there is a square or rectangle where neither the ball nor the player may pass through.
- Adjust the size of the square or rectangle to change the level of difficulty. The larger this area, the more challenging it becomes.
- You can agree that players may run through the area, but the ball may not pass through it.
- Ensure there are no items in the area and use flat cones to prevent tripping.
- With an odd number of players, you can play with a 'chameleon'. This player always joins the attacking team and thus constantly changes roles.
- Place balls at the side of the field so that when a ball is out, a new ball can be immediately picked up to continue play.
- As a trainer, stand in the middle of the field and coach both teams.
Objective
- Various technical forms to warm up with.
- The setup can be either one-sided or two-sided, depending on the number of players.
- At point A, the player performs a drag movement and passes the cones.
- The player passes to point B.
- At point B, the player receives the ball and dribbles to point C.
- From there, he plays to the player at point C.
- The player at point C receives the ball, turns towards the goal, and finishes.
- After finishing, the player runs after the ball.
- Point D joins again at point A.
- One-sided or two-sided setup possible.
- Use the exercise to warm up the goalkeeper.
- At point C, sides can be switched.
- Play the exercise from both sides.
- Observe and improve various techniques of the players.
- When turning and dribbling, the ball should stay on the stick.
- Ensure players do not hinder each other at point C.
- All balls are played to the forehand of teammates.
Description
- Player A passes the ball to Player B.
- Player A runs deep to the first cone (running path).
- Player B passes back to Player A and moves quickly towards the circle (short quick action).
- Player A returns the ball to Player B.
- Player B receives the ball on the forehand and turns away over the backhand of the opponent (cones).
- Player C sprints towards the top of the circle (timing).
- Player B passes to Player C, possibly with a backhand sweep pass.
- Player C receives the ball, brings it into the circle, and finishes.
- Perform two actions, keep the ball under control, and finish.
Objective
- As attack: achieve efficiency from your attack.
- As defense: execute clever defensive plays.
- The field is limited to the dotted line.
- The attackers take the ball somewhere on the dotted line and try to score.
- The defenders attempt to clear the ball via the outside.
- The attackers score 3 points for a goal, 2 points for a forced penalty corner, and 1 point for a good scoring opportunity.
- The defenders earn 3 points when they clear the ball by playing between the cones, 2 points for a free hit, and 1 point when the ball goes over the sideline.
- Adjust the size of the teams based on the number of available players.
- Play with one team on the side and switch every 2 to 3 minutes to facilitate rest and discussion.
- Make the cones for the defenders smaller.
- Use a 'chameleon' to give the attackers a numerical advantage if scoring is difficult.
- Ensure clarity on who is marking which opponent.
- Defenders must stay low and avoid fouls.
- Attackers should actively seek a foot.
- As an attacker, target the opponent's backhand; an attack on the right side is often easier.
- Defenders should assist in defending if their direct opponent is not active.
Execution
- Player A maneuvers through the cones.
- Player A delivers a firm and accurate pass to Player B.
- Player A moves away from Player B.
- Player B passes back to Player A, who receives the ball on the move.
- Player A takes the ball into the circle and finishes.
- Ensure quick, firm, and accurate passes.
- Receive the ball while moving.
- Maintain speed throughout the exercise.
- Optional: Add a defender in the circle for additional challenge.
Objective
- Warm up through a combination of passing, running, and receiving on the move and from a standstill.
- The player at position A passes the ball straight to the player at position B.
- The player at position B passes the ball to the player at position C and runs towards point A.
- The player at position C receives the ball at point D and passes it to point A.
- For rotation, player A moves to B, B goes via D to C, and C moves to A.
- Variations in striking techniques can be applied (hit, push, slap).
- Distances can be adjusted to vary the difficulty level.
- Cones can be placed for passing in between to increase precision.
- Smaller cones increase the difficulty level.
- The ball from C to D can be rebounded.
- The ball from D to A can be rebounded.
- Point C can be placed on the other side for backhand and forehand variation.
- With a 90-degree setup of points B and C, the exercise can be performed from a different angle.
- Different scenarios can be set up to vary the exercise: standard, mirrored, 90-degree setup.
- As a trainer, observe the different techniques of the players.
- Stay low when receiving.
- When passing the ball from C to D, ensure the ball does not overshoot towards A.
- The player from B must receive the ball perpendicularly.
- Pass to the forehand whenever possible.
- Be ready to receive a ball (low to the ground, stick on the ground).
Execution
- Balls start at the first cone. The first player passes the ball on the run to the second cone.
- The second player pushes the ball through the cones to the third player.
- The third player runs onto the ball and continues his path.
- Then he pushes the ball to the fourth player on the run.
- The fourth player runs around the cones and passes the ball to the top of the circle.
- The fifth player has moved to the top of the circle to finish the ball directly into the goal.
Execution
- Depending on the level, the playing field can be set up larger or smaller. It can also be executed in mirror image, possibly with finishing on the backhand.
- The ball starts with the red player. The white player runs back to offer themselves and receives the ball.
- Upon receiving, the white player accelerates with the ball to the side where the blue player has positioned themselves.
- The red player forms the tip of the triangle backwards and receives the ball.
- The blue player runs deep away and the white player moves to the top of the circle.
- The blue player receives the ball and passes it to the player at the top of the circle who scores.
- Accelerate upon receiving.
- After a passing action, follow with a running action.
- Maintain a high ball tempo.
- Observe what happens and anticipate.
- Seek eye contact.
- Optionally expand to situations such as 3 versus 1, 2 versus 1, or 3 versus 2.
Execution
- Player 1 starts with the ball and moves towards the backline. There, he turns tightly and passes the ball on the move to player 2.
- Player 2 moves towards the 23-meter line, turns to the right, and pushes the ball to player 3.
- Player 3 attempts to move to the top of the circle, but retrieves the ball at the ion and passes to player 4.
- Player 4 runs towards the backline and passes the ball to the top of the circle.
- Player 3 continues after the pass and positions himself between the top of the circle and the center spot. From here, player 3 chooses between finishing or playing for the deflection.
- Player 1 is ready for the tip-in.
- Turning direction is in chronological order.