Hockeyexercises for u9

Execution

  • The trainer creates two evenly matched teams.
  • A regular match play is conducted, with each team defending one goal.

Points of Attention

  • Play with the 3-second rule; take the ball quickly after a foul.
  • If it takes longer than 3 seconds, the opposing team receives a free hit.
  • Ensure there is a lot of passing between players.
  • In possession, the field should be made large, and when not in possession, it should be made small.
drawing Match play with 3-second rule
Execution
  • The player starts with a ball. The trainer calls out a colour, for example, RED. The player dribbles through the two red gates.
  • After the gates, the player goes through the white gate.
  • The player strikes the ball with a push pass towards the goal.
Technique Course
  • The player starts with the ball and performs a slalom.
  • Dribbles further and executes a dummy move at the cones.
  • Dribbles around the cone.
  • Dribbles towards a small barrier on the ground and lifts the ball over it.
  • Dribbles further and goes around the cone.
  • Performs a drag flick trick at the cones.
  • Pushes the ball towards the goal afterwards.
drawing Improving dribbling and technique
King of the Ball
  • Mark out an area or use a circle.
  • Give everyone a ball, except for one player.
  • The player without a ball tries to take the ball from someone else.
  • If the ball is taken or goes out of the field, that player helps with taking the balls.
Red Light, Green Light with Ball
  • Place all players on one line with a ball.
  • Have one player stand on the other side and call "Red Light, Green Light".
  • The players may walk, but the ball must remain still when the caller turns around.
  • If the ball is not still, the player goes back to the start.
Musical Chairs with Ball
  • Give all players a ball.
  • Let them dribble and drive through the area with the ball.
  • Call "Yes" and let them drive as quickly as possible to a hoop or cone.
  • Start with enough hoops/cones for everyone, then remove one each time.
Look and Execute
  • Place all players with a ball on one line.
  • Let them drive with the ball while you indicate the direction by pointing.
  • They must look ahead and not only at the ball.
Ball Control
  • Give each player a ball.
  • Let them drive within a marked area with the ball.
  • Call "Yes" and let them drive straight to the other side.
  • Ensure they keep watching each other to avoid collisions.
Drive and Score
  • Create two teams and give all players a ball.
  • Let them start at the back line outside the circle.
  • On your signal, they drive with the ball along the circle's edge.
  • At the cone, they may score in the goal.
drawing Warm-up games for youngest youth
Execution
  • Form two teams that play against each other.
  • The trainer calls out a colour combination.
  • Players run to the corresponding cones and then into the circle.
  • The trainer throws a ball into the circle.
  • Players engage in a one-on-one duel.
drawing Colour combination challenge
Execution
  • Start without a ball and perform the exercises to improve speed and agility.
  • Repeat the exercises with a ball to test the same skills under pressure.
drawing Warm-up for speed and agility
Instructions
  • A starts with the ball and gives a push pass to B.
  • B receives the ball and sees that C is running into depth.
  • B gives a push pass to C.
  • C receives the ball and shoots at goal with a slap shot.
2 versus 1 with Depth Pass
  • A starts with the ball and dribbles around the cone.
  • From that moment, the defender may try to take the ball away from A.
  • A and B want to score together in the goal.
  • Try to have them run and give a depth pass.
  • Let them try a few times first, then explain what you as a trainer want to see.
drawing Offering in depth
Execution
  • There is one more cone than the number of players.
  • After passing the ball, run to the empty cone.
drawing Free cone game
The team is divided into 2 squads:
  • 1 team to the right of the circle
  • 1 team to the left of the circle

  • One player from each team will stand at the blue pot and on the 23 meter line at the orange pots.
  • The rest of the teams start at the red pots.
  • The ball passes through a push from the red to the blue and from the blue to the orange pots.
  • When the player at the orange potty receives the ball, this player dribbles until he is in the circle and then finishes on goal.
drawing The Fitness Relay is a fun and challenging way to improve your fitness.
  • A starts with the ball and gives a directional push to B
  • B takes the ball and gives a push to C
  • C takes the ball, drives with the ball on the stick to left side pawn row, makes a drag from left to right, accelerates and rounds on goal.
drawing Building, passing & rounding up
  • A pushes the ball to B
  • B takes the ball closed, then B turns open to his forehand and pushes the ball to C
  • A continues after the pass to position B, B continues after the pass to C
drawing Opening up after pass
Course with:

  • drag (fetching ball from left to right)
  • slalom
  • v-drag (exit left, retrieve accelerate over right)
  • dummy

finish with a shot on target
drawing Course technique dribbling
In this exercise, we are only going to flop!
  • The ball starts on the 23-meter line.
  • Goes wide to player 2, then deep to player 3 and then to head circle, to player 4.
  • Player 4 also rounds off with a flat.
Coach points:
  • Hands together during the flats.
  • Hands low to the ground during the flats.
  • Stick well upright so ball does not go up.
drawing Practicing the flats