Hockeyexercises for u9

Minefield

  • Start at the orange pawn and dribble through the minefield towards the goal.
  • Keep the ball close to you and try to make sure you don't hit the pawns.
  • Once you are past the minefield, round off with a hit on goal.
  • Plot the exercise twice, if necessary.
drawing Exercise on target
  • Party game with two goals and a square in the middle of the field.
  • The ball may not be played through the square. In that case the ball is in touch.
  • So the idea is to play field hockey outside and not through the axis of the field.
drawing Party Form
Relay
  • Make two equal teams; team red and team blue.
  • Start with ball at orange pawn.
  • Float a lap around the green pawns and place ball with hand on pawn red.
  • Then run a lap around the green pawns without ball and tap the blue pawn with your hand.
  • Then walk another circle around the green pawns and take the ball off the red pawn.
  • Then drive a circle around the green pawns with ball and pass the ball to the next one.

Note:
  • Depending on the number of players, you can have everyone take 1, 2 or 3 turns.
  • Once a player has had her/his last turn, she/he sits on the floor.
  • If a team has all its players sitting on the ground, they win the relay.
drawing Exercise without purpose
Three color game

  • The trainer has three colors of pawns in his hand. Red, white and blue.
  • Player blue A takes his turn.
  • Trainer first puts color pawn 1 in the air --> For example, pawn white.
  • Player blue A starts running towards the edge of the circle and receives the ball from player blue ->.
  • The latter then plays the ball through the white gate as the trainer thus puts the white pawn in the air.
  • Player A takes the ball through the gate and rounds on goal.
  • After his shot, he takes over the spot of the player who passed the ball to him.
  • The trainer puts a new color pawn in the air for the next player etc.
drawing Exercise on target
Relay 4
  • Players blue and red start at the same time with the ball
  • Slalom around the 5 pawns --> cross --> around the green pawn and finish on goal.
  • If you score, you may immediately choose the shortest path to tap your next teammate.
  • If you miss; wide, post or the ball does not reach the goal, you make a detour via the red or blue pawn/triangle.
    • Players blue run back via the blue pawn and players red via the red.
  • When you have been, you sit on the ground.
  • The team that has all players on the ground first wins the relay.
  • Depending on the number of players, you may choose to have all players take their turn twice.
  • Switch sides halfway through the exercise.
drawing Exercise on target
  • Last man to RA
  • RA to running Mid-Mid
  • Mid-Mid to Striker
  • Striker shoots or passes to Mid-Mid
drawing Structure of the 8-team
Rats versus Ravens
  • Players red; the rats and players blue; the ravens all have a ball and stand with their backs to each other.
  • Trainer says r(rrrr)atten: all red players drift with ball toward the pawn line; players blue leave their ball and try to tap players red for the line.
  • The trainer says r(rrrr)aven: all blue players drive ball toward the pawn line; players red leave their ball and try to tap players blue for the line.
  • Reach the line without being tapped, you get a point.
  • Tap the player red/ blue before the line you get a point.
  • Change opponents frequently.
drawing Exercise without purpose
  • Last man plays to Left back.
  • Left back plays back.
  • Last man plays to Right back.
  • Right back to incoming Right front.
  • Right forward to center forward on head circle.
  • Center forward shoots at goal.
  • Right forward runs in for tip-in.
drawing Structure of the 8-team
  • Player blue 1 plays the ball with a controlled push or flats diagonally onto the forehand of player red 2.
  • Player red 2 takes the ball on the forehand and rounds on goal.
  • Player red 1 plays the ball with a controlled push or flats diagonally onto the backhand of player blue 2.
  • Player blue 2 takes the ball on the backhand and rounds on goal.
Points of focus:
  • The focus in this exercise is on the approach.
  • Make yourself small when making the approach.
  • Try to pick up the pace of the ball.
  • Let the ball roll past you and take the ball as late as possible.
  • Make sure that the ball does not rise when taking it on. So keep your stick straight and not angled.
drawing Assumption
  • All players start with a ball in the square and dribble/drive around in it.
  • The trainer determines the moment to call stop!
  • At that moment, all players make sure the ball is stopped as quickly as possible.
  • Does the ball roll on. So does the player not have control of the ball he is off.
  • When you are off, you wait by the side.
  • The trainer may point to a waiting player to call stop!
  • As a trainer, at some point you may indicate that the players should dribble faster.
  • This makes it more difficult to stop the ball.
Note: the ball must be really still, so it should not roll a little bit.
drawing Stop!
  • Except for one player -red-, all players -blue- have one ball.
  • The red defender tries to work all balls out of the box.
  • If a blue player loses his/her ball and it has been played out of the box, she/he stands with her/his legs apart.
  • The player can be redeemed by another blue player; This one plays the ball through the legs -panna- and blue has a player back in the box.
  • Continue until all players are off.
Points of attention:
  • If it takes too long or you notice in advance that one defender is too little, appoint an extra defender.
drawing Game format: redeem by a panna.
  • Position play 0 against 0
  • Then 3 against 1
drawing positional play 3 against 0 and 3 against 1