Hockeyexercises for u9
- All but one player have a ball.
- The player without ball is the defender and tries to work all the balls out of the square as quickly as possible.
- The players with ball drift through the square and try to keep the ball there as long as possible.
- If the player loses his ball and the defender plays the ball outside the square, the player is finished.
- In that case, he helps the defender to work all the balls out of the square as quickly as possible.
- The player who remains last with ball wins the game.
Points of Attention:
- Emphasize that the players look well over the ball while drifting (head up).
- If a foul is made by the player with ball, he is out. If the defender fouls, it is a free ball for the attacker.
1 vs. 1
- Attacker blue plays the ball with a push pass to defender red.
- Defender red accepts the ball and plays the ball with push pass back to attacker blue.
- Attacker blue takes the ball and plays a 1 vs. 1 with the blue defender in the square.
- Does the attacker win the duel he may score freely. The defender does not have to pass if the 1 vs 1 is lost in the square.
- If the defender takes the ball away, he makes sure the ball is played through the orange gate.
- The attack is finished when the attacker has shot at goal or the defender has played the ball through the orange gate.
Points of attention:
- Focus is both on defending -poking, sitting low, not stepping in- and attacking -tempoing, direction changes, etc.
- Depending on the number of players, the exercise can be plotted twice.
- Make two rows of an equal number of players.
- Players take turns drifting toward the three double pawns.
- Arriving at the double pawns, do the herring trick three times in a row and then flatten the ball on goal.
Herring trick:
- You play the ball to the right of the double pawn and pass it yourself to its left.
- Make sure you have control of the ball again before the next double pawn.
- So push the ball in a controlled manner.
Party with four goals.
- The coach makes two equal teams.
- Each team defends two goals.
- It is allowed to play field hockey behind goal, but scoring is only allowed at the front.
Points of attention:
- Play with the 3 second rule; take the ball quickly after a foul. Takes longer than 3 seconds, free hit for the opposing team.
- If it is crowded on one side of the field, move the ball at pace to the other side where there is more space.
Party with four goals.
- The coach makes two equal teams.
- Each team defends two goals.
- It is allowed to play field hockey behind goal, but scoring is only allowed at the front.
Points of attention:
- Play with the 3 second rule; take the ball quickly after a foul. Takes longer than 3 seconds, free hit for the opposing team.
- If it is crowded on one side of the field, move the ball at pace to the other side where there is more space.
Relay
- Create two equal teams.
- Start the relay at the coach's signal.
- The player slaloms around the pawns -both ball and body around the pawns- and rounds on goal -push or flush-.
- If the player scores, he may immediately sprint back and tap the next player.
- If the player misses, he must take a detour via the blue pawn -on the side of the field- and then sprint back and tap the next player.
- When it's your turn, you sit down on the ground.
- Depending on the number of players, you can also choose to have all players take 2 or 3 turns.
- The next player may not start until he is tapped by the player in front of him.
- The team that has all players on the ground first wins the relay.
- There are different types of slalom to apply in this exercise:
- Normal slalom
- Slalom in which the player's body and ball are to the left or right of the row of pawns.
- Slalom where the ball is to the left of the row of pawns and the body is to the right.
- Dribble towards Circle around the pawns.
- Feint on the blue pawn.
- Then backhand flats on goal.
Put out as many times as there are players:
- Each player has their own pawn.
- They play 1-1 with the person opposite them.
- The ball is in the middle.
- At the whistle, they start trying to tap the other person's pawn.
- After a certain time, blow the whistle.
- Player who won moves one space to the right on the loser 1 to the left.
- In case of a tie; stone paper scissors.
- Ben in the al float and passes out of the run.
- Ball back on takeover run and round off on goal.
- Player A runs with the ball passes to player B, gets the ball back and rounds on goal.
- On pace passes in a 3 corner.
- The 4th player runs after the ball and if they conquer it, swap with a player at a pilon.
We are going to overpass between 2 pillons.
- Push.
- Flats.
- Stroke -if it goes well-.
Points of attention:
- Hands apart when stopping.
- If stopping goes well then stop high.
- Push first then increase distance for Flats.
Warm up for speed and agility.
- Exercise first without ball and then with ball.