Hockeyexercises for u9

  • All but one player have a ball.
  • The player without ball is the defender and tries to work all the balls out of the square as quickly as possible.
  • The players with ball drift through the square and try to keep the ball there as long as possible.
  • If the player loses his ball and the defender plays the ball outside the square, the player is finished.
  • In that case, he helps the defender to work all the balls out of the square as quickly as possible.
  • The player who remains last with ball wins the game.
Points of Attention:
  • Emphasize that the players look well over the ball while drifting (head up).
  • If a foul is made by the player with ball, he is out. If the defender fouls, it is a free ball for the attacker.
drawing Defense Exercise
1 vs. 1
  • Attacker blue plays the ball with a push pass to defender red.
  • Defender red accepts the ball and plays the ball with push pass back to attacker blue.
  • Attacker blue takes the ball and plays a 1 vs. 1 with the blue defender in the square.
  • Does the attacker win the duel he may score freely. The defender does not have to pass if the 1 vs 1 is lost in the square.
  • If the defender takes the ball away, he makes sure the ball is played through the orange gate.
  • The attack is finished when the attacker has shot at goal or the defender has played the ball through the orange gate.
Points of attention:
  • Focus is both on defending -poking, sitting low, not stepping in- and attacking -tempoing, direction changes, etc.
  • Depending on the number of players, the exercise can be plotted twice.
drawing Exercise on target
  • Make two rows of an equal number of players.
  • Players take turns drifting toward the three double pawns.
  • Arriving at the double pawns, do the herring trick three times in a row and then flatten the ball on goal.
Herring trick:
  1. You play the ball to the right of the double pawn and pass it yourself to its left.
  2. Make sure you have control of the ball again before the next double pawn.
  3. So push the ball in a controlled manner.
drawing Exercise on target
Party with four goals.
  • The coach makes two equal teams.
  • Each team defends two goals.
  • It is allowed to play field hockey behind goal, but scoring is only allowed at the front.
Points of attention:
  • Play with the 3 second rule; take the ball quickly after a foul. Takes longer than 3 seconds, free hit for the opposing team.
  • If it is crowded on one side of the field, move the ball at pace to the other side where there is more space.
drawing Party Form
Party with four goals.
  • The coach makes two equal teams.
  • Each team defends two goals.
  • It is allowed to play field hockey behind goal, but scoring is only allowed at the front.
Points of attention:
  • Play with the 3 second rule; take the ball quickly after a foul. Takes longer than 3 seconds, free hit for the opposing team.
  • If it is crowded on one side of the field, move the ball at pace to the other side where there is more space.
drawing Party Form
Relay
  • Create two equal teams.
  • Start the relay at the coach's signal.
  • The player slaloms around the pawns -both ball and body around the pawns- and rounds on goal -push or flush-.
  • If the player scores, he may immediately sprint back and tap the next player.
  • If the player misses, he must take a detour via the blue pawn -on the side of the field- and then sprint back and tap the next player.
  • When it's your turn, you sit down on the ground.
  • Depending on the number of players, you can also choose to have all players take 2 or 3 turns.
  • The next player may not start until he is tapped by the player in front of him.
  • The team that has all players on the ground first wins the relay.
  • There are different types of slalom to apply in this exercise:
    • Normal slalom
    • Slalom in which the player's body and ball are to the left or right of the row of pawns.
    • Slalom where the ball is to the left of the row of pawns and the body is to the right.
drawing Exercise on target
  • Dribble towards Circle around the pawns.
  • Feint on the blue pawn.
  • Then backhand flats on goal.
drawing Backhand flats on goal
Put out as many times as there are players:
  • Each player has their own pawn.
  • They play 1-1 with the person opposite them.
  • The ball is in the middle.
  • At the whistle, they start trying to tap the other person's pawn.
  • After a certain time, blow the whistle.
  • Player who won moves one space to the right on the loser 1 to the left.
  • In case of a tie; stone paper scissors.
drawing 1 vs. 1 mini
  • Ben in the al float and passes out of the run.
  • Ball back on takeover run and round off on goal.
  • Player A runs with the ball passes to player B, gets the ball back and rounds on goal.
drawing Handball and rounding
  • On pace passes in a 3 corner.
  • The 4th player runs after the ball and if they conquer it, swap with a player at a pilon.
drawing Passing in a 3 corner and 4th player capture ball
We are going to overpass between 2 pillons.
  • Push.
  • Flats.
  • Stroke -if it goes well-.
Points of attention:
  • Hands apart when stopping.
  • If stopping goes well then stop high.
  • Push first then increase distance for Flats.
drawing Passes practice
Warm up for speed and agility.
  • Exercise first without ball and then with ball.
drawing Warming Up