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Korfball drills

  • 3- /4-pairs at a basket.
  • Play the ball in to the basket and move to the left, get the ball back and shoot.
  • Then move back to the right and take a through ball after hand change.
  • Which basket scores 10x first?
  • Then the same task change directions.
drawing shot from movement after passing in, then through ball
Per 3 or 4 at the basket:
  • Using pawns, divide the attacking area around the basket into 4.
  • There are players in 3 of these 4 areas.
  • If 4 players, set up a rebound.

  • The moment player white passes the ball to player blue, player white moves to the free area. Player blue plays on to player red, and then also starts filling in the free space.
  • Note: do not let players run away too quickly, make sure they remain playable. The idea is that they make a timely attack. Walk towards the ball.
  • Give a signal to shoot, the other 2 will fill in the rebound from space.
  • Then play again and repeat.
- If it goes well, also try it with a defender -> let the pass be given, but then make it more difficult to get free.
- If feasible, you can also implement a support in the exercise.
Let the players think for themselves who best fills this position.
drawing Filling free positions in round games
With 4 players:
  • Everyone stands at his/her pawn 5 meters from the basket. Players forming a team put themselves in the diagonal.
  • One player has the ball and shoots.
  • The others engage in the rebound duel - the shooter, too, if necessary.
  • Whoever has the ball gets to attack as a team.
  • Maximum of 2 chances.
  • Who has X goals first?
With 3 players:
  • The player who catches forms a team with the shooter.
  • 2 against 1 to attack.
Turn after each attack.
drawing Rebound - running duel
  • Poles in triangle:
    • At each basket someone with a ball with fixed pointer.
    • The other players in the middle at the 2 hoops.
  • From the middle you take a through ball to one of the baskets.
    • You may never go to the same post twice in a row.
    • You always move on to the next post by putting your foot in one of the hoops.
  • The goal is to score 5 times as fast as possible.
    • If you manage to do this, you move into one of the hoops. This hoop may then no longer be used by the others to move on to the next basket.
  • Then switch attackers and start again.
  • Halfway through the exercise switch to away balls.
drawing Walk-through ball and away ball competition
  • Put a basket in each corner of the field.
  • At each basket, one player stands with a ball.
  • The remaining four players stand in the middle of the field.
  • 1 player is attack, three players are defender.
  • The defenders must defend the four baskets together.
  • The attacker tries to score a goal within 25 seconds.
  • After every 25 seconds it is a new attacker's turn.
  • When there are more than 8 players, rotate through.
drawing Find the free basket
Explanation
  • Make pairs per basket.
  • Double the ball.
  • Player 1 reaches shot, player 2 rebounds.
  • Double again and player 2 comes to shot
Point of attention:
  • Active short turn on your shot.
  • Rebounds without the ball bouncing.
Game element
  • 2 minutes; count e.g. number of goals, your highest series, etc.
drawing Double with short odds
Two teams of maximum 4 people, 1 ball.
On both sides 2 people in the court, other people behind the back line.

Goal:
score in 1x in the other court (inside the lines).

Rules:
Start with simple underhand service
We play underhand tennis, so in 1x over the net.
Difficult ball may bounce 1x, but then the ball must be returned with : 1 hand, a foot, or the head.

Mistake made => out of the court, to the back line, new player takes over.

Sprint around the pawns, always via the middle pawn.

there is 1 ticker and the rest have to try to grab the stretcher and eventually the tennis ball along 2 sides of the square if the ticker ticks you you have to put the stretcher back and try again
- you can also make it increasingly difficult or easier
e.g.: the one who is tapped out of game or make bigger square
3 cones in front of each other
per two or 3
each time the ball further and further on the hoop and every time the ball is on the cone one has to go behind and give it back to the other player so that the one player can put the ball it further
1) the player jumps over the fence and then jumps from where she stands with 1 leg into the hoop and back for the next fence
so on until the end
2) you jump sideways over the fence and then jump with 1 leg into the 2 hoops, are you at the outer hoop you jump over the hoop back next to the fence.
3) you jump over one fence sideways and back with 1 big step you jump to the other fence and jump back over it and back and then sprint to the little pawn.
then over the ladder.
Players start on the back line in 1 row.

Each line is numbered from 1 to 7.

I call a number each time and they have to sprint to it.

Vary between forwards and backwards. First without ball and then with ball.

drawing Condition