facebook pixel

Korfball drills

  • Score 15 through balls without missing
  • Red plays to white and runs away diagonally to the back.
  • White plays back to red who shoots.
  • Blue catches, who then plays the ball back to white.
  • White plays through to red and blue pulls away diagonally at the posts, gets the ball from red and makes a shot.
  • White catches off, plays to red, and so on.

  • Score 15 swerve balls, keeping all 3 moving all the time. When the ball appears to be in possession of the rebounder, the next shooter steps away.
  • score 20 distance shots from movement and do this from all sides.
drawing Shot variations with triples
Have the players play a game with defenders.
  • Mention in advance that they should play around and then set up a support and rebound.
  • Also mention that the support stays until a follow-through or shot comes. Because if the ball is spent for a shot and the defender gets to it in time then the ball can be played back on the support.
    • The support remains until the defender gets in front of the support to avoid the returning pass
  • Thus, the defenders must learn that after a spent pass is returned immediately in front of the support.
Put at least half the baskets of the number of players participating.
  • One player with ball stands under each basket
  • The remaining players stand in the middle between the set up baskets
  • Have the players walk to a basket and pull a hook and then shoot it
    • If the shot is on a normal basket the player gets 1 point
    • Is the shot in at a shooter's basket then you get 2 points
  • If the player has scored, he walks to the center and chooses another basket to shoot at.
  • If the player did not score then you switch with the passer.
  • Play to your own choice of points
To make the run-throughs a little more fun, we'll make it a contest!
  • You put a number of baskets in a circle with one passer on each occasion.
  • There are also more players than baskets in the middle
  • Every run through counts for 1 point
    • If you score a run-through, you take your turn
    • If you miss the follow-through, you and the server swap positions
  • The first player to score 6 points wins. Number of points to be determined on what the players can do.
variation:
  • you can do different sizes of baskets and give them a different score
    • for example an archer basket counts for 2 points
Objective:
  • A combination of moving, passing and shooting
  • An easy exercise to teach a pull away ball
Description:
  • The player at the post pulls away, gets the ball and shoots.
    Directions you can give:
    • all in quick succession
    • good tight pass
    • do not pull away right behind the post, difficult for a good pass
  • The passer goes to catch the ball and there is a change of position
Variation:
  • The catcher may shoot 1 more time himself if he/she catches the ball without colliding
  • In threes or twos to the basket.
  • There is constantly 1 person working for 1 minute, ideally 2 people for the rebound.
  • There are pawns/slip dots in a square around the basket, about 4 meters apart.

  • Player 1 starts at the first pawn, walks in for a through ball.
  • Then walks out to the second pawn and takes the shot there.
  • Goes to the third pawn and makes another through ball there etc.
  • After 1 minute it is the next player's turn.
drawing Conditioning Exercise
  • The focus in this exercise is angles running, many players run in corners, making it easy for opponents to keep up.
  • The idea in this exercise is to force angular running lines. A lot of explosiveness is required from the players, so the exercise is quite tough.
  • Place 4 markers in front of the basket, angled towards the basket about 3/4 meters away. A declarer stands under the basket and player goes x number of goals/minutes/actions running lines using the markers.
    • Multiple combinations are possible. Should there be a third player, he/she can rest or possibly do a strength exercise such as Jumping-jacks, sit-ups, planking.

  • Start pawn behind -> forward -> left -> right -> player comes to shot.
  • Start pawn in the back -> forward -> to the right -> to the left -> player makes a shot
  • Start pawn in the back -> forward -> to the right -> to the left -> to the right -> player reaches shot
  • Start pawn in the back -> forward -> to the left -> to the right -> to the left -> player reaches shot
  • Start pawn in front -> To the back -> To the left -> To the right -> Player makes a shot

  • You can possibly extend the exercise with a long line, through a marker 3/4 meters behind the basket. After a running combination, above, the player runs to the back and takes a shot. Mirrored is also possible.
drawing Explosive swerve
  • We work in threesomes
  • Two players under the post and one halfway up the box.
  • Play the ball forward and sprint after it.
  • The player in front throws the ball to the second player under the post and runs sideways.
  • The ball is placed on the running player and he/she shoots.
  • Under the post is caught and the shooter there becomes second player.
  • We score 10x left turn and 10x right turn.
  • The pace of the exercise should be high to reach competition level.
drawing Shot after lateral movement
You stand in pairs on a pole
  • 1 in front of basket at shot distance
  • 1 player is rebounder/forward
The rebounder gives a pass to the attacker standing at shot distance.
  • if the rebounder can catch the ball without it colliding he may shoot
    • if the ball bounces first, the shooter can continue playing
  • this way all players play against each other to score 5 points for the fastest score.
  • Children learning to walk lines
drawing Up and down
  • 1 = 1 through ball
  • 2 = 5 distance shots
  • 3 = 3 rounds of running
  • 4 = 1 reverse shot
  • 5 = 5 short chances
  • 6 = 5 push ups
Teams of 2 to 3.

You start with a common number. For each task you complete, you get 1 point. Some finish earlier than others, so they roll the dice right away. Thus the children all have to do different tasks in the end.

  • Attacker and defender ready for the post. Offender under the post with ball.
  • Defender moves up post.
  • Play 1 x 1 until attacker has scored 1 time. Defender always tries to be there.
  • The post of the defender who got the goal against gets penalty.
  • Defender goes back to own post.
  • Passing
drawing 1 x 1 with defender