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Korfball drills

Two teams of maximum 4 people, 1 ball.
On both sides 2 people in the court, other people behind the back line.

Goal:
score in 1x in the other court (inside the lines).

Rules:
Start with simple underhand service
We play underhand tennis, so in 1x over the net.
Difficult ball may bounce 1x, but then the ball must be returned with : 1 hand, a foot, or the head.

Mistake made => out of the court, to the back line, new player takes over.

Sprint around the pawns, always via the middle pawn.

there is 1 ticker and the rest have to try to grab the stretcher and eventually the tennis ball along 2 sides of the square if the ticker ticks you you have to put the stretcher back and try again
- you can also make it increasingly difficult or easier
e.g.: the one who is tapped out of game or make bigger square
3 cones in front of each other
per two or 3
each time the ball further and further on the hoop and every time the ball is on the cone one has to go behind and give it back to the other player so that the one player can put the ball it further
1) the player jumps over the fence and then jumps from where she stands with 1 leg into the hoop and back for the next fence
so on until the end
2) you jump sideways over the fence and then jump with 1 leg into the 2 hoops, are you at the outer hoop you jump over the hoop back next to the fence.
3) you jump over one fence sideways and back with 1 big step you jump to the other fence and jump back over it and back and then sprint to the little pawn.
then over the ladder.
Players start on the back line in 1 row.

Each line is numbered from 1 to 7.

I call a number each time and they have to sprint to it.

Vary between forwards and backwards. First without ball and then with ball.

drawing Condition
Warm up exercise in relay form

  • Divide the players into groups of 2 or 3 players and place them on the left side of the field.
  • Give each player a tennis ball.
  • At the start sign, the 1st player of each group starts running to the other, right, side with a ball.
  • Once there, they put the ball outside the line and run back as fast as they can so that player 2 of their group can start running with his/her ball.
  • When all the balls are on the right side and the last player has returned to his/her group, it is over.
  • The first one back to his/her group wins.
Put the players in a row next to each other.
About 1 meter in front of them on the ground is a tennis ball.

  • Have them put their feet slightly apart.
  • Quickly run -dribble- in place.
At the trainer's instruction they do while dribbling:
  • Hands on knees.
  • Hands on toes.
  • Hands on shoulders.
  • Hands forward.
  • Hands in the air.
  • When the trainer calls Ball!, they grab the ball as fast as they can.

  • Repeat and throw the commands interchangeably for variety.
Explanation
  • Make pairs for each basket.
  • Go through the exercise as drawn out.
  • Switch after 3 goals.
  • When both players have been, switch on, but come to shot on the other leg.
drawing Short chance out of motion
Explanation
  • Divide the group into pairs. Each pair has a ball and a basket with four hats.
  • Plot the field as shown in the drawing.
  • Player 1 starts at the hat in front of the basket, player 2 is the give-up.
  • Player 1 starts with a broadside and then tightly sets up for the through ball.
  • After the through ball, player 1 keeps moving close to the basket for a short chance.
  • Finally, player 1 makes a deep line for the shot.
  • After this, player 1 alternates with player 2.
To make it competitive, you can tie points to the different goals.
drawing Warm-up with ball
Preparation:
  • Make groups of 2 players.
  • Player 1 gets 2 -e.g. red- hoops.
  • Player 2 gets 2 -e.g. yellow- hoops.
  • Put these 4 hoops in a square.
  • Per duo you need 1 ball.
Game explanation:
  • Player 1 bumps the ball into a hoop of his own color.
  • Player 2 catches the ball before it collides again and throws it another one into a hoop of his color.
    • You get a point if the other player cannot catch your ball.
    • The other player gets a point if the ball does not land in the correct hoop.
Objective:
  • Try to score as many points as possible.
Place 2 poles directly opposite each other.
Under each basket one player with ball and one player without.

  • The player without ball runs clockwise to the cone halfway diagonally across the court.
  • The ball is passed along in the run and passed to the declarer under the other basket.
  • Walk-through ball follows, self-catching.
  • Exercise repeats.

  • Players without ball run straight at each other. After a jump they go sideways to the cone.
  • There they continue without a pointer to the swerve on the other basket.
  • The shot is followed by a follow-through that is self-caught. Then you switch.

  • The player in give-up throws the ball away with backspin. The player without the ball runs to the ball and tries to catch it for the 2nd bounce. Make sure the ball is not thrown too far.
  • After catching, turn and pass to the supplied player, followed by a swerve with a shot.
  • Then run for a through ball at the other post, catching yourself.
drawing Exercise attack