Korfball drills
- 2 pawns/covers for the pole at about 8 meters.
- The pawns are next to each other with about 2/3 meters between them.
- The goal is to run back and forth between the pawns and to tap the pawns.
- After x number of times the person who was between the pawns has to make a pass.
- Try to bounce through 'the forest' without the 'trees' knocking the ball away with their 'branches', then score in the baskets behind the forest.
- Who has scored the most goals?
- Step 1:
- You may occasionally grip the ball with two hands.
- Step 2:
- You may occasionally bounce the ball with 2 hands.
- Step 3:
- You must do everything with one hand.
Rules:
- A runner may not hold the ball in 2 hands, but must bounce with 1 hand.
- A runner must stay within the lines or the forest.
- If the ball is tapped away from the runner, the runner will start over again.
- Make sure the children don't have to wait.
- Several runners start at the same time!
- If the runner manages to get out of the forest, the runner can:
- Step 1:
- Shoot at the cor until a score is scored.
- Step 2:
- Max. 1 shot.
- The 'tree' stays completely in the hoop or with one leg.
- Choice of the trainer.
- The 'tree' can tap the ball away with 2 hands or with one hand on the back.
- Choice of the trainer.
Assignment:
- As the attacking team, try to score in the basket for 2 points or by standing in the hoop with the al for 1 point.
- You are allowed to walk with the ball without being tapped with the ball in your hands.
- Passing and walking with the ball is important!
- It's kind of like rugby, but without physical contact.
Rules:
- You may run with the ball in your hands inside the field
- Defending goals is allowed (tapping the attacking side is smarter)
- Only if you have the ball, you may be tapped.
- Step 1:
- If you are tapped with the ball, you have 2 seconds to throw the ball over.
- If you don't, put the ball on the ground and the defending team attacks.
- Step 2:
- If you are tapped with the ball, you immediately put the ball on the ground and the defending side attacks.
- The 1st pass may not be defended or tapped.
- Scoring in the hoop is 1 point.
- You score in the hoop by standing in it with the ball.
- Scoring in the basket is 2 points.
- Further normal korfball rules.
Step 1:
- As a hunter duo, try to move yourself around the field, playing over and throwing off as many runners as possible within 1 minute.
Step 2:
- Try to take the ball away from the hunters as quickly as possible, play over and score in the basket, but be careful not to get tapped by the hunters.
- This is allowed when you have the ball in your hands.
Rules:
- Lay the hats down in a square with approx 5m between the hats.
- Two players are the tappers, the rest move inside the square.
- The two scapegoats are allowed to scapegoat the other players with the ball. The catchers are not allowed to walk with the ball.
- By throwing over the ball the taggers can tap the other players.
- If you are tagged or left outside the box, you are out and you can join again if you have scored a goal.
- At step 1 the runners are not allowed to touch the ball of the hunters.
Variation:
- When players are out, they belong to the tag team instead of being out of the box.
- This is only allowed after they have scored.
- More or less players and therefore more or less balls.
Task:
- Try to get the ball as fast as possible and throw someone off.
- If you are thrown off yourself, try to come back as soon as possible by scoring in the basket outside the field.
Rules of the game:
- If you throw the ball on the body, the player is out:
- Via the ground or a teammate is not a throw-off.
- When you're out, you score in one of the baskets that are outside the field.
- Scored? Put the ball back where it came from and back in the field.
- Count the number of players that are thrown off within a certain time.
Task:
- Who is the first to circle the ball or the player?
Rules:
- Everyone stands in a circle with enough space to throw a ball quickly.
- The ball starts to the right of the child who is going to run.
- The child who is going to run, runs at the same time as throwing the first ball on the outside of the circle.
- Score with a pair of 20 distance shots from the post.
- The shooter shoots 5 times and is always moving on all sides of the post.
- After 5 shots, the players switch functions.
- The catcher tries to catch the ball before it hits the ground.
- That means you have to judge where the ball is coming from to be in time to catch it.
Score 100 goals by 3.
- Pass balls.
- 10 overhead.
- 10 with the left.
- 10 with the right.
- 10 underhand.
- 25 penalty shots.
- 15 dodge balls. (max 2 shots in a row, both left and right evasive).
- 20 distance shots from a small movement. (max 2x in a row shooting)
- Player 1 starts at 6 meters from the basket.
- Player 2 stands between player 1 and the basket at 2 metres from player 1.
- Player 1 starts running for a through ball.
- Player 2 has to prevent the through ball.
- So player 2 must bend his knees to be able to move immediately.
- Also, the player must move immediately when player 1 starts to run.
- If this is not done, you are too late and you will never catch up with player 1.
- The goal is to prevent the walkthrough ball.
- Play 2:2, which pair scores 5 goals first. (We do this 2 times against another pair).
- 4:4, where in a small space 10x must be played over, without the ball being intercepted or dropped.
- If this exercise is too easy, you can play the ball within 4 seconds.
- The most important thing in this exercise is that the players run free, complete in time and keep an overview.
- This is an exercise in which you can increase the understanding of running free
- Especially if you speed up the game. (which team will score first 3 times)
- Place 5 hats around the basket.
- At 5 different distances from the basket. (max 6 meters, minimal 2 meters)
- Work with pairs.
- From each hat you may shoot twice.
- You always shoot a whole round.
- Which pair is first to score twice from all hats?
- You make a round, until you have scored from all spots.
- You shoot one round and catch the next round.
- 3 or 4 players.
- On 8 meters opposite each other.
- Player 1 of the pair throws the ball to the other side and runs after it.
- Throw over and run after it.
- Player gets the ball back.
- Player swings out of the way and gets the ball back underhand. (all with 1 hand).
- Player makes half circle jump and plays ball back; player runs to the other side.
- Player gets ball from number 2 from behind and plays ball to the other side.