facebook pixel

Korfball drills

Hoop large pawn 2 colours small pawn around the basket

  • 1 attacker
  • 1 attacker per pole.


  • Trainer calls out e.g. big pawn, red pawn, yellow pawn and then hoop.
  • In that order the attacker touches everything and makes a shot at the last (hoop).
  • Attacker switches with support.
  • Make groups and the winner is the team that has 5 x type of pawn.
  • 1 declarer
  • 1 Attacker
  • 1 defender


  • In front of the basket, attacker and defender walk towards each other.
  • Attacker decides when to start for the walkthrough.
  • As you take the ladders, gradually more difficult exercises are given.
    • Skiing,
    • Skiing 3 times outside tap,
    • Sideways,
    • Keep going (one foot per ladder),
    • Keep going (2 feet per ladder),
    • 2 forward 1. backward
    • Hopping,...
  • Principle as stealing games but then persons.
  • Everyone starts shooting, at two consecutive scores one person may be taken from another pole.
  • The pole with the most people wins after a while / everyone wins (mainly the starters of this pole) when everyone is at a pole.

Progressive series of exercises: 1.1

  • Start in normal diamond position.
  • Person(1) on top gives to Person (2) side field.
  • Then Person (1) runs to the rebound.
  • While persons (3,4) walk towards person (2),
  • who plays one of them and this one gets open space to shoot.

attack-exercise-11-construction-

  • 2 with the ball and the rest by tapping the ball against another.
  • Running with the ball is not allowed.
  • Once tapped you are also tapped.
  • Tappers wear a ribbon
  • 1 forward
  • 1 defender
  • 1 attacker


  • Attacker with his back to the basket.
  • Defender in front.
  • As soon as attacker picks up the ball and passes to attacker, both may run.
  • Attacker takes ball and defender does his best to defend.
  • 1 attacker
  • 1 defender
  • 1 attacker


  • Attacker at cone
  • Attacker runs between 2 or 4 cones to receive ball at cone
  • 2 lines
  • 2 teams


  • In the middle a skippyball.
  • Behind your line, throw the skippyball against the
  • until it comes behind the line of the opponent
  • 1 attacker
  • 1 defender
  • 1 attacker


  • Attacker and defender walk towards each other.
  • Offender decides when to go for the walkthrough and the defender goes after him.
  • The taker gets played late.
  • The defender is right behind him.
  • Take it easy. If the defender's back. Looking for the arm...

Goaltender throws to forward goes after the ball for:

  • pass
  • dodge
  • shot


Bitch catches and throws to opposite side etc. With 2 balls at the same time.