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Korfball drills

  • The children walk in pairs through the room.
  • One child tries to follow the other.
  • Variation
  • The child in front has to change pace suddenly.
  • The child in front has to change direction sharply.
  • Groups of four or five children.
  • Groups of four or five children and on signal the last one sprints to the front and then indicates the track.
  • The group is lined up on the short side of the field in a few relays.
  • On a sign, they all walk to the other side at the same time and sit back to back in a random order.
  • Which group sits first?
  • Variation
  • Varying the starting and finishing poses.
  • At the other side touch a line, return and sit in a row again.
  • The group is lined up in the four corners of the field.
  • A ticker with a party ribbon
  • At a signal they cross the field in three directions:
  • the short side, the long side or diagonally.
  • On their return, they score one, two or three points respectively.
  • A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
  • How many points can you get in an agreed time?
  • 3 attackers against 2 defenders.
  • Attack within a radius of about five metres around the basket.
  • All attackers may shoot.
  • The defenders must try to score as few goals as possible.
  • 5 x 1 minute. After each minute turn around.
  • If the number is right, you can specifically train zone defence during the game: Zone defending.
  • The defenders let go of their opponents as soon as they get further than about six metres from the post.
  • The defender then has only one task: intercepting the ball by grabbing the rebound.
  • This also includes letting the attacker shoot from distance.
  • After all, if they do not shoot, they cannot catch the ball.
  • Instruct certain attackers to give more pressure than others.
  • The art of collective backfield defending is to give the pure shooters so much pressure that they prefer to leave the shot to a teammate who is as free as a bird (but who is deliberately left free by the defence because it is known that he 'can't shoot anyway').
  • Foursome per basket
  • Attacker, catcher, shooter, worker
  • Ball starts at the declarator, plays the ball to the worker, who stands left in front of the basket near a pawn, shooter starts right in front of the basket but runs out to the pawn to the right, receives the ball and shoots.
  • Changeover shooter --> receiver --> handler --> worker --> shooter
  • At least 2 people at the basket.
  • Run as fast as you can around the hall and back to the basket.
  • When you are all at the basket again, you can start shooting.
  • Short chance under the basket. Alternate shooting, one shoots, the other catches.
  • The first to score 20.

2 minutes on call move to piledriver (tap). At the call of the trainer "Shot" the player starts to shoot (in movement). When the trainer calls another colour, the shooting stops. (Part of the exercise is without throwing the ball as in the picture).

lap-and-coordination

  • 2 players face each other in the plank stance and give a hand slap.
  • First both right hand then left etc.
  • Each time 1 min and then 30 sec rest.
  • One minute walk,
    • then 20 lunches,
    • 10 left and 10 right
  • One minute walk,
    • then 20 squads
  • 1 minute walk,
    • then 10 burpees
  • 1 minute walk
    • then 1 minute of planking
  • last minute walking speed up the pace.
  • Take 3 at a time.
  • Ask attention for technique.
    • doorlopers
    • Shot from a distance that you can shoot well
    • Dodgers (tapping the basket)
    • Penalty throw
  • 3 score is change:
  • Only the winner stays.
    • Thoroughbreds
    • Shot from a distance that everyone can reach
    • Dodgers
    • Penalty throw
  • Players stand in pairs, briefly facing each other.
  • On the ground between the two players lies a ball.
  • The trainer gives the commands:
    • Head,
    • chin,
    • knees,
    • feet,
    • ears,
    • BAL!
  • At the command BAL, the players must try to get the ball as quickly as possible.
  • At the other commands, they tap on the corresponding body part.