facebook pixel

Korfball drills

  • Player 1 throws to an oncoming player 2,
  • This player throws the ball to the cone where he came from, to player 3 and joins the other cone.
  • In case of threes, the pair starts without the ball.
  • The player with the ball plays the ball with two hands to the player at the other cone, runs after the ball and joins the players at that cone.
  • A simple and recognizable exercise.
  • Developing speed from the throw is a possible point of attention to keep these exercises attractive for older players.
  • In pairs you take turns shooting from a stand of about 6-8 metres.
  • You shoot 3x per turn, at least 1 must be hit, otherwise you walk 3x around the basket from the shot point.
  • Who is the first to score 10 times.
  • The one who does this in the fewest turns is the winner.
    • NB You can also use this exercise to test if there is progress in the shot percentage.

In short:

  • Shooting exercise (-game) in which shots are made from different sides of the basket.


Organisation:

  • Per basket one pair with one ball, or in case of lack of sufficient baskets 2 pairs with one ball each.
  • At each basket, four pawns or other markers:
  • 1 in front of and 1 behind the basket and 1 to the left and 1 to the right of the basket, always at about 6 metres distance.
  • One of each pair starts under the basket.
  • The other one's task is to score a goal as quickly as possible from each cone.
  • After that, they will switch functions.
  • Which pair will be quickest to complete their 'journey around the world'?


Variation:

  • The distances can be made larger or smaller. Or: score 2 goals with each pawn.


Variation:

  • Instead of shooting from standstill, you can also shoot from movement, or simply: take evasive balls.
  • Filling in positions. In the 3v3 you are constantly filling in the function shot, pass or rebound.
  • You can vary endlessly in this exercise.
  • Do you play on the breakthrough, on the dodge, on the distance shot or do you look for it in small chances around the basket?
  • The assignment can be: score a distance shot, a walk-through ball and a small chance.
  • The defenders will change their tactics when one of the shots is ready.
  • You are all in a row, the first 2 people get a ball.
  • The intention is that the 2nd person in the row score earlier than the first stood.
  • If that happens, the person who scored may join at the back and the person who lost may sit on the side.
  • Does number 1 score first, he/she joins the back and gives the ball to the next person in line
  • then he/she is number 2 and the one who was already busy becomes number 1
  • Players stand in different groups at the pole and get a shooting assignment.
  • E.g. score 3 times in a row without missing from 5 metres.
  • The player who has done this can come to the middle and say higher or lower with his row of cards.
  • This exercise is repeated until someone has finished his row of cards.
  • In case of a wrong guess, the card is replaced by a spare card.


  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Centre: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court

3 against 2

  • Game over 2 baskets. Play continues until first pair has 3 goals.
  • All other pairs stop immediately.
  • In case of a tie, the first team to score a tie wins.
  • At 0-0 stop.
  • Winners to the left losers to the right.
  • The aim of the game is to be the first to write down the numbers from 1 to 100.
  • Two players play against each other.
  • The first one to score 2 goals
    • The trainer chooses which way to start writing.
  • The trainer chooses which way he wants to play.
  • The other player scores 2 small chances in the meantime.
  • The other player scores 2 small chances. If he/she succeeds, he/she calls STOP and takes the pencil or pen and also writes down the numbers from 1 to 100 on his/her piece of paper.
  • The other person will now take small chances.
  • This continues until someone reaches 100.
  • Who of the two wins?
  • This can also be done with a shot from 3 metres or in threes with passing balls.
  • Each player shoots from behind the basket at 3 meters.
  • We work in threes.
  • You try to make a series as high as possible.
  • For each team there is a pawn on the line, the number of goal of the series may this pawn with large steps forward (without jumping).
  • Which group is first to the other side and back with its pawn.
  • 2 x 2 different tickers
  • Complete team:
    • One person is the ticker, and must tick off everyone.
    • The other people have 2 balls at their disposal which they can pass around.
    • You may not be tagged at the moment you have the ball in your hands. D
    • When the ball is in your hands, you have to throw the ball to the person who is being tapped.
    • Of course, you are not allowed to hold the ball endlessly.