Korfball drills for all skills
2 teams; not too far apart; 1 ball per 2 teams
Throwing over the ball; ball on the ground; running around in a circle
- Right leg in front (throwing right=left leg in front; throwing left =right leg in front)
- Hold ball on hand with spread fingers
- Start holding ball as far back as possible
- Throw the ball with pointing
- Step forward while throwing
- not too hard and not too soft, but tight
- Aim at chest of fellow player
In short: nice shooting exercise with a lot of running.
Organisation: the baskets are placed in a circle. At each basket stands a server with a ball. The rest of the players stand in the middle of the circle (the middle must be clearly recognisable).
In the hall there is often a circle, on the field a pylon must be placed). The number of baskets is very precise: aim for 2 baskets per 5 players.
a ) The players in the centre circle are instructed to shoot through balls to one of the baskets, it doesn't matter which one. Since there are slightly more players in the circle than there are free baskets, it is important to find a free basket quickly. When you are not quick enough, you have to wait a bit. And when Johnny is already on his way to a basket, but is passed at the last moment by Marietje, who is running faster, Johnny has to go back to the centre circle and try again from there. Everyone catches his own ball. After the signal everyone runs through the centre circle or around the pylon to find a free basket again as soon as possible.
b ) As a., but now with the assignment: Who will score 10 goals first? Even the players who first thought: 'Never mind, he runs faster than me' will now try to be the first to get to the free basket. Make sure that the players do not 'cut off' by not going through the centre circle or around the pylon.
c ) Like b., but with the assignment: 'Who will be first to score a goal at each basket?
d ) Same as b., but with overhead walkthroughs.
e ) As b., but a 'takeover situation' follows: the runner from the centre circle, after having received the ball, plays the ball back to the declarer who started away from the post. The original declarer must try to score from this start. Who scores 5 goals first?
f ) As b., but the runner takes balls out of the way (left or right, distances not too great). The declarer also catches the shot. The runner runs to the basket and gets the ball from the receiver, who will hurry to try again from the centre, because: who has scored 5 times first?
g ) As f., but after the dodge no shot follows: the ball goes back to the receiver who started at the basket. He shoots with a quarter/half turn. The shooter runs back to the middle, the other person (of course) catches the ball. Variation: The exercise can also be done with defenders present. The defenders have a thankless task: the attacker has a choice of a large number of baskets. Which attacker will be first to score 10 walk-throughs or 5 goals from ducks?
Most korfball players find the above a nice relaxed exercise, which is very suitable to start a training session with, they can use as much energy as they need. When the time has come to really put everyone to work, the next step is to score a goal:
In short: shooting game where scoring is very important.
Organisation: two teams per basket, one team leader and one team leader at, for example, four metres in front of the basket.
The shooters are instructed to score 10 points as quickly as possible. A goal counts as two points, if no goal is scored, then one point is subtracted from the total (if you score 0 and you miss, the total remains 0 points). Once someone has 10 points, they switch tasks.
With 'lesser gods' you can make it a bit easier by rewarding a goal with, for example, 3 points, and 'top players' you can make it more difficult by awarding only 1 point for a goal. You can also increase or decrease the distances.
Inshort: practise various forms of the shot in a fun competition format.
Organisation: each group a basket and a ball, the baskets are preferably (but not absolutely necessary) arranged in a circle or rectangle. The number of people per group is less important (all groups should be about the same size).
The first assignment for the groups is: make 10 walkthrough ball goals. When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group will have completed all assignments first?
The trainer walks around the room, encouraging or correcting the players. He has a piece of paper with a list of assignments. When someone comes to get the next assignment, first ask him which assignment he just completed (after a while this can vary considerably) and then give the next one. Here's an example: 10 walk-through balls, 15 penalty shots, 5 shots from 8 meters, 10 walk-through balls from behind the basket, 5 dodgeballs next to the post, 10 shots from 6 meters. Everything is possible of course, a lot of speed will come when the number of goals to be scored is kept small.
In short: shooting practise (-game) in which the players shoot from different sides of the basket.
Organisation: for every basket, one pair with one ball, or in case of insufficient baskets, two pairs with one ball each. Near each basket, four pawns or other markers: one in front of the basket and one behind it, and one to the left and right of the basket, at intervals of about 6 metres.
One of each pair starts under the basket. The other one's task is to score a goal as quickly as possible from each cone. After that, they will switch functions. Which pair will be quickest to complete their 'journey around the world'?
Variation: the distances can be made larger or smaller as desired. Or: make 2 goals at every pawn.
Variation: instead of shooting from standstill, you can also shoot from movement, or simply: take evasive balls.
Variation: Working with 2 pairs per basket. The two shooters are now asked to score two goals together at each pawn, it doesn't matter who scores the goals. So the team changes functions after 4 times 2 goals have been scored. At which basket is the first to score twice? (This variation was a favourite shooting exercise in my Nic. days. Much later I saw it again in a new jacket: the assignment had to be completed (in the hall) within 2 minutes, otherwise you had to run a certain distance as a punishment!
Beeping' can be a very tiring game, when at the end two players are completely matched! I have seen players break down completely!
The main consideration behind the above exercises is the fact that shooting from in front of the basket is usually preferred. And since a large part of the box is next to or behind the basket, you have to practice from those spots as well. And shooting from there is really different: not only because the baskets usually hang a bit forward, but also because the attachment to the post is clearly visible to the shooter, which affects the estimation of the correct distance and height.
Make sure you do not always stand in the same place, thus unintentionally favouring one of the teams.
Pure shooting is always important of course, but here it's all about scoring goals. When players play this game for the first time, they will be quite noisy at first, and there might be reactions like 'you can't do this' or 'I don't like it'. These reactions disappear after a short time, the players start to shoot very concentrated and the scoring improves by leaps and bounds. What seemed impossible at first, turns out to be possible after all!
In short: shooting game with distance shot and small chances. Sometimes this turns into a fitness exercise!
Organisation: 3-5 players per basket, with two balls. There is a pylon about 6 metres in front of the basket.
The players are numbered and stand in order at the pylon. The numbers 1 and 2 have a ball. Number 1 starts shooting. He catches his own ball.
If he hits the ball, he gives it to the next player in line. If he misses, he shoots again, from the place where he got the ball. If the shot is missed, he shoots again from the spot where he got the ball, until he scores, after which he hands the ball over to the next player in line. The shooter joins the back of the row and waits until it is his turn again.
Number 2 starts shooting as soon as number 1 has fired a shot. He also shoots as long as it takes him to score, then hands the ball to the next player in line and joins the row in front of the basket and so on. But ... If someone manages to score before the person who started shooting before him, then that person is out of the game! Who will stay over the longest?
An example: There are 4 participants. Number 1 scores immediately. He gives the ball to number 3 and gets in line behind number 4. Number 2 does not hit the basket, the ball rolls away. Number 3 shoots in the meantime, so number 2 is out of the game. Numbers 2 and 3 give the ball to numbers 4 and 1. It does not matter who gives the ball to whom: number 1 can wait with shooting until number 4 has shot.
In short: shooting game from various, increasing distances from the basket.
Organisation: pairs per basket. Preferably also about 6 markers per basket, but this is not necessary in the hall, where there are usually enough lines (stripes) on the floor.
The first shooter of each group starts shooting at 2 meters from the basket. After scoring, he/she starts shooting from 3 meters distance. When he has scored from there too, he will shoot from 4 metres and so on. When the shooter misses, it's the other team's turn. Which of the shooters has scored first from each 'line'?
In short: a game in which the groups get different shooting assignments.
Organisation: two, three or four teams per basket. The players take turns to shoot. After each task the groups leave the ball behind and move on to the next basket.
The baskets are spread around the room. The groups are divided over the baskets, where uneven size of the groups is not a real problem. The trainer gives an assignment (see below for some examples). The group that completes the task first gets a point. After that the groups all move one basket, especially when the circumstances per basket are different (sun, floodlights, puddles, strong wind, scoop baskets etc.). It also keeps the momentum of the game which is especially the case when the trainer allows the groups to start immediately, even if not everyone is ready yet. The winner is the group that has gathered the most points after, say, 15 minutes of play.
These exercises do not fit into a competition format, as there is a tendency to indicate something less difficult. When the goal is to learn or improve a certain technique, don't offer all the possibilities mentioned above in one training. Experience shows that the players will then 'show off' too quickly.
Suitable assignments are (at lower levels, smaller numbers of goals to be scored):
- 20 passing balls.
- 20 chances (always shoot from the spot where the ball is caught).
- 10 distance shots from 6 meters.
- 20 overhead runs from behind the basket.
- 6 dodge balls on the left
- 6 dodge balls on the right
- 20 penalty shots
- 10 dribble balls in a row (i.e. as soon as a dribble ball is missed, start counting from 0 again).
- 8 goals from starting away at the basket.
Also "crazy" assignments work very well in this game:
- Take 5 penalties with your eyes closed.
- Take 10 balls with one hand.
- 5 goals while the shooter is sitting on the ground.
- 10 passing balls, rolling in.
- 10 balls from half a meter in front of the basket, thrown backwards (over the head) into the basket, etc. The competition element plays a big role in this form, so it is not a suitable form to improve technique.
In short: practise passing the ball from difficult situations.
Organisation: three or four teams per basket, one or two people under the basket, two in front of it. After marking the ball, walk forward to make a fastball, i.e. turn around.
(a ) Bouncing balls, indicated by a bounce.
(b ) Signalling too late: take overhead walkthroughs.
(c ) Signalling too late: the runner runs (left or right) past the basket and raises the ball more or less sideways or diagonally backwards. If the runner takes off with the right leg, this movement is the smoothest and the shot is the cleanest if the runner runs past the post on the left.
d ) Passing the ball is done too late: the passer runs along the post and throws the ball with one hand over the head into the basket. I call this movement the Durk Bergsma-ball, after the StÃ¢nfries player who has a strong preference for this technique, which looks a lot like a basketball technique.
e ) The signalling happens too late: the ball is taken in the jump.
f ) The ball is passed too early: a 'long pull' ball should be taken with a long floating moment in the movement.
g ) The ball is not thrown but rolled (can also occur in matches when the ball is knocked out of hands, or after an unsuccessful bouncing ball for example).
h ) My favourite show-move: the ball is turned over a bit too early, so there is an opportunity to bring the ball around the body once during the one permitted pass (catch ball with right, bring it behind the back, pick it up on the left hand, bring the ball forward and take it in two hands) and only then shoot. Not immediately a move to execute in a close game.
1 ) Passing is no longer done from under the basket, but from space. You can think of a place about 5 meters in front of the basket, which makes passing more difficult, but it is still possible to make the through ball. It becomes a lot more difficult when the declarator is positioned much further away from the basket, for example at 12 metres diagonally in front of the basket. Or even further: think of the situation where a pass ball is given from the defence in one go. To practice this -and many will like it-, the attacker has to stand at more than 20 metres from the basket!
2 ) All exercises with a defender next to the player who throws the through ball.